Fix bogus silo/wall rendering
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Render
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public override object Create(ActorInitializer init) { return new RenderBuildingWall(init); }
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}
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class RenderBuildingWall : RenderBuilding
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class RenderBuildingWall : RenderBuilding, INotifyBuildComplete
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{
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string seqName;
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int adjacentWalls = 0;
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@@ -28,9 +28,13 @@ namespace OpenRA.Mods.RA.Render
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: base(init)
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{
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seqName = "idle";
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}
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public void BuildingComplete( Actor self )
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{
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anim.PlayFetchIndex(seqName, () => adjacentWalls);
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}
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public override void Damaged(Actor self, AttackInfo e)
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{
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if (!e.DamageStateChanged) return;
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