Add Aftermath mission In the Nick of Time
This commit is contained in:
414
mods/ra/maps/in-the-nick-of-time/in-the-nick-of-time.lua
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414
mods/ra/maps/in-the-nick-of-time/in-the-nick-of-time.lua
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@@ -0,0 +1,414 @@
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--[[
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Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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StartUnits = { "jeep", "jeep", "1tnk", "1tnk", "1tnk", "1tnk", "2tnk", "2tnk" }
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StartingPlanes = { Yak1, Yak2 }
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ReinforcementFootprint1 = { CPos.New(93,78), CPos.New(94,78), CPos.New(95,78) }
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InfantrySquad = { "e1", "e1", "e1", "e3", "e3" }
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ReinforcementFootprint2 = { CPos.New(63,84), CPos.New(63,85), CPos.New(63,86), CPos.New(63,87) }
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SouthWaterPath1 = { SouthWaterEntry.Location, SouthWaterLanding1.Location }
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SouthWaterPath2 = { SouthWaterEntry.Location, SouthWaterLanding2.Location }
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SouthWaterTeam = { "dtrk", "1tnk", "1tnk", "2tnk", "2tnk" }
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SouthChinookPath = { ChinookEntry1.Location, ChinookLZ1.Location }
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SouthChinookChalk = { "e3", "e3", "e3", "e1", "e1" }
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MammothAttackFootprint = { CPos.New(49,81), CPos.New(50,81), CPos.New(51,81), CPos.New(52,81), CPos.New(53,81) }
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BridgeMammoths = { Mammoth2, Mammoth3 }
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ReinforcementFootprint3 = { CPos.New(60,74), CPos.New(61,74) }
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MoneyTrucks = { "truk", "truk" }
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SovietHouseSquad = { "e2", "e2", "e2", "e3", "e3" }
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AlliedHouseSquad = { "e6", "e6", "medi", "spy", "mech" }
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MediumTanks = { Medium1, Medium2, Medium3, Medium4 }
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ReinforcementFootprint4 = { CPos.New(77,64), CPos.New(78,64), CPos.New(79,64), CPos.New(85,67), CPos.New(85,68), CPos.New(85,69) }
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LightTanks = { LightTank1, LightTank2 }
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ReinforcementFootprint5 = { CPos.New(92,54), CPos.New(92,55), CPos.New(92,56), CPos.New(92,57), CPos.New(96,62), CPos.New(97,62), CPos.New(98,62), CPos.New(99,62) }
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ReinforcementFootprint6 = { CPos.New(97,51), CPos.New(98,51) }
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NorthChinookPath = { ChinookEntry2.Location, ChinookLZ2.Location }
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NorthChinookChalk = { "e3", "e3", "e3", "e3", "e3" }
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Scientists = { "einstein", "chan", "chan", "chan", "chan" }
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NorthWaterPath1 = { NorthWaterEntry.Location, NorthWaterLanding1.Location }
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NorthWaterPath2 = { NorthWaterEntry.Location, NorthWaterLanding2.Location }
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NorthWaterPath3 = { NorthWaterEntry.Location, NorthWaterLanding3.Location }
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NorthWaterTeam = { "1tnk", "1tnk", "1tnk", "2tnk", "2tnk" }
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BoatofMammoths = { "4tnk", "4tnk", "4tnk", "4tnk", "4tnk" }
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EvacuateFootprint = { CPos.New(93,92), CPos.New(94,92), CPos.New(95,92), CPos.New(96,92), CPos.New(97,92), CPos.New(98,92), CPos.New(99,92) }
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TimerTicks = DateTime.Minutes(54)
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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AlliedReinforcements = function()
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Reinforcements.Reinforce(Greece, StartUnits, { AlliesEntry.Location, AlliesRally.Location }, 6)
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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UnitsArrived = true
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end)
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local foot1Triggered
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Trigger.OnEnteredFootprint(ReinforcementFootprint1, function(actor, id)
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if actor.Owner == Greece and not foot1Triggered then
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Trigger.RemoveFootprintTrigger(id)
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foot1Triggered = true
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Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
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Reinforcements.Reinforce(Greece, InfantrySquad, { InfantrySquadEntry.Location, InfantrySquadStop.Location }, 2)
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end
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end)
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local foot2Triggered
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Trigger.OnEnteredFootprint(ReinforcementFootprint2, function(actor, id)
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if actor.Owner == Greece and not foot2Triggered then
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Trigger.RemoveFootprintTrigger(id)
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foot2Triggered = true
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Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
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local demoTeam = Reinforcements.ReinforceWithTransport(Greece, "lst.reinforcement", SouthWaterTeam, SouthWaterPath1, { SouthWaterPath1[1] })
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local chinookChalk1 = Reinforcements.ReinforceWithTransport(Greece, "tran.reinforcement", SouthChinookChalk, SouthChinookPath, { SouthChinookPath[1] })
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end
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end)
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local foot3Triggered
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Trigger.OnEnteredFootprint(ReinforcementFootprint3, function(actor, id)
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if actor.Owner == Greece and not foot3Triggered then
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Trigger.RemoveFootprintTrigger(id)
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foot3Triggered = true
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Media.PlaySound("chrono2.aud")
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Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoBeam1.Location })
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Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoBeam1.Location + CVec.New(1,1) })
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Reinforcements.Reinforce(USSR, MoneyTrucks, { AlliesEntry.Location, TruckStop1.Location }, 0)
