Fix airborne husk target types
Doesn't really make a difference, since it only matters for effect warheads and those already could target both air and ground actors, but GroundActor was still wrong.
This commit is contained in:
@@ -1014,6 +1014,8 @@
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^PlaneHusk:
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^PlaneHusk:
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Inherits: ^BasicHusk
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Inherits: ^BasicHusk
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Inherits@2: ^SpriteActor
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Inherits@2: ^SpriteActor
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Targetable:
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TargetTypes: AirborneActor, Husk, NoAutoTarget
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WithShadow:
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WithShadow:
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Offset: 43, 128, 0
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Offset: 43, 128, 0
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ZOffset: -129
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ZOffset: -129
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@@ -1033,6 +1035,8 @@
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^HelicopterHusk:
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^HelicopterHusk:
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Inherits: ^BasicHusk
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Inherits: ^BasicHusk
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Inherits@2: ^ClassicFacingSpriteActor
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Inherits@2: ^ClassicFacingSpriteActor
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Targetable:
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TargetTypes: AirborneActor, Husk, NoAutoTarget
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WithShadow:
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WithShadow:
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Offset: 43, 128, 0
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Offset: 43, 128, 0
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ZOffset: -129
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ZOffset: -129
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