replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
This commit is contained in:
@@ -241,5 +241,5 @@ FREMEN:
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Cloak:
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InitialDelay: 250
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CloakDelay: 250
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CloakSound:
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UncloakSound:
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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@@ -27,7 +27,6 @@
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ProximityCaptor:
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Types:Vehicle
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GivesBounty:
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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DebugMuzzlePositions:
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@@ -64,7 +63,6 @@
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ProximityCaptor:
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Types:Tank
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GivesBounty:
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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DebugMuzzlePositions:
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@@ -155,7 +153,7 @@
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Types:Infantry
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GivesBounty:
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CrushableInfantry:
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CrushSound: squishy2.aud
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CrushSound: CRUSH1.WAV
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RepairableNear:
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Buildings: barra, barro
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CloseEnough: 1
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@@ -199,15 +197,15 @@
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Rock, Concrete
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BuildSounds: BUILD1.aud
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SellSounds: BUILD1.aud
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BuildSounds: BUILD1.WAV
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SellSounds: BUILD1.WAV
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Adjacent: 3
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GivesBuildableArea:
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Capturable:
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CapturableBar:
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SoundOnDamageTransition:
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DamagedSound: EXPLSML1.aud
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DestroyedSound: EXPLHG1.aud
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DamagedSound: EXPLSML1.WAV
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DestroyedSound: EXPLHG1.WAV
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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@@ -47,7 +47,6 @@ ENGINEER:
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PipType: Yellow
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EngineerRepair:
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Captures:
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#TakeCover:
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-AutoTarget:
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AttackMove:
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JustMove: true
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@@ -179,8 +179,8 @@ STEALTHTRIKE:
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Cloak:
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InitialDelay: 45
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CloakDelay: 90
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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AutoTarget:
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InitialStance: HoldFire
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@@ -333,7 +333,7 @@ WALL:
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#Hotkey: g
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SoundOnDamageTransition:
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DamagedSound:
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DestroyedSound: CRMBLE2.aud
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DestroyedSound: EXPLSML4.WAV
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Valued:
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Cost: 100
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CustomSellValue:
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@@ -344,8 +344,8 @@ WALL:
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Icon: wallaicon
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AppearsOnRadar:
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Building:
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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BuildSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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Adjacent: 7
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TerrainTypes: Rock
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Health:
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@@ -391,8 +391,8 @@ GUNTOWER:
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Building:
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Power: -20
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Adjacent: 4
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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BuildSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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Selectable:
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Bounds: 32,32
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Priority: 3
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@@ -449,8 +449,8 @@ ROCKETTOWER:
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Building:
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Power: -30
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Adjacent: 4
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BuildSounds: CHUNG.aud
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SellSounds: CHUNG.aud
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BuildSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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Selectable:
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Bounds: 32,32
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Priority: 3
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@@ -473,8 +473,8 @@ CRATE:
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SelectionShares: 15
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InitialDelay: 15
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CloakDelay: 90
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CloakSound: appear1.aud
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UncloakSound: appear1.aud
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CloakSound: STEALTH1.WAV
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UncloakSound: STEALTH2.WAV
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Effect: cloak
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RenderSimple:
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BelowUnits:
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@@ -30,7 +30,7 @@
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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Transforms:
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TransformSounds: BUILD1.aud
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TransformSounds: BUILD1.WAV
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LeavesHusk:
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HuskActor: MCV.Husk
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