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Utils.Do(StartingPlanes, function(yaks)
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InitializeAttackAircraft(yaks, Greece)
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end)
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if not USSRHouse.IsDead then
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local houseSquad = Reinforcements.Reinforce(USSR, SovietHouseSquad, { VillageSpawnUSSR.Location }, 0)
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Utils.Do(houseSquad, IdleHunt)
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Trigger.OnAllKilled(houseSquad, function()
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if not AlliesHouse.IsDead then
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Media.PlaySoundNotification(Greece, "AlertBleep")
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Media.DisplayMessage("Friendlies coming out!", "Medic")
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Reinforcements.Reinforce(Greece, AlliedHouseSquad, { VillageSpawnAllies.Location, VillageRally.Location }, 0)
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end
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end)
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end
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end
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end)
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local foot4Triggered
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Trigger.OnEnteredFootprint(ReinforcementFootprint4, function(actor, id)
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if actor.Owner == Greece and not foot4Triggered then
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Trigger.RemoveFootprintTrigger(id)
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foot4Triggered = true
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Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
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Paradrop3.TargetParatroopers(ParaLZ3.CenterPosition, Angle.New(935))
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end
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end)
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local foot5Triggered
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Trigger.OnEnteredFootprint(ReinforcementFootprint5, function(actor, id)
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if actor.Owner == Greece and not foot5Triggered then
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Trigger.RemoveFootprintTrigger(id)
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foot5Triggered = true
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Media.PlaySound("chrono2.aud")
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Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoBeam2.Location })
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Actor.Create("ctnk", true, { Owner = Greece, Location = ChronoBeam2.Location + CVec.New(1,1) })
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Utils.Do(LightTanks, IdleHunt)
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end
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end)
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local foot6Triggered
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Trigger.OnEnteredFootprint(ReinforcementFootprint6, function(actor, id)
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if actor.Owner == Greece and not foot6Triggered then
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Trigger.RemoveFootprintTrigger(id)
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foot6Triggered = true
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Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
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local chinookChalk2 = Reinforcements.ReinforceWithTransport(Greece, "tran.reinforcement", NorthChinookChalk, NorthChinookPath, { NorthChinookPath[1] })
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InfantryProduction()
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TankProduction()
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end
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end)
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Trigger.OnEnteredProximityTrigger(ScientistEscape.CenterPosition, WDist.FromCells(3), function(actor, id)
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if actor.Owner == Greece then
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Trigger.RemoveProximityTrigger(id)
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ScientistsFreed = true
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Media.PlaySpeechNotification(Greece, "TargetFreed")
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VIPs = Reinforcements.Reinforce(Greece, Scientists, { ScientistEscape.Location, ScientistRally.Location }, 2)
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Actor.Create("flare", true, { Owner = Greece, Location = DefaultCameraPosition.Location })
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Trigger.OnAnyKilled(VIPs, function()
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Greece.MarkFailedObjective(RescueScientists)
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end)
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-- Add the footprint trigger in a frame end task (delay 0) to avoid crashes
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local left = #VIPs
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Trigger.AfterDelay(0, function()
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Trigger.OnEnteredFootprint(EvacuateFootprint, function(a, id)
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if a.Type == "chan" or a.Type == "einstein" then
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a.Owner = GoodGuy
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a.Stop()
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a.Move(AlliesEntry.Location)
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-- in case units get stuck
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Trigger.OnIdle(a, function()
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a.Move(AlliesEntry.Location)
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end)
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end
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end)
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Trigger.OnEnteredFootprint({ AlliesEntry.Location }, function(a, id)
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if a.Type == "chan" or a.Type == "einstein" then
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a.Stop()
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a.Destroy()
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left = left - 1
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if left == 0 then
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if not Greece.IsObjectiveCompleted(RescueScientists) and not Greece.IsObjectiveFailed(RescueScientists) then
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Greece.MarkCompletedObjective(RescueScientists)
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end
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end
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else
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a.Stop()
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a.Destroy()
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end
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end)
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end)
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
