Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
Interleave renderables for effects and actors
This commit is contained in:
@@ -94,10 +94,7 @@ namespace OpenRA.Graphics
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List<IFinalizedRenderable> GenerateRenderables()
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{
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var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight)
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.Append(World.WorldActor);
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// Include player actor for the rendered player
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var actors = World.ScreenMap.ActorsInBox(Viewport.TopLeft, Viewport.BottomRight).Append(World.WorldActor);
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if (World.RenderPlayer != null)
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actors = actors.Append(World.RenderPlayer.PlayerActor);
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@@ -105,19 +102,14 @@ namespace OpenRA.Graphics
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if (World.OrderGenerator != null)
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worldRenderables = worldRenderables.Concat(World.OrderGenerator.Render(this, World));
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worldRenderables = worldRenderables.Concat(World.Effects.SelectMany(e => e.Render(this)));
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worldRenderables = worldRenderables.OrderBy(RenderableScreenZPositionComparisonKey);
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// Effects are drawn on top of all actors
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// HACK: Effects aren't interleaved with actors.
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var effectRenderables = World.Effects
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.SelectMany(e => e.Render(this));
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if (World.OrderGenerator != null)
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effectRenderables = effectRenderables.Concat(World.OrderGenerator.RenderAfterWorld(this, World));
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worldRenderables = worldRenderables.Concat(World.OrderGenerator.RenderAfterWorld(this, World));
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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var renderables = worldRenderables.Concat(effectRenderables)
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.Select(r => r.PrepareRender(this)).ToList();
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var renderables = worldRenderables.Select(r => r.PrepareRender(this)).ToList();
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Game.Renderer.WorldVoxelRenderer.EndFrame();
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return renderables;
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@@ -59,6 +59,9 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Should the beam be visuall rendered? False = Beam is invisible.")]
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public readonly bool RenderBeam = true;
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[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
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public readonly int ZOffset = 0;
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[Desc("Color of the beam.")]
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public readonly Color Color = Color.Red;
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@@ -193,7 +196,7 @@ namespace OpenRA.Mods.Common.Effects
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{
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if (!IsBeamComplete && info.RenderBeam && !(wr.World.FogObscures(tailPos) && wr.World.FogObscures(headPos)))
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{
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var beamRender = new BeamRenderable(headPos, 0, tailPos - headPos, info.Shape, info.Width, color);
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var beamRender = new BeamRenderable(headPos, info.ZOffset, tailPos - headPos, info.Shape, info.Width, color);
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return new[] { (IRenderable)beamRender };
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}
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@@ -69,6 +69,7 @@ namespace OpenRA.Mods.Common.Effects
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public readonly bool TrailUsePlayerPalette = false;
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public readonly int ContrailLength = 0;
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public readonly int ContrailZOffset = 2047;
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public readonly Color ContrailColor = Color.White;
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public readonly bool ContrailUsePlayerColor = false;
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public readonly int ContrailDelay = 1;
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@@ -134,7 +135,7 @@ namespace OpenRA.Mods.Common.Effects
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if (info.ContrailLength > 0)
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{
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var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
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contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0);
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contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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trailPalette = info.TrailPalette;
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@@ -23,6 +23,9 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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[Desc("Offset for Z sorting.")]
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public readonly int ZOffset = 0;
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[Desc("Length of the trail (in ticks).")]
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public readonly int TrailLength = 25;
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@@ -51,7 +54,7 @@ namespace OpenRA.Mods.Common.Effects
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this.info = info;
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var color = info.UsePlayerColor ? ContrailRenderable.ChooseColor(self) : info.Color;
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trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, 0, 0);
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trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, 0, info.ZOffset);
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body = self.Trait<BodyOrientation>();
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}
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@@ -49,7 +49,8 @@ namespace OpenRA.Mods.Common.Effects
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if (wr.World.FogObscures(pos))
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yield break;
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yield return new TextRenderable(font, pos, 0, color, text);
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// Arbitrary large value used for the z-offset to try and ensure the text displays above everything else.
