replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
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@@ -146,7 +146,7 @@ namespace OpenRA.Mods.RA
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self.World.Add(projectile);
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if (args.weapon.Report != null && args.weapon.Report.Any())
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Sound.Play(args.weapon.Report.Random(self.World.SharedRandom) + ".aud", self.CenterLocation);
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Sound.Play(args.weapon.Report.Random(self.World.SharedRandom), self.CenterLocation);
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}
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});
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