Fix bogus silo/wall rendering

This commit is contained in:
Paul Chote
2011-04-11 10:16:23 +12:00
parent 715425d821
commit cd64d62b7e
2 changed files with 9 additions and 7 deletions

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init); }
}
class RenderBuildingWall : RenderBuilding
class RenderBuildingWall : RenderBuilding, INotifyBuildComplete
{
string seqName;
int adjacentWalls = 0;
@@ -28,9 +28,13 @@ namespace OpenRA.Mods.RA.Render
: base(init)
{
seqName = "idle";
}
public void BuildingComplete( Actor self )
{
anim.PlayFetchIndex(seqName, () => adjacentWalls);
}
public override void Damaged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;