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yield return new TextRenderable(font, pos, 4096, color, text);
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}
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public static string FormatCashTick(int cashAmount)
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@@ -27,6 +27,9 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
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public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
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[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
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public readonly int ZOffset = 0;
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public readonly int BeamDuration = 10;
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public readonly bool UsePlayerColor = false;
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@@ -102,7 +105,7 @@ namespace OpenRA.Mods.Common.Effects
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if (ticks < info.BeamDuration)
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{
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var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
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yield return new BeamRenderable(args.Source, 0, target - args.Source, info.Shape, info.Width, rc);
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yield return new BeamRenderable(args.Source, info.ZOffset, target - args.Source, info.Shape, info.Width, rc);
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}
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if (hitanim != null)
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@@ -111,6 +111,8 @@ namespace OpenRA.Mods.Common.Effects
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public readonly int ContrailLength = 0;
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public readonly int ContrailZOffset = 2047;
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public readonly WDist ContrailWidth = new WDist(64);
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public readonly Color ContrailColor = Color.White;
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@@ -217,7 +219,7 @@ namespace OpenRA.Mods.Common.Effects
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if (info.ContrailLength > 0)
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{
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var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
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contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0);
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contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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trailPalette = info.TrailPalette;
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@@ -1,6 +1,7 @@
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fb4:
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idle:
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Length: 4
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ZOffset: 1023
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fire:
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1: fire1
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@@ -14,6 +15,7 @@ fire:
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120mm:
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idle:
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ZOffset: 1023
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smoke_m:
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idle:
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@@ -33,30 +35,37 @@ smoke_m:
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laserfire:
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idle:veh-hit3
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Length: *
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ZOffset: 511
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dragon:
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idle:
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Facings: 32
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ZOffset: 1023
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smokey:
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idle:
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Length: *
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ZOffset: 1023
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bomb:
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idle:
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Length: *
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ZOffset: 1023
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missile:
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idle:
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Facings: 32
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ZOffset: 1023
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patriot:
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idle:
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Facings: 32
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ZOffset: 1023
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explosion:
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Defaults:
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Length: *
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ZOffset: 511
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nuke_explosion: atomsfx
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piff: piff
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piffs: piffpiff
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@@ -79,18 +88,23 @@ rank:
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Length: *
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rallypoint:
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flag:flagfly
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flag: flagfly
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Length: *
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Offset: 10,-5
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circles:fpls
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ZOffset: 2535
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circles: fpls
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Length: *
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ZOffset: 2047
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beacon:
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Defaults:
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ZOffset: 2535
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arrow: mouse2
