replaced Dune 2000 AUD with original WAV

removed *.aud hard-coding everywhere
This commit is contained in:
Matthias Mailänder
2013-06-15 17:40:36 +02:00
parent 9fb98f04d4
commit cdeea80037
76 changed files with 294 additions and 279 deletions

View File

@@ -27,7 +27,6 @@
ProximityCaptor:
Types:Vehicle
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
@@ -64,7 +63,6 @@
ProximityCaptor:
Types:Tank
GivesBounty:
#WithSmoke:
Repairable:
RepairBuildings: repair
DebugMuzzlePositions:
@@ -155,7 +153,7 @@
Types:Infantry
GivesBounty:
CrushableInfantry:
CrushSound: squishy2.aud
CrushSound: CRUSH1.WAV
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
@@ -199,15 +197,15 @@
Dimensions: 1,1
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.aud
SellSounds: BUILD1.aud
BuildSounds: BUILD1.WAV
SellSounds: BUILD1.WAV
Adjacent: 3
GivesBuildableArea:
Capturable:
CapturableBar:
SoundOnDamageTransition:
DamagedSound: EXPLSML1.aud
DestroyedSound: EXPLHG1.aud
DamagedSound: EXPLSML1.WAV
DestroyedSound: EXPLHG1.WAV
RenderBuilding:
WithBuildingExplosion:
RepairableBuilding: