replaced Dune 2000 AUD with original WAV

removed *.aud hard-coding everywhere
This commit is contained in:
Matthias Mailänder
2013-06-15 17:40:36 +02:00
parent 9fb98f04d4
commit cdeea80037
76 changed files with 294 additions and 279 deletions

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@@ -20,6 +20,7 @@ Folders:
Packages:
~main.mix
conquer.mix
SOUND.RS
Rules:
mods/d2k/rules/system.yaml
@@ -92,7 +93,7 @@ Movies:
LoadScreen: D2kLoadScreen
InstallerMenuWidget: INSTALL_PANEL
TestFile: deathhandlaunch.shp
TestFile: SOUND.RS
PackageURL: http://open-ra.org/get-dependency.php?file=d2k-complete-packages
ServerTraits:

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@@ -34,6 +34,7 @@ Speech:
BuildingCaptured: CAPT
Sounds:
DefaultVariant: .WAV
Notifications:
RadarUp: MULTI1
RadarDown:

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@@ -241,5 +241,5 @@ FREMEN:
Cloak:
InitialDelay: 250
CloakDelay: 250
CloakSound:
UncloakSound:
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV

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@@ -27,7 +27,6 @@
ProximityCaptor:
Types:Vehicle
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
@@ -64,7 +63,6 @@
ProximityCaptor:
Types:Tank
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
@@ -155,7 +153,7 @@
Types:Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squishy2.aud
CrushSound: CRUSH1.WAV
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
@@ -199,15 +197,15 @@
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.aud
SellSounds: BUILD1.aud
BuildSounds: BUILD1.WAV
SellSounds: BUILD1.WAV
Adjacent: 3
GivesBuildableArea:
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound: EXPLSML1.aud
DestroyedSound: EXPLHG1.aud
DamagedSound: EXPLSML1.WAV
DestroyedSound: EXPLHG1.WAV
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:

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@@ -47,7 +47,6 @@ ENGINEER:
PipType: Yellow
EngineerRepair:
Captures:
#TakeCover:
-AutoTarget:
AttackMove:
JustMove: true

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@@ -179,8 +179,8 @@ STEALTHTRIKE:
Cloak:
InitialDelay: 45
CloakDelay: 90
CloakSound: appear1.aud
UncloakSound: appear1.aud
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
AutoTarget:
InitialStance: HoldFire

View File

@@ -333,7 +333,7 @@ WALL:
#Hotkey: g
SoundOnDamageTransition:
DamagedSound:
DestroyedSound: CRMBLE2.aud
DestroyedSound: EXPLSML4.WAV
Valued:
Cost: 100
CustomSellValue:
@@ -344,8 +344,8 @@ WALL:
Icon: wallaicon
AppearsOnRadar:
Building:
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Adjacent: 7
TerrainTypes: Rock
Health:
@@ -391,8 +391,8 @@ GUNTOWER:
Building:
Power: -20
Adjacent: 4
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
Priority: 3
@@ -449,8 +449,8 @@ ROCKETTOWER:
Building:
Power: -30
Adjacent: 4
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
Priority: 3

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@@ -473,8 +473,8 @@ CRATE:
SelectionShares: 15
InitialDelay: 15
CloakDelay: 90
CloakSound: appear1.aud
UncloakSound: appear1.aud
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
Effect: cloak
RenderSimple:
BelowUnits:

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@@ -30,7 +30,7 @@
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Transforms:
TransformSounds: BUILD1.aud
TransformSounds: BUILD1.WAV
LeavesHusk:
HuskActor: MCV.Husk

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@@ -2,10 +2,15 @@
GenericVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Voices:
Select: G_SSEL1,G_SSEL2,G_SSEL3
Move: G_SCONF1,G_SCONF2,G_SCONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisableVariants: Select, Move
VehicleVoice:
DefaultVariant: .AUD
@@ -19,6 +24,10 @@ VehicleVoice:
InfantryVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Prefixes:
atreides: A
ordos: O
@@ -28,9 +37,14 @@ InfantryVoice:
Move: _ICONF1,_ICONF2,_ICONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisablePrefixes: Die
DisableVariants: Select, Move
EngineerVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Prefixes:
atreides: A
ordos: O
@@ -40,17 +54,28 @@ EngineerVoice:
Move: _ECONF1,_ECONF2,_ECONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisablePrefixes: Die
DisableVariants: Select, Move
FremenVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Voices:
Select: A_FSEL1,A_FSEL2,A_FSEL3
Move: A_FCONF1,A_FCONF2,A_FCONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisableVariants: Select, Move
SaboteurVoice:
DefaultVariant: .AUD
Variants:
atreides: .WAV
ordos: .WAV
harkonnen: .WAV
Voices:
Select: O_SSEL1,O_SSEL2,O_SSEL3
Move: O_SCONF1,O_SCONF2,O_SCONF3
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
DisableVariants: Select, Move