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Start: 5
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Offset: 1,-12
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circles: fpls
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Length: *
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ZOffset: 2047
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airstrike: bombicon
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Offset: 0,-42
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atomic: atomicon
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@@ -107,6 +121,7 @@ allyrepair:
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repair:
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Length: *
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Tick: 160
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ZOffset: 2047
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crate:
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idle:
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@@ -134,6 +149,7 @@ xcrated:
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crate-effects:
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Defaults:
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Length: *
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ZOffset: 2047
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airstrike: deviator
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nuke: missile2
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dollar: dollar
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@@ -149,17 +165,10 @@ crate-effects:
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armorup: armorcrate
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speedup: speedcrate
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atomicup:
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idle:
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Length: *
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atomicdn:
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idle:
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Length: *
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atomic:
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Defaults:
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Length: *
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ZOffset: 1023
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up: atomicup
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down: atomicdn
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@@ -167,11 +176,12 @@ ionsfx:
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idle:
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Length: *
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Offset: 0, -78
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ZOffset: 1
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ZOffset: 1023
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bomblet:
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idle:
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Length: *
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ZOffset: 1023
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mpspawn:
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idle:
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@@ -233,6 +243,7 @@ poweroff:
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offline:
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Length: *
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Tick: 160
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ZOffset: 2047
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icon:
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Defaults:
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@@ -245,6 +256,7 @@ moveflsh:
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idle:
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Length: *
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Tick: 80
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ZOffset: 2047
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resources:
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Defaults:
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@@ -125,6 +125,7 @@ Laser:
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Projectile: LaserZap
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Width: 85
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HitAnim: laserfire
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ZOffset: 2047
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 360
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@@ -2,6 +2,7 @@ explosion:
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Defaults:
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BlendMode: Additive
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Tick: 80
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ZOffset: 511
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piff: DATA.R8
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Start: 3626
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Length: 5
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@@ -52,6 +53,7 @@ explosion:
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Tick: 120
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Offset: 0, -16
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corpse: DATA.R8
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ZOffset: -511
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Start: 430
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Length: 12
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Tick: 1600
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@@ -62,36 +64,42 @@ large_trail:
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Length: 4
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Tick: 80
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BlendMode: Additive
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ZOffset: 1023
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small_trail:
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idle: DATA.R8
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Start: 3735
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Length: 4
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Tick: 80
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ZOffset: 1023
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small_trail2:
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idle: DATA.R8
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Start: 3540
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Length: 4
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Tick: 80
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ZOffset: 1023