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Media.DisplayMessage("Commander, we're detecting Soviet transports headed your way. Get those scientists back to the extraction point in the southeast!", "LANDCOM 16")
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local northTeam = Reinforcements.ReinforceWithTransport(Greece, "lst.reinforcement", NorthWaterTeam, NorthWaterPath1, { NorthWaterPath1[1] })
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end)
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Trigger.AfterDelay(DateTime.Seconds(10), function()
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Media.PlaySpeechNotification(Greece, "SovietForcesApproaching")
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local mammoths1 = Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", BoatofMammoths, NorthWaterPath2, { NorthWaterPath2[1] })[2]
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Utils.Do(mammoths1, function(unit)
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Trigger.OnAddedToWorld(unit, IdleHunt)
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end)
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local mammoths2 = Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", BoatofMammoths, NorthWaterPath3, { NorthWaterPath3[1] })[2]
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Utils.Do(mammoths2, function(unit)
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Trigger.OnAddedToWorld(unit, IdleHunt)
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end)
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end)
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local footMammoth2Triggered
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Trigger.OnEnteredFootprint(MammothAttackFootprint, function(actor, id)
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if actor.Type == "chan" and not footMammoth2Triggered then
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Trigger.RemoveFootprintTrigger(id)
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footMammoth2Triggered = true
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Trigger.AfterDelay(DateTime.Seconds(10), function()
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Media.PlaySpeechNotification(Greece, "SovietForcesApproaching")
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local mammoths3 = Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", BoatofMammoths, SouthWaterPath1, { SouthWaterPath1[1] })[2]
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Utils.Do(mammoths3, function(unit)
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Trigger.OnAddedToWorld(unit, IdleHunt)
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end)
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local mammoths4 = Reinforcements.ReinforceWithTransport(USSR, "lst.reinforcement", BoatofMammoths, SouthWaterPath2, { SouthWaterPath2[1] })[2]
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Utils.Do(mammoths4, function(unit)
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Trigger.OnAddedToWorld(unit, IdleHunt)
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end)
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end)
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end
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end)
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end
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end)
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end
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EnemyActions = function()
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Utils.Do(StartingPlanes, function(a)
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a.ReturnToBase()
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end)
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local firstDrop = Paradrop1.TargetParatroopers(ParaLZ1.CenterPosition, Angle.New(214))
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Utils.Do(firstDrop, function(a)
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Trigger.OnPassengerExited(a, function(t, p)
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IdleHunt(p)
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end)
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end)
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local footMammothTriggered
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Trigger.OnEnteredFootprint(MammothAttackFootprint, function(actor, id)
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if actor.Owner == Greece and not footMammothTriggered then
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Trigger.RemoveFootprintTrigger(id)
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footMammothTriggered = true
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Utils.Do(BridgeMammoths, IdleHunt)
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local secondDrop = Paradrop2.TargetParatroopers(ParaLZ2.CenterPosition, Angle.New(808))
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Utils.Do(secondDrop, function(a)
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Trigger.OnPassengerExited(a, function(t, p)
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IdleHunt(p)
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end)
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end)
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end
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end)
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Trigger.OnKilled(Tesla2, function()
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Utils.Do(MediumTanks, function(tank)
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if not tank.IsDead then
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IdleHunt(tank)
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end
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end)
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end)
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end
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EnemyInfantry = { "e1", "e1", "e3" }
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Tanks = { "1tnk", "3tnk" }
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AttackGroupSize = 4
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ProductionDelay = DateTime.Seconds(10)
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IdlingUnits = { }
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InfantryProduction = function()
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if (Tent1.IsDead or Tent1.Owner ~= USSR) and (Tent2.IsDead or Tent2.Owner ~= USSR) then
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return
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end
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local toBuild = { Utils.Random(EnemyInfantry) }
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USSR.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(ProductionDelay, InfantryProduction)
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if #IdlingUnits >= (AttackGroupSize * 1.5) then
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SendAttack()
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end
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end)
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end
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TankProduction = function()
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if WarFactory.IsDead or WarFactory.Owner ~= USSR then
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return
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end