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@@ -22,7 +22,7 @@ LMG:
Bazooka:
ROF: 50
Range: 5
Report: BAZOOK1
Report: BAZOOK1.WAV
ValidTargets: Ground
Projectile: Missile
Speed: 25
@@ -46,12 +46,12 @@ Bazooka:
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
ImpactSound: EXPLSML2
ImpactSound: EXPLSML2.WAV
Sniper:
ROF: 100
Range: 8.5
Report: RIFLE
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 150
ContrailLength: 6
@@ -72,7 +72,7 @@ Sniper:
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN
Report: VULCAN.WAV
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
@@ -95,7 +95,7 @@ Slung:
ROF: 60
Delay: 5
Range: 5.5
Report: BAZOOK2
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 25
@@ -117,14 +117,14 @@ Slung:
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: kaboom25
ImpactSound: EXPLLG5.WAV
HMG:
ROF: 30
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
ContrailLength: 3
@@ -147,7 +147,7 @@ HMGo:
Range: 5
Burst: 2
BurstDelay: 5
Report: 20MMGUN1
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
ContrailLength: 3
@@ -170,7 +170,7 @@ QuadRockets:
Burst: 2
BurstDelay: 25
Range: 7
Report: ROCKET1
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
@@ -191,14 +191,14 @@ QuadRockets:
Concrete: 35%
InfDeath: 4
Explosion: small_artillery
ImpactSound: EXPLSML2
ImpactSound: EXPLSML2.WAV
SmudgeType: SandCrater, RockCrater
Damage: 25
TurretGun:
ROF: 35
Range: 7
Report: TURRET1
Report: TURRET1.WAV
Projectile: Bullet
Speed: 55
High: yes
@@ -213,7 +213,7 @@ TurretGun:
Light: 100%
Concrete: 65%
Explosion: med_explosion
ImpactSound: kaboom30
ImpactSound: EXPLLG3.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
@@ -222,7 +222,7 @@ TowerMissile:
ROF: 35
Range: 7.75
MinRange: 1
Report: ROCKET1
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Burst: 2
BurstDelay: 15
@@ -253,7 +253,7 @@ TowerMissile:
90mm:
ROF: 50
Range: 5.75
Report: MEDTANK1
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 50
Inaccuracy: 12
@@ -266,7 +266,7 @@ TowerMissile:
Light: 100%
Concrete: 50%
Explosion: small_artillery
ImpactSound: kaboom30
ImpactSound: EXPLLG3.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -274,7 +274,7 @@ TowerMissile:
90mma:
ROF: 50
Range: 7
Report: MEDTANK1
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 55
Inaccuracy: 11
@@ -287,7 +287,7 @@ TowerMissile:
Light: 100%
Concrete: 50%
Explosion: small_artillery
ImpactSound: kaboom30
ImpactSound: EXPLLG3.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -295,7 +295,7 @@ TowerMissile:
DevBullet:
ROF: 50
Range: 5
Report: TANKHVY1
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 50
Image: doubleblast
@@ -318,7 +318,7 @@ DevBullet:
MinRange: 4
Burst: 4
BurstDelay: 15
Report: MISSLE1
Report: MISSLE1.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 28
@@ -340,7 +340,7 @@ DevBullet:
Concrete: 80%
InfDeath: 4
Explosion: artillery
ImpactSound: EXPLSML2
ImpactSound: EXPLSML2.WAV
SmudgeType: SandCrater, RockCrater
Damage: 60
@@ -348,7 +348,7 @@ FakeMissile:
ROF: 120
Range: 8
Burst: 1
Report: MISSLE1
Report: MISSLE1.WAV
Projectile: Bullet
Speed: 35
High: true
@@ -367,13 +367,13 @@ FakeMissile:
Explosion: large_explosion
SmudgeType: SandCrater, RockCrater
Damage: 10
ImpactSound: EXPLSML2
ImpactSound: EXPLSML2.WAV
155mm:
ROF: 75
Range: 8
MinRange: 2
Report: MORTAR1
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 20
High: true
@@ -391,7 +391,7 @@ FakeMissile:
Concrete: 100%
Explosion: large_explosion
WaterExplosion: large_splash
ImpactSound: explsml2
ImpactSound: EXPLSML2.WAV
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 100
@@ -399,7 +399,7 @@ FakeMissile:
Sound:
ROF: 100
Range: 8.5
Report: SONIC1
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
@@ -419,7 +419,7 @@ ChainGun:
ROF: 10
Range: 5
MinRange: 1
Report: 20MMGUN1
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
High: true
@@ -437,7 +437,7 @@ ChainGun:
Heal:
ROF: 160
Range: 4
Report: HEAL2
Report:
Projectile: Bullet
Speed: 100
Warhead:
@@ -453,7 +453,7 @@ Heal:
WormJaw:
ROF: 10
Range: 3
Report: WORM
Report: WORM.WAV
Warhead:
Spread: 5
Versus:
@@ -478,7 +478,7 @@ ParaBomb:
InfDeath: 4
SmudgeType: Crater
Damage: 500
ImpactSound: EXPLLG3
ImpactSound: EXPLLG3.WAV
Napalm:
ROF: 2
@@ -494,6 +494,6 @@ Napalm:
Concrete: 70%
InfDeath: 4
Explosion: napalm
ImpactSound: NAPALM1
ImpactSound: NAPALM1.WAV
SmudgeType: Crater
Damage: 300