replaced Dune 2000 AUD with original WAV

removed *.aud hard-coding everywhere
This commit is contained in:
Matthias Mailänder
2013-06-15 17:40:36 +02:00
parent 9fb98f04d4
commit cdeea80037
76 changed files with 294 additions and 279 deletions

View File

@@ -241,5 +241,5 @@ FREMEN:
Cloak:
InitialDelay: 250
CloakDelay: 250
CloakSound:
UncloakSound:
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV

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@@ -27,7 +27,6 @@
ProximityCaptor:
Types:Vehicle
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
@@ -64,7 +63,6 @@
ProximityCaptor:
Types:Tank
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
@@ -155,7 +153,7 @@
Types:Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squishy2.aud
CrushSound: CRUSH1.WAV
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
@@ -199,15 +197,15 @@
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.aud
SellSounds: BUILD1.aud
BuildSounds: BUILD1.WAV
SellSounds: BUILD1.WAV
Adjacent: 3
GivesBuildableArea:
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound: EXPLSML1.aud
DestroyedSound: EXPLHG1.aud
DamagedSound: EXPLSML1.WAV
DestroyedSound: EXPLHG1.WAV
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding:

View File

@@ -47,7 +47,6 @@ ENGINEER:
PipType: Yellow
EngineerRepair:
Captures:
#TakeCover:
-AutoTarget:
AttackMove:
JustMove: true

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@@ -179,8 +179,8 @@ STEALTHTRIKE:
Cloak:
InitialDelay: 45
CloakDelay: 90
CloakSound: appear1.aud
UncloakSound: appear1.aud
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
AutoTarget:
InitialStance: HoldFire

View File

@@ -333,7 +333,7 @@ WALL:
#Hotkey: g
SoundOnDamageTransition:
DamagedSound:
DestroyedSound: CRMBLE2.aud
DestroyedSound: EXPLSML4.WAV
Valued:
Cost: 100
CustomSellValue:
@@ -344,8 +344,8 @@ WALL:
Icon: wallaicon
AppearsOnRadar:
Building:
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Adjacent: 7
TerrainTypes: Rock
Health:
@@ -391,8 +391,8 @@ GUNTOWER:
Building:
Power: -20
Adjacent: 4
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
Priority: 3
@@ -449,8 +449,8 @@ ROCKETTOWER:
Building:
Power: -30
Adjacent: 4
BuildSounds: CHUNG.aud
SellSounds: CHUNG.aud
BuildSounds: CHUNG.WAV
SellSounds: CHUNG.WAV
Selectable:
Bounds: 32,32
Priority: 3

View File

@@ -473,8 +473,8 @@ CRATE:
SelectionShares: 15
InitialDelay: 15
CloakDelay: 90
CloakSound: appear1.aud
UncloakSound: appear1.aud
CloakSound: STEALTH1.WAV
UncloakSound: STEALTH2.WAV
Effect: cloak
RenderSimple:
BelowUnits:

View File

@@ -30,7 +30,7 @@
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale
Transforms:
TransformSounds: BUILD1.aud
TransformSounds: BUILD1.WAV
LeavesHusk:
HuskActor: MCV.Husk