Add team chat for spectators
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@@ -81,13 +81,13 @@ namespace OpenRA.Network
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else
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{
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var player = world.FindPlayerByClient(client);
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if (player == null) return;
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if ((world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || player.WinState == WinState.Lost)
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if (player != null && ((world.LocalPlayer != null && player.Stances[world.LocalPlayer] == Stance.Ally) || player.WinState == WinState.Lost))
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{
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var suffix = player.WinState == WinState.Lost ? " (Dead)" : " (Team)";
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Game.AddChatLine(client.Color.RGB, client.Name + suffix, order.TargetString);
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}
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else if (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver && client.IsObserver)
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Game.AddChatLine(client.Color.RGB, client.Name + " (Spectators)", order.TargetString);
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}
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}
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@@ -47,7 +47,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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chatTraits = world.WorldActor.TraitsImplementing<INotifyChat>().ToArray();
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var players = world.Players.Where(p => p != world.LocalPlayer && !p.NonCombatant && !p.IsBot);
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disableTeamChat = world.LocalPlayer == null || world.LobbyInfo.IsSinglePlayer || !players.Any(p => p.IsAlliedWith(world.LocalPlayer));
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disableTeamChat = world.IsReplay || world.LobbyInfo.IsSinglePlayer || (world.LocalPlayer != null && !players.Any(p => p.IsAlliedWith(world.LocalPlayer)));
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teamChat = !disableTeamChat;
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tabCompletion.Commands = chatTraits.OfType<ChatCommands>().SelectMany(x => x.Commands.Keys).ToList();
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