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local toBuild = { Utils.Random(Tanks) }
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USSR.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(ProductionDelay, TankProduction)
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if #IdlingUnits >= (AttackGroupSize * 1.5) then
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SendAttack()
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end
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end)
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end
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SendAttack = function()
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local units = { }
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for i = 0, AttackGroupSize, 1 do
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local number = Utils.RandomInteger(1, #IdlingUnits)
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if IdlingUnits[number] and not IdlingUnits[number].IsDead then
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units[i] = IdlingUnits[number]
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table.remove(IdlingUnits, number)
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end
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end
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Utils.Do(units, function(unit)
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if not unit.IsDead then
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IdleHunt(unit)
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end
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end)
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end
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LoseTriggers = function()
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Trigger.OnKilled(ForwardCommand, function()
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if not ScientistsFreed then
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Greece.MarkFailedObjective(RescueScientists)
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Media.DisplayMessage("The scientists were in the Command Center!", "LANDCOM 16")
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end
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end)
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Trigger.OnKilled(Chronosphere, function()
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Greece.MarkFailedObjective(RescueScientists)
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end)
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Trigger.OnCapture(Chronosphere, function()
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Chronosphere.Kill()
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end)
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end
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ticked = TimerTicks
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Tick = function()
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if Greece.HasNoRequiredUnits() and UnitsArrived then
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USSR.MarkCompletedObjective(SovietObj)
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end
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if ticked > 0 then
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UserInterface.SetMissionText("Chronosphere explodes in " .. Utils.FormatTime(ticked), TimerColor)
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ticked = ticked - 1
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elseif ticked == 0 then
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UserInterface.SetMissionText("We're too late!", USSR.Color)
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USSR.MarkCompletedObjective(SovietObj)
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end
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end
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WorldLoaded = function()
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Greece = Player.GetPlayer("Greece")
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USSR = Player.GetPlayer("USSR")
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GoodGuy = Player.GetPlayer("GoodGuy")
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Trigger.OnObjectiveAdded(Greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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SovietObj = USSR.AddObjective("Defeat Allies.")
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RescueScientists = Greece.AddObjective("Rescue the scientists and escort them back to the\nextraction point.")
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Trigger.OnObjectiveCompleted(Greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(Greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(Greece, function()
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Media.PlaySpeechNotification(Greece, "Lose")
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end)
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Trigger.OnPlayerWon(Greece, function()
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Media.PlaySpeechNotification(Greece, "Win")
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end)
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Camera.Position = DefaultCameraPosition.CenterPosition
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Paradrop1 = Actor.Create("paradrop1", false, { Owner = USSR })
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Paradrop2 = Actor.Create("paradrop2", false, { Owner = USSR })
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Paradrop3 = Actor.Create("paradrop3", false, { Owner = Greece })
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TimerColor = Greece.Color
|
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Tent1.IsPrimaryBuilding = true
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AlliedReinforcements()
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EnemyActions()
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LoseTriggers()
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||||
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Trigger.AfterDelay(DateTime.Minutes(24), function()
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Media.PlaySpeechNotification(Greece, "ThirtyMinutesRemaining")
|
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end)
|
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Trigger.AfterDelay(DateTime.Minutes(34), function()
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||||
Media.PlaySpeechNotification(Greece, "TwentyMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(44), function()
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Media.PlaySpeechNotification(Greece, "TenMinutesRemaining")
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||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(49), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningFiveMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(50), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningFourMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(51), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningThreeMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(52), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningTwoMinutesRemaining")
|
||||
end)
|
||||
Trigger.AfterDelay(DateTime.Minutes(53), function()
|
||||
Media.PlaySpeechNotification(Greece, "WarningOneMinuteRemaining")
|
||||
end)
|
||||
end
|
||||
BIN
mods/ra/maps/in-the-nick-of-time/map.bin
Normal file
BIN
mods/ra/maps/in-the-nick-of-time/map.bin
Normal file
Binary file not shown.