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bazooka_trail:
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idle: DATA.R8
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Start: 3381
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Length: 4
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Tick: 80
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ZOffset: 1023
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bazooka_trail2:
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idle: DATA.R8
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Start: 3544
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Length: 4
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Tick: 80
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ZOffset: 1023
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deviator_trail:
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idle: DATA.R8
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Start: 3535
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Length: 5
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Tick: 80
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ZOffset: 1023
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laserfire:
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idle: DATA.R8
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@@ -99,6 +107,7 @@ laserfire:
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Length: 4
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Tick: 80
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BlendMode: Additive
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ZOffset: 511
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pips:
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groups: DATA.R8
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@@ -123,11 +132,13 @@ clock:
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powerdown:
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disabled: speed.shp
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Start: 3
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ZOffset: 2047
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poweroff:
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offline: poweroff.shp
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Length: *
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Tick: 160
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ZOffset: 2047
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rank:
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rank: rank.shp
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@@ -156,31 +167,40 @@ rallypoint:
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flag: flagfly.shp
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Length: *
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Offset: 11,-5
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ZOffset: 2535
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circles: fpls.shp
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Length: *
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ZOffset: 2047
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beacon:
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arrow: MOUSE.R8
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Start: 148
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Offset: -24,-24
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ZOffset: 2535
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circles: fpls.shp
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Length: *
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ZOffset: 2047
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rpg:
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idle: DATA.R8
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Start: 3015
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Facings: -32
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ZOffset: 1023
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120mm:
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idle: DATA.R8
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Start: 3014
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BlendMode: Additive
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ZOffset: 1023
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155mm:
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idle: DATA.R8
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Start: 3081
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ZOffset: 1023
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crate-effects:
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Defaults:
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ZOffset: 2047
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dollar: DATA.R8
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Start: 3679
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Length: 8
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@@ -203,22 +223,27 @@ allyrepair:
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Length: 2
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Tick: 300
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Offset: -11,-10
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ZOffset: 2047
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missile:
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idle: DATA.R8
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Start: 3088
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Facings: -32
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ZOffset: 1023
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missile2:
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idle: DATA.R8
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Start: 3306
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Facings: -32
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ZOffset: 1023
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atomic:
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up: DATA.R8
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Start: 2147
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ZOffset: 1023
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down: DATA.R8
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Start: 2148
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ZOffset: 1023
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fire:
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1: DATA.R8
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@@ -247,6 +272,8 @@ fire:
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BlendMode: Additive
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smoke_m:
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Defaults:
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ZOffset: 511
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idle: DATA.R8
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Start: 3418
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Length: 2
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@@ -264,31 +291,37 @@ bombs:
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idle: DATA.R8
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Start: 3280
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Length: 4
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ZOffset: 1023
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grenade:
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idle: grenade.shp # frames 3618-3621 from patch 1.06 DATA.R8
|
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Length: 4
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Tick: 80
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ZOffset: 1023
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|
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shrapnel:
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idle: DATA.R8
|
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Start: 3290
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Length: 4
|
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ZOffset: 1023
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shrapnel2:
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idle: DATA.R8
|
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Start: 3294
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Length: 1
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ZOffset: 1023
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|
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shrapnel3:
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idle: DATA.R8
|
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Start: 3295
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Length: 8
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ZOffset: 1023
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shrapnel4:
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idle: DATA.R8
|
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Start: 3303
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Length: 1
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ZOffset: 1023
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mpspawn:
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idle: mpspawn.shp
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@@ -316,12 +349,14 @@ doubleblast:
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Start: 3279
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Facings: -16
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BlendMode: Additive
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ZOffset: 511
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|
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doubleblastbullet:
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idle: DATA.R8
|
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Start: 3248
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Facings: -16
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BlendMode: Additive
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ZOffset: 1023
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|
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icon:
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ornistrike: DATA.R8
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@@ -371,6 +406,7 @@ moveflsh:
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Length: 5
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Tick: 80
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BlendMode: Multiply
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ZOffset: 2047
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resources:
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spice: BLOXBASE.R8
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@@ -5,16 +5,20 @@ clock:
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powerdown:
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disabled: speed
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Start: 3
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ZOffset: 2047
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120mm:
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idle:
|
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ZOffset: 1023
|
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|
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50cal:
|
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idle:
|
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ZOffset: 1023
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|
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explosion:
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Defaults:
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Length: *
|
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ZOffset: 511
|
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piff: piff
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piffs: piffpiff
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water_piff: wpiff
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@@ -39,6 +43,7 @@ explosion:
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small_napalm: napalm1
|
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large_napalm: napalm3
|
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corpse: corpse1
|
||||
ZOffset: -512
|
||||
Tick: 1600
|
||||
UseTilesetExtension: true
|
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TilesetOverrides:
|
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@@ -80,20 +85,26 @@ pips:
|
||||
v2:
|
||||
idle:
|
||||
Facings: 32
|
||||
ZOffset: 1023
|
||||
|
||||
rallypoint:
|
||||
flag:flagfly
|
||||
Length: *
|
||||
Offset: 11,-5
|
||||
ZOffset: 2535
|
||||
circles:fpls
|
||||
Length: *
|
||||
ZOffset: 2047
|
||||
|
||||
beacon:
|
||||
Defaults:
|
||||
ZOffset: 2535
|
||||
arrow: mouse
|
||||
Start: 5
|
||||
Offset: 1,-12
|
||||
circles: fpls
|
||||
Length: *
|
||||
ZOffset: 2047
|
||||
atomicon: lores-atomicon
|
||||
Length: *
|
||||
Offset: 0,-42
|
||||
@@ -128,6 +139,7 @@ smoke_m:
|
||||
dragon:
|
||||
idle:
|
||||
Facings: 32
|
||||
ZOffset: 1023
|
||||
|
||||
smokey:
|
||||
idle:
|
||||
@@ -137,26 +149,37 @@ smokey:
|
||||
bomb:
|
||||
idle:
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
missile:
|
||||
idle:
|
||||
Facings: 32
|
||||
ZOffset: 1023
|
||||
|
||||
torpedo:
|
||||
idle: missile
|
||||
Facings: 32
|
||||
ZOffset: -1023
|
||||
|
||||
litning:
|
||||
bright:
|
||||
Length: 4
|
||||
ZOffset: 1023
