replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
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@@ -27,7 +27,6 @@
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ProximityCaptor:
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Types:Vehicle
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GivesBounty:
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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DebugMuzzlePositions:
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@@ -64,7 +63,6 @@
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ProximityCaptor:
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Types:Tank
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GivesBounty:
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#WithSmoke:
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Repairable:
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RepairBuildings: repair
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DebugMuzzlePositions:
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@@ -155,7 +153,7 @@
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Types:Infantry
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GivesBounty:
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CrushableInfantry:
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CrushSound: squishy2.aud
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CrushSound: CRUSH1.WAV
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RepairableNear:
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Buildings: barra, barro
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CloseEnough: 1
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@@ -199,15 +197,15 @@
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Rock, Concrete
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BuildSounds: BUILD1.aud
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SellSounds: BUILD1.aud
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BuildSounds: BUILD1.WAV
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SellSounds: BUILD1.WAV
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Adjacent: 3
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GivesBuildableArea:
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Capturable:
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CapturableBar:
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SoundOnDamageTransition:
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DamagedSound: EXPLSML1.aud
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DestroyedSound: EXPLHG1.aud
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DamagedSound: EXPLSML1.WAV
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DestroyedSound: EXPLHG1.WAV
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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