BIN
mods/ra/maps/in-the-nick-of-time/map.png
Normal file
BIN
mods/ra/maps/in-the-nick-of-time/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
957
mods/ra/maps/in-the-nick-of-time/map.yaml
Normal file
957
mods/ra/maps/in-the-nick-of-time/map.yaml
Normal file
@@ -0,0 +1,957 @@
|
||||
MapFormat: 11
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: In the Nick of Time
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: SNOW
|
||||
|
||||
MapSize: 128,128
|
||||
|
||||
Bounds: 29,32,71,67
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Mission
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
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||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@USSR:
|
||||
Name: USSR
|
||||
Faction: soviet
|
||||
Color: FF1400
|
||||
Enemies: Greece
|
||||
PlayerReference@GoodGuy:
|
||||
Name: GoodGuy
|
||||
Faction: allies
|
||||
Color: E2E6F6
|
||||
Allies: Greece
|
||||
Enemies: USSR
|
||||
PlayerReference@Greece:
|
||||
Name: Greece
|
||||
AllowBots: False
|
||||
Playable: True
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: allies
|
||||
LockColor: True
|
||||
Color: E2E6F6
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Allies: GoodGuy
|
||||
Enemies: USSR
|
||||
|
||||
Actors:
|
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Actor0: brik
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Location: 50,41
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Owner: USSR
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Actor1: brik
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Location: 51,41
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Owner: USSR
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||||
Actor2: brik
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Location: 56,41
|
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Owner: USSR
|
||||
Actor3: brik
|
||||
Location: 57,41
|
||||
Owner: USSR
|
||||
Actor4: brik
|
||||
Location: 36,42
|
||||
Owner: USSR
|
||||
Actor5: brik
|
||||
Location: 37,42
|
||||
Owner: USSR
|
||||
Actor6: brik
|
||||
Location: 38,42
|
||||
Owner: USSR
|
||||
Actor7: brik
|
||||
Location: 39,42
|
||||
Owner: USSR
|
||||
Actor8: brik
|
||||
Location: 40,42
|
||||
Owner: USSR
|
||||
Actor9: brik
|
||||
Location: 41,42
|
||||
Owner: USSR
|
||||
Actor10: brik
|
||||
Location: 42,42
|
||||
Owner: USSR
|
||||
Actor11: brik
|
||||
Location: 43,42
|
||||
Owner: USSR
|
||||
Actor12: brik
|
||||
Location: 44,42
|
||||
Owner: USSR
|
||||
Actor13: brik
|
||||
Location: 45,42
|
||||
Owner: USSR
|
||||
Actor14: brik
|
||||
Location: 46,42
|
||||
Owner: USSR
|
||||
Actor15: brik
|
||||
Location: 47,42
|
||||
Owner: USSR
|
||||
Actor16: brik
|
||||
Location: 48,42
|
||||
Owner: USSR
|
||||
Actor17: brik
|
||||
Location: 49,42
|
||||
Owner: USSR
|
||||
Actor18: brik
|
||||
Location: 50,42
|
||||
Owner: USSR
|
||||
Actor19: brik
|
||||
Location: 51,42
|
||||
Owner: USSR
|
||||
Actor20: brik
|
||||
Location: 56,42
|
||||
Owner: USSR
|
||||
Actor21: brik
|
||||
Location: 57,42
|
||||
Owner: USSR
|
||||
Actor22: brik
|
||||
Location: 36,43
|
||||
Owner: USSR
|
||||
Actor23: brik
|
||||
Location: 57,43
|
||||
Owner: USSR
|
||||
Actor24: brik
|
||||
Location: 36,44
|
||||
Owner: USSR
|
||||
Actor25: brik
|
||||
Location: 57,44
|
||||
Owner: USSR
|
||||
Actor26: brik
|
||||
Location: 36,45
|
||||
Owner: USSR
|
||||
Actor27: brik
|
||||
Location: 57,45
|
||||
Owner: USSR
|
||||
Actor28: brik
|
||||
Location: 36,46
|
||||
Owner: USSR
|
||||
Actor29: brik
|
||||
Location: 57,46
|
||||
Owner: USSR
|
||||
Actor30: brik
|
||||
Location: 36,47
|
||||
Owner: USSR
|
||||
Actor31: brik
|
||||
Location: 57,47
|
||||
Owner: USSR
|
||||
Actor32: brik
|
||||
Location: 36,48
|
||||
Owner: USSR
|
||||
Actor33: brik
|
||||
Location: 57,48
|
||||
Owner: USSR
|
||||
Actor34: brik
|
||||
Location: 36,49
|
||||
Owner: USSR
|
||||
Actor35: brik
|
||||
Location: 57,49
|
||||
Owner: USSR
|
||||
Actor36: brik
|
||||
Location: 36,50
|
||||
Owner: USSR
|
||||
Actor37: brik
|
||||
Location: 57,50
|
||||
Owner: USSR
|
||||
Actor38: brik
|
||||
Location: 36,51
|
||||
Owner: USSR
|
||||
Actor39: brik
|
||||
Location: 57,51
|
||||
Owner: USSR
|
||||
Actor40: brik
|
||||
Location: 36,52
|
||||
Owner: USSR
|
||||
Actor41: brik
|
||||
Location: 46,52
|
||||
Owner: USSR
|
||||
Actor42: brik
|
||||
Location: 47,52
|
||||
Owner: USSR
|
||||
Actor43: brik
|
||||
Location: 48,52
|
||||
Owner: USSR
|
||||
Actor44: brik
|
||||
Location: 49,52
|
||||
Owner: USSR
|
||||
Actor45: brik
|
||||
Location: 57,52
|
||||
Owner: USSR
|
||||
Actor46: brik
|
||||
Location: 58,52
|
||||
Owner: USSR
|
||||
Actor47: brik
|
||||
Location: 36,53
|
||||
Owner: USSR
|
||||
Actor48: brik
|
||||
Location: 46,53
|
||||
Owner: USSR
|
||||
Actor49: brik
|
||||
Location: 49,53
|
||||
Owner: USSR
|
||||
Actor50: brik
|
||||
Location: 57,53
|
||||
Owner: USSR
|
||||
Actor51: brik
|
||||
Location: 58,53
|
||||
Owner: USSR
|
||||
Actor52: brik
|
||||
Location: 36,54
|
||||
Owner: USSR
|
||||
Actor53: brik
|
||||
Location: 46,54
|
||||
Owner: USSR
|
||||
Actor54: brik
|
||||
Location: 49,54
|
||||
Owner: USSR
|
||||
Actor55: brik
|
||||
Location: 36,55
|
||||
Owner: USSR
|
||||
Actor56: brik
|
||||
Location: 46,55
|
||||
Owner: USSR
|
||||
Actor57: brik
|
||||
Location: 47,55
|
||||
Owner: USSR
|
||||
Actor58: brik
|
||||
Location: 48,55
|
||||
Owner: USSR
|
||||
Actor59: brik
|
||||
Location: 49,55
|
||||
Owner: USSR
|
||||
Actor60: brik
|
||||
Location: 36,56
|
||||
Owner: USSR
|
||||
Actor61: brik
|
||||
Location: 36,57
|
||||
Owner: USSR
|
||||
Actor62: brik
|
||||
Location: 36,58
|
||||
Owner: USSR
|
||||
Actor63: brik
|
||||
Location: 57,58
|
||||
Owner: USSR
|
||||
Actor64: brik
|
||||
Location: 58,58
|
||||
Owner: USSR
|
||||
Actor65: brik
|
||||
Location: 36,59
|
||||
Owner: USSR
|
||||
Actor66: brik
|
||||
Location: 57,59
|
||||
Owner: USSR
|
||||
Actor67: brik
|
||||
Location: 58,59
|
||||
Owner: USSR
|
||||
Actor68: brik
|
||||
Location: 36,60
|
||||
Owner: USSR
|
||||
Actor69: brik
|
||||
Location: 57,60
|
||||
Owner: USSR
|
||||
Actor70: brik
|
||||
Location: 36,61
|
||||
Owner: USSR
|
||||
Actor71: brik
|
||||
Location: 37,61
|
||||
Owner: USSR
|
||||
Actor72: brik
|
||||
Location: 38,61
|
||||
Owner: USSR
|
||||
Actor73: brik
|
||||
Location: 39,61
|
||||
Owner: USSR
|
||||
Actor74: brik
|
||||
Location: 40,61
|
||||
Owner: USSR
|
||||
Actor75: brik
|
||||
Location: 57,61
|
||||
Owner: USSR
|
||||
Actor76: brik
|
||||
Location: 39,62
|
||||
Owner: USSR
|
||||
Actor77: brik
|
||||
Location: 40,62
|
||||
Owner: USSR
|
||||
Actor78: brik
|
||||
Location: 45,62
|
||||
Owner: USSR
|
||||
Actor79: brik
|
||||
Location: 46,62
|
||||
Owner: USSR
|
||||
Actor80: brik
|
||||
Location: 47,62
|
||||
Owner: USSR
|
||||
Actor81: brik
|
||||
Location: 57,62
|
||||
Owner: USSR
|
||||
Actor82: brik
|
||||
Location: 39,63
|
||||
Owner: USSR
|
||||
Actor83: brik
|
||||
Location: 40,63
|
||||
Owner: USSR
|
||||
Actor84: brik
|
||||
Location: 45,63
|
||||
Owner: USSR
|
||||
Actor85: brik
|
||||
Location: 46,63
|
||||
Owner: USSR
|
||||
Actor86: brik
|
||||
Location: 47,63
|
||||
Owner: USSR
|
||||
Actor87: brik
|
||||
Location: 57,63
|
||||
Owner: USSR
|
||||
Actor88: brik
|
||||
Location: 47,64
|
||||
Owner: USSR
|
||||
Actor89: brik
|
||||
Location: 57,64
|
||||
Owner: USSR
|
||||
Actor90: brik
|
||||
Location: 47,65
|
||||
Owner: USSR
|
||||
Actor91: brik
|
||||
Location: 48,65
|
||||
Owner: USSR
|
||||
Actor92: brik
|
||||
Location: 49,65
|
||||
Owner: USSR
|
||||
Actor93: brik
|
||||
Location: 50,65
|
||||
Owner: USSR
|
||||
Actor94: brik
|
||||
Location: 51,65
|
||||
Owner: USSR
|
||||
Actor95: brik
|
||||
Location: 52,65
|
||||
Owner: USSR
|
||||
Actor96: brik
|
||||
Location: 53,65
|
||||
Owner: USSR
|
||||
Actor97: brik
|
||||
Location: 54,65
|
||||
Owner: USSR
|
||||
Actor98: brik
|
||||
Location: 55,65
|
||||
Owner: USSR
|
||||
Actor99: brik
|
||||
Location: 56,65
|
||||
Owner: USSR
|
||||
Actor100: brik
|
||||
Location: 57,65
|
||||
Owner: USSR
|
||||
Actor288: fenc
|
||||
Owner: USSR
|
||||
Location: 94,32
|
||||
Actor289: fenc
|
||||
Owner: USSR
|
||||
Location: 95,32
|
||||
Actor290: fenc
|
||||
Owner: USSR
|
||||
Location: 96,32
|
||||
Actor291: fenc
|
||||
Owner: USSR
|
||||
Location: 97,32
|
||||
Actor292: fenc
|
||||
Owner: USSR
|
||||
Location: 98,32
|
||||
Actor293: fenc
|
||||
Owner: USSR
|
||||
Location: 99,32
|
||||
Actor294: fenc
|
||||
Owner: USSR
|
||||
Location: 99,33
|
||||
Actor295: fenc
|
||||
Owner: USSR
|
||||
Location: 99,34
|
||||
Actor296: fenc
|
||||
Owner: USSR
|
||||
Location: 99,35
|
||||
Actor297: fenc
|
||||
Owner: USSR
|
||||
Location: 99,36
|
||||
Actor298: fenc
|
||||
Owner: USSR
|
||||
Location: 98,36
|
||||
Actor299: fenc
|
||||
Owner: USSR
|
||||
Location: 94,33
|
||||
Actor300: fenc
|
||||
Owner: USSR
|
||||
Location: 94,34
|
||||
Actor301: fenc
|
||||
Owner: USSR
|
||||
Location: 94,35
|
||||
Actor302: fenc
|
||||
Owner: USSR
|
||||
Location: 94,36
|
||||
Actor303: fenc
|
||||
Owner: USSR
|
||||
Location: 95,36
|
||||
Actor103: t11
|
||||
Location: 98,73
|
||||
Owner: Neutral
|
||||
Actor104: tc01
|
||||
Location: 91,75
|
||||
Owner: Neutral
|
||||
Actor105: t17
|
||||
Location: 99,72
|
||||
