replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
This commit is contained in:
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@@ -20,6 +20,7 @@ Folders:
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Packages:
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~main.mix
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conquer.mix
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SOUND.RS
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Rules:
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mods/d2k/rules/system.yaml
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@@ -92,7 +93,7 @@ Movies:
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LoadScreen: D2kLoadScreen
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InstallerMenuWidget: INSTALL_PANEL
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TestFile: deathhandlaunch.shp
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TestFile: SOUND.RS
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PackageURL: http://open-ra.org/get-dependency.php?file=d2k-complete-packages
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ServerTraits:
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@@ -34,6 +34,7 @@ Speech:
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BuildingCaptured: CAPT
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Sounds:
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DefaultVariant: .WAV
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Notifications:
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RadarUp: MULTI1
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RadarDown:
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@@ -241,5 +241,5 @@ FREMEN:
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Cloak:
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InitialDelay: 250
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CloakDelay: 250
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CloakSound:
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UncloakSound:
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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@@ -27,7 +27,6 @@
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ProximityCaptor:
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Types:Vehicle
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GivesBounty:
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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DebugMuzzlePositions:
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@@ -64,7 +63,6 @@
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ProximityCaptor:
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Types:Tank
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GivesBounty:
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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DebugMuzzlePositions:
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@@ -155,7 +153,7 @@
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Types:Infantry
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GivesBounty:
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CrushableInfantry:
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CrushSound: squishy2.aud
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CrushSound: CRUSH1.WAV
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RepairableNear:
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Buildings: barra, barro
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CloseEnough: 1
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@@ -199,15 +197,15 @@
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Rock, Concrete
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BuildSounds: BUILD1.aud
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SellSounds: BUILD1.aud
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BuildSounds: BUILD1.WAV
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SellSounds: BUILD1.WAV
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Adjacent: 3
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GivesBuildableArea:
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Capturable:
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CapturableBar:
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SoundOnDamageTransition:
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DamagedSound: EXPLSML1.aud
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DestroyedSound: EXPLHG1.aud
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DamagedSound: EXPLSML1.WAV
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DestroyedSound: EXPLHG1.WAV
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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@@ -47,7 +47,6 @@ ENGINEER:
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PipType: Yellow
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EngineerRepair:
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Captures:
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#TakeCover:
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-AutoTarget:
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AttackMove:
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JustMove: true
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@@ -179,8 +179,8 @@ STEALTHTRIKE:
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Cloak:
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InitialDelay: 45
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CloakDelay: 90
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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AutoTarget:
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InitialStance: HoldFire
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@@ -333,7 +333,7 @@ WALL:
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#Hotkey: g
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound: CRMBLE2.aud
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DestroyedSound: EXPLSML4.WAV
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Valued:
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Cost: 100
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CustomSellValue:
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@@ -344,8 +344,8 @@ WALL:
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Icon: wallaicon
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AppearsOnRadar:
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Building:
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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BuildSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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Adjacent: 7
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TerrainTypes: Rock
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Health:
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@@ -391,8 +391,8 @@ GUNTOWER:
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Building:
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Power: -20
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Adjacent: 4
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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BuildSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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Selectable:
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Bounds: 32,32
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Priority: 3
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@@ -449,8 +449,8 @@ ROCKETTOWER:
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Building:
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Power: -30
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Adjacent: 4
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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BuildSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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Selectable:
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Bounds: 32,32
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Priority: 3
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@@ -473,8 +473,8 @@ CRATE:
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SelectionShares: 15
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InitialDelay: 15
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CloakDelay: 90
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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Effect: cloak
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RenderSimple:
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BelowUnits:
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@@ -30,7 +30,7 @@
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Transforms:
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TransformSounds: BUILD1.aud
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TransformSounds: BUILD1.WAV
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LeavesHusk:
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HuskActor: MCV.Husk
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@@ -2,10 +2,15 @@
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GenericVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Voices:
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Select: G_SSEL1,G_SSEL2,G_SSEL3
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Move: G_SCONF1,G_SCONF2,G_SCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisableVariants: Select, Move
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VehicleVoice:
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DefaultVariant: .AUD
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@@ -19,6 +24,10 @@ VehicleVoice:
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InfantryVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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ordos: O
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@@ -28,9 +37,14 @@ InfantryVoice:
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Move: _ICONF1,_ICONF2,_ICONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisablePrefixes: Die
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DisableVariants: Select, Move
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EngineerVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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ordos: O
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@@ -40,17 +54,28 @@ EngineerVoice:
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Move: _ECONF1,_ECONF2,_ECONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisablePrefixes: Die
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DisableVariants: Select, Move
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FremenVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Voices:
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Select: A_FSEL1,A_FSEL2,A_FSEL3
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Move: A_FCONF1,A_FCONF2,A_FCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisableVariants: Select, Move
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SaboteurVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Voices:
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Select: O_SSEL1,O_SSEL2,O_SSEL3
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Move: O_SCONF1,O_SCONF2,O_SCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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DisableVariants: Select, Move
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@@ -22,7 +22,7 @@ LMG:
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Bazooka:
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ROF: 50
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Range: 5
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Report: BAZOOK1
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Report: BAZOOK1.WAV
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ValidTargets: Ground
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Projectile: Missile
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Speed: 25
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@@ -46,12 +46,12 @@ Bazooka:
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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ImpactSound: EXPLSML2
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ImpactSound: EXPLSML2.WAV
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Sniper:
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ROF: 100
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Range: 8.5
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Report: RIFLE
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Report: FREMODD1.WAV
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Projectile: Bullet
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Speed: 150
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ContrailLength: 6
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@@ -72,7 +72,7 @@ Sniper:
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Vulcan:
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ROF: 30
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Range: 5.75
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Report: VULCAN
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Report: VULCAN.WAV
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ValidTargets: Ground, Air
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Projectile: Bullet
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Speed: 100
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@@ -95,7 +95,7 @@ Slung:
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ROF: 60
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Delay: 5
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Range: 5.5
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Report: BAZOOK2
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Report: BAZOOK2.WAV
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ValidTargets: Ground
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Projectile: Bullet
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Speed: 25
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@@ -117,14 +117,14 @@ Slung:
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WaterExplosion: med_splash
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InfDeath: 4
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Damage: 30
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ImpactSound: kaboom25
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ImpactSound: EXPLLG5.WAV
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HMG:
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ROF: 30
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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@@ -147,7 +147,7 @@ HMGo:
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Range: 5
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Burst: 2
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BurstDelay: 5
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Report: 20MMGUN1
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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@@ -170,7 +170,7 @@ QuadRockets:
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Burst: 2
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BurstDelay: 25
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Range: 7
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Report: ROCKET1
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Arm: 0
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@@ -191,14 +191,14 @@ QuadRockets:
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Concrete: 35%
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InfDeath: 4
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Explosion: small_artillery
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ImpactSound: EXPLSML2
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ImpactSound: EXPLSML2.WAV
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SmudgeType: SandCrater, RockCrater
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Damage: 25
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TurretGun:
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ROF: 35
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Range: 7
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Report: TURRET1
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 55
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High: yes
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@@ -213,7 +213,7 @@ TurretGun:
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Light: 100%
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Concrete: 65%
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Explosion: med_explosion
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ImpactSound: kaboom30
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ImpactSound: EXPLLG3.WAV
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 55
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@@ -222,7 +222,7 @@ TowerMissile:
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ROF: 35
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Range: 7.75
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MinRange: 1
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Report: ROCKET1
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Burst: 2
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BurstDelay: 15
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@@ -253,7 +253,7 @@ TowerMissile:
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90mm:
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ROF: 50
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Range: 5.75
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Report: MEDTANK1
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 50
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Inaccuracy: 12
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@@ -266,7 +266,7 @@ TowerMissile:
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Light: 100%
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Concrete: 50%
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Explosion: small_artillery
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ImpactSound: kaboom30
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ImpactSound: EXPLLG3.WAV
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InfDeath: 4
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||||
SmudgeType: SandCrater, RockCrater
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||||
Damage: 40
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||||
@@ -274,7 +274,7 @@ TowerMissile:
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90mma:
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ROF: 50
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Range: 7
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||||
Report: MEDTANK1
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 55
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Inaccuracy: 11
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@@ -287,7 +287,7 @@ TowerMissile:
|
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Light: 100%
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||||
Concrete: 50%
|
||||
Explosion: small_artillery
|
||||
ImpactSound: kaboom30
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||||
ImpactSound: EXPLLG3.WAV
|
||||
InfDeath: 4
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 40
|
||||
@@ -295,7 +295,7 @@ TowerMissile:
|
||||
DevBullet:
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||||
ROF: 50
|
||||
Range: 5
|
||||
Report: TANKHVY1
|
||||
Report: TANKHVY1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 50
|
||||
Image: doubleblast
|
||||
@@ -318,7 +318,7 @@ DevBullet:
|
||||
MinRange: 4
|
||||
Burst: 4
|
||||
BurstDelay: 15
|
||||
Report: MISSLE1
|
||||
Report: MISSLE1.WAV
|
||||
ValidTargets: Ground
|
||||
Projectile: Bullet
|
||||
Speed: 28
|
||||
@@ -340,7 +340,7 @@ DevBullet:
|
||||
Concrete: 80%
|
||||
InfDeath: 4
|
||||
Explosion: artillery
|
||||
ImpactSound: EXPLSML2
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 60
|
||||
|
||||
@@ -348,7 +348,7 @@ FakeMissile:
|
||||
ROF: 120
|
||||
Range: 8
|
||||
Burst: 1
|
||||
Report: MISSLE1
|
||||
Report: MISSLE1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 35
|
||||
High: true
|
||||
@@ -367,13 +367,13 @@ FakeMissile:
|
||||
Explosion: large_explosion
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 10
|
||||
ImpactSound: EXPLSML2
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
|
||||
155mm:
|
||||
ROF: 75
|
||||
Range: 8
|
||||
MinRange: 2
|
||||
Report: MORTAR1
|
||||
Report: MORTAR1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 20
|
||||
High: true
|
||||
@@ -391,7 +391,7 @@ FakeMissile:
|
||||
Concrete: 100%
|
||||
Explosion: large_explosion
|
||||
WaterExplosion: large_splash
|
||||
ImpactSound: explsml2
|
||||
ImpactSound: EXPLSML2.WAV
|
||||
InfDeath: 3
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Damage: 100
|
||||
@@ -399,7 +399,7 @@ FakeMissile:
|
||||
Sound:
|
||||
ROF: 100
|
||||
Range: 8.5
|
||||
Report: SONIC1
|
||||
Report: SONIC1.WAV
|
||||
Projectile: LaserZap
|
||||
BeamWidth: 2
|
||||
HitAnim: laserfire
|
||||
@@ -419,7 +419,7 @@ ChainGun:
|
||||
ROF: 10
|
||||
Range: 5
|
||||
MinRange: 1
|
||||
Report: 20MMGUN1
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
High: true
|
||||
@@ -437,7 +437,7 @@ ChainGun:
|
||||
Heal:
|
||||
ROF: 160
|
||||
Range: 4
|
||||
Report: HEAL2
|
||||
Report:
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Warhead:
|
||||
@@ -453,7 +453,7 @@ Heal:
|
||||
WormJaw:
|
||||
ROF: 10
|
||||
Range: 3
|
||||
Report: WORM
|
||||
Report: WORM.WAV
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Versus:
|
||||
@@ -478,7 +478,7 @@ ParaBomb:
|
||||
InfDeath: 4
|
||||
SmudgeType: Crater
|
||||
Damage: 500
|
||||
ImpactSound: EXPLLG3
|
||||
ImpactSound: EXPLLG3.WAV
|
||||
|
||||
Napalm:
|
||||
ROF: 2
|
||||
@@ -494,6 +494,6 @@ Napalm:
|
||||
Concrete: 70%
|
||||
InfDeath: 4
|
||||
Explosion: napalm
|
||||
ImpactSound: NAPALM1
|
||||
ImpactSound: NAPALM1.WAV
|
||||
SmudgeType: Crater
|
||||
Damage: 300
|
||||
|
||||
Reference in New Issue
Block a user