|
||||
dim:
|
||||
Start: 4
|
||||
Length: 4
|
||||
ZOffset: 1023
|
||||
|
||||
fb1:
|
||||
idle:
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
moveflsh:
|
||||
idle:
|
||||
Length: *
|
||||
Tick: 80
|
||||
ZOffset: 2047
|
||||
UseTilesetExtension: true
|
||||
TilesetOverrides:
|
||||
DESERT: TEMPERAT
|
||||
@@ -169,11 +192,13 @@ poweroff:
|
||||
offline:
|
||||
Length: *
|
||||
Tick: 160
|
||||
ZOffset: 2047
|
||||
|
||||
allyrepair:
|
||||
repair:
|
||||
Length: *
|
||||
Tick: 160
|
||||
ZOffset: 2047
|
||||
|
||||
tabs:
|
||||
left-normal:
|
||||
@@ -184,6 +209,7 @@ sputnik:
|
||||
idle:
|
||||
Length: *
|
||||
Offset: -4,0
|
||||
ZOffset: 1023
|
||||
|
||||
dd-crnr:
|
||||
idle:
|
||||
@@ -199,13 +225,17 @@ dd-crnr:
|
||||
fb2:
|
||||
idle:
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
fb3:
|
||||
idle:
|
||||
Facings: 32
|
||||
ZOffset: 1023
|
||||
|
||||
fb4:
|
||||
idle:
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
scrate:
|
||||
idle:
|
||||
@@ -272,40 +302,26 @@ xcrated:
|
||||
ZOffset: -511
|
||||
|
||||
crate-effects:
|
||||
Defaults:
|
||||
ZOffset: 2047
|
||||
Length: *
|
||||
speed: speed
|
||||
Length: *
|
||||
dollar: dollar
|
||||
Length: *
|
||||
reveal-map: earth
|
||||
Length: *
|
||||
hide-map: empulse
|
||||
Length: *
|
||||
fpower: fpower
|
||||
Length: *
|
||||
gps: gpsbox
|
||||
Length: *
|
||||
invuln: invulbox
|
||||
Length: *
|
||||
heal: invun
|
||||
Length: *
|
||||
nuke: missile2
|
||||
Length: *
|
||||
parabombs: parabox
|
||||
Length: *
|
||||
sonar: sonarbox
|
||||
Length: *
|
||||
stealth: stealth2
|
||||
Length: *
|
||||
timequake: tquake
|
||||
Length: *
|
||||
armor: armor
|
||||
Length: *
|
||||
chrono: chronbox
|
||||
Length: *
|
||||
airstrike: deviator
|
||||
Length: *
|
||||
levelup: levelup
|
||||
Length: *
|
||||
Tick: 200
|
||||
|
||||
parach:
|
||||
@@ -319,24 +335,19 @@ parach-shadow:
|
||||
idle:
|
||||
Length: *
|
||||
|
||||
atomicup:
|
||||
idle:
|
||||
Length: *
|
||||
|
||||
atomicdn:
|
||||
idle:
|
||||
Length: *
|
||||
|
||||
bomblet:
|
||||
idle:
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
parabomb:
|
||||
open:
|
||||
Length: 8
|
||||
ZOffset: 1023
|
||||
idle:
|
||||
Start: 8
|
||||
Length: 5
|
||||
ZOffset: 1023
|
||||
|
||||
smokland:
|
||||
open: playersmoke
|
||||
@@ -378,8 +389,10 @@ iconchevrons:
|
||||
atomic:
|
||||
up: atomicup
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
down: atomicdn
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
bubbles:
|
||||
idle:
|
||||
|
||||
@@ -367,7 +367,7 @@ TorpTube:
|
||||
Burst: 2
|
||||
BurstDelay: 20
|
||||
Projectile: Missile
|
||||
Image: MISSILE
|
||||
Image: torpedo
|
||||
Arm: 3
|
||||
MaximumLaunchSpeed: 85
|
||||
TrailImage: bubbles
|
||||
|
||||
@@ -18,25 +18,30 @@ poweroff:
|
||||
offline:
|
||||
Length: *
|
||||
Tick: 160
|
||||
ZOffset: 2047
|
||||
|
||||
allyrepair:
|
||||
repair: wrench
|
||||
Length: *
|
||||
Tick: 160
|
||||
ZOffset: 2047
|
||||
|
||||
rallypoint:
|
||||
flag: mouse
|
||||
Start: 221
|
||||
Length: 8
|
||||
ZOffset: 3072
|
||||
circles: null
|
||||
|
||||
beacon:
|
||||
arrow: mouse
|
||||
Start: 6
|
||||
Offset: 1,-12
|
||||
ZOffset: 2535
|
||||
circles: ring
|
||||
Length: 12
|
||||
BlendMode: Additive
|
||||
ZOffset: 2047
|
||||
|
||||
crate:
|
||||
idle:
|
||||
@@ -47,6 +52,7 @@ crate:
|
||||
crate-effects:
|
||||
Defaults:
|
||||
Length: *
|
||||
ZOffset: 2047
|
||||
dollar: money
|
||||
reveal-map: reveal
|
||||
hide-map: shroudx
|
||||
@@ -126,6 +132,7 @@ pips:
|
||||
explosion:
|
||||
Defaults:
|
||||
Length: *
|
||||
ZOffset: 511
|
||||
building: twlt070
|
||||
ionring: ring1
|
||||
BlendMode: Additive
|
||||
@@ -172,54 +179,66 @@ explosion:
|
||||
discus:
|
||||
idle:
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
canister:
|
||||
idle:
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
pulsball:
|
||||
idle:
|
||||
Length: *
|
||||
BlendMode: Additive
|
||||
ZOffset: 1023
|
||||
|
||||
dragon:
|
||||
idle:
|
||||
Facings: 32
|
||||
ZOffset: 1023
|
||||
|
||||
crystal4:
|
||||
idle:
|
||||
Length: 15
|
||||
ShadowStart: 15
|
||||
UseTilesetExtension: true
|
||||
ZOffset: 1023
|
||||
|
||||
120mm:
|
||||
idle:
|
||||
ZOffset: 1023
|
||||
|
||||
torpedo:
|
||||
idle:
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
flameall:
|
||||
idle:
|
||||
Length: 19
|
||||
Facings: -8
|
||||
Tick: 160
|
||||
ZOffset: 1023
|
||||
|
||||
largesmoke:
|
||||
idle: lgrysmk1
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
smallsmoke:
|
||||
idle: sgrysmk1
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
large_smoke_trail:
|
||||
idle: smokey
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
small_smoke_trail:
|
||||
idle: smokey2
|
||||
Length: *
|
||||
ZOffset: 1023
|
||||
|
||||
largefire:
|
||||
idle: fire1
|
||||
@@ -241,11 +260,13 @@ moveflsh:
|
||||
idle: ring
|
||||
Length: *
|
||||
Tick: 30
|
||||
ZOffset: 2047
|
||||
|
||||
wake:
|
||||
idle: wake2
|
||||
Length: *
|
||||
Tick: 180
|
||||
ZOffset: 2047
|
||||
|
||||
resources:
|
||||
Defaults:
|
||||
@@ -354,7 +375,7 @@ ionbeam:
|
||||
idle:
|
||||
Length: *
|
||||
Offset: 0, -78
|
||||
ZOffset: 1
|
||||
ZOffset: 1023
|
||||
|
||||
trock01:
|
||||
idle:
|
||||
@@ -417,48 +438,34 @@ srock05:
|
||||
Offset: 0, -12
|
||||
|
||||
dbrissm:
|
||||
Defaults:
|
||||
ZOffset: 1023
|
||||
Length:*
|
||||
1: dbris1sm
|
||||
Length:*
|
||||
2: dbris2sm
|
||||
Length:*
|
||||
3: dbris3sm
|
||||
Length:*
|
||||
4: dbris4sm
|
||||
Length:*
|
||||
5: dbris5sm
|
||||
Length:*
|
||||
6: dbris6sm
|
||||
Length:*
|
||||
7: dbris7sm
|
||||
Length:*
|
||||
8: dbris8sm
|
||||
Length:*
|
||||
9: dbris9sm
|
||||
Length:*
|
||||
10: dbrs10sm
|
||||
Length:*
|
||||
|
||||
dbrislg:
|
||||
Defaults:
|
||||
ZOffset: 1023
|
||||
Length:*
|
||||
1: dbris1lg
|
||||
Length:*
|
||||
2: dbris2lg
|
||||
Length:*
|
||||
3: dbris3lg
|
||||
Length:*
|
||||
4: dbris4lg
|
||||
Length:*
|
||||
5: dbris5lg
|
||||
Length:*
|
||||
6: dbris6lg
|
||||
Length:*
|
||||
7: dbris7lg
|
||||
Length:*
|
||||
8: dbris8lg
|
||||
Length:*
|
||||
9: dbris9lg
|
||||
Length:*
|
||||
10: dbrs10lg
|
||||
Length:*
|
||||
|
||||
crat01:
|
||||
idle:
|
||||
|
||||
@@ -75,6 +75,7 @@ SonicZap:
|
||||
DamageInterval: 5 # Roughly 18 impacts.
|
||||
Width: 0c384
|
||||
Shape: Flat
|
||||
ZOffset: 2047
|
||||
BeyondTargetRange: 0c256
|
||||
Blockable: true
|
||||
Color: 00FFFFC8
|
||||
@@ -176,6 +177,7 @@ ObeliskLaserFire:
|
||||
Report: OBELRAY1.AUD
|
||||
Projectile: LaserZap
|
||||
Width: 170
|
||||
ZOffset: 2047
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 250
|
||||
@@ -188,6 +190,7 @@ TurretLaserFire:
|
||||
Projectile: LaserZap
|
||||
Width: 85
|
||||
BeamDuration: 5
|
||||
ZOffset: 2047
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 30
|
||||
|
||||
Reference in New Issue
Block a user