Fix airborne husk target types
Doesn't really make a difference, since it only matters for effect warheads and those already could target both air and ground actors, but GroundActor was still wrong.
This commit is contained in:
@@ -1014,6 +1014,8 @@
|
||||
^PlaneHusk:
|
||||
Inherits: ^BasicHusk
|
||||
Inherits@2: ^SpriteActor
|
||||
Targetable:
|
||||
TargetTypes: AirborneActor, Husk, NoAutoTarget
|
||||
WithShadow:
|
||||
Offset: 43, 128, 0
|
||||
ZOffset: -129
|
||||
@@ -1033,6 +1035,8 @@
|
||||
^HelicopterHusk:
|
||||
Inherits: ^BasicHusk
|
||||
Inherits@2: ^ClassicFacingSpriteActor
|
||||
Targetable:
|
||||
TargetTypes: AirborneActor, Husk, NoAutoTarget
|
||||
WithShadow:
|
||||
Offset: 43, 128, 0
|
||||
ZOffset: -129
|
||||
|
||||
Reference in New Issue
Block a user