Owner: Neutral
|
||||
Actor106: t15
|
||||
Location: 89,75
|
||||
Owner: Neutral
|
||||
Actor107: tc04
|
||||
Location: 98,75
|
||||
Owner: Neutral
|
||||
Actor108: t16
|
||||
Location: 87,75
|
||||
Owner: Neutral
|
||||
Actor109: t17
|
||||
Location: 99,76
|
||||
Owner: Neutral
|
||||
Actor110: t08
|
||||
Location: 84,82
|
||||
Owner: Neutral
|
||||
Actor111: t11
|
||||
Location: 83,80
|
||||
Owner: Neutral
|
||||
Actor112: t13
|
||||
Location: 84,79
|
||||
Owner: Neutral
|
||||
Actor113: t14
|
||||
Location: 84,78
|
||||
Owner: Neutral
|
||||
Actor114: t12
|
||||
Location: 79,91
|
||||
Owner: Neutral
|
||||
Actor115: t12
|
||||
Location: 85,95
|
||||
Owner: Neutral
|
||||
Actor116: t08
|
||||
Location: 85,97
|
||||
Owner: Neutral
|
||||
Actor117: t11
|
||||
Location: 83,94
|
||||
Owner: Neutral
|
||||
Actor118: tc01
|
||||
Location: 81,94
|
||||
Owner: Neutral
|
||||
Actor119: tc01
|
||||
Location: 80,93
|
||||
Owner: Neutral
|
||||
Actor120: t17
|
||||
Location: 82,93
|
||||
Owner: Neutral
|
||||
Actor121: t16
|
||||
Location: 80,92
|
||||
Owner: Neutral
|
||||
Actor122: t16
|
||||
Location: 84,95
|
||||
Owner: Neutral
|
||||
Actor123: t11
|
||||
Location: 85,72
|
||||
Owner: Neutral
|
||||
Actor124: t12
|
||||
Location: 81,75
|
||||
Owner: Neutral
|
||||
Actor125: t13
|
||||
Location: 82,76
|
||||
Owner: Neutral
|
||||
Actor126: t12
|
||||
Location: 82,77
|
||||
Owner: Neutral
|
||||
Actor127: tc03
|
||||
Location: 82,74
|
||||
Owner: Neutral
|
||||
Actor128: t16
|
||||
Location: 84,74
|
||||
Owner: Neutral
|
||||
Actor129: t08
|
||||
Location: 86,72
|
||||
Owner: Neutral
|
||||
Actor130: t07
|
||||
Location: 84,73
|
||||
Owner: Neutral
|
||||
Actor131: ice01
|
||||
Location: 36,85
|
||||
Owner: Neutral
|
||||
Actor132: ice02
|
||||
Location: 33,38
|
||||
Owner: Neutral
|
||||
Actor133: t13
|
||||
Location: 54,86
|
||||
Owner: Neutral
|
||||
Actor134: t11
|
||||
Location: 55,82
|
||||
Owner: Neutral
|
||||
Actor135: t06
|
||||
Location: 55,83
|
||||
Owner: Neutral
|
||||
Actor136: t07
|
||||
Location: 55,84
|
||||
Owner: Neutral
|
||||
Actor137: mine
|
||||
Location: 44,77
|
||||
Owner: Neutral
|
||||
Actor138: mine
|
||||
Location: 38,74
|
||||
Owner: Neutral
|
||||
Actor139: t01
|
||||
Location: 74,59
|
||||
Owner: Neutral
|
||||
Actor140: t01
|
||||
Location: 82,61
|
||||
Owner: Neutral
|
||||
Actor141: tc04
|
||||
Location: 91,62
|
||||
Owner: Neutral
|
||||
Actor142: t17
|
||||
Location: 83,62
|
||||
Owner: Neutral
|
||||
Actor143: ice03
|
||||
Location: 29,98
|
||||
Owner: Neutral
|
||||
Actor144: ice03
|
||||
Location: 31,32
|
||||
Owner: Neutral
|
||||
Actor145: t01
|
||||
Location: 71,62
|
||||
Owner: Neutral
|
||||
Actor146: t03
|
||||
Location: 70,62
|
||||
Owner: Neutral
|
||||
Actor147: tc02
|
||||
Location: 69,61
|
||||
Owner: Neutral
|
||||
Actor148: tc03
|
||||
Location: 58,67
|
||||
Owner: Neutral
|
||||
Actor149: tc04
|
||||
Location: 55,68
|
||||
Owner: Neutral
|
||||
Actor150: tc05
|
||||
Location: 84,46
|
||||
Owner: Neutral
|
||||
Actor151: tc05
|
||||
Location: 61,42
|
||||
Owner: Neutral
|
||||
Actor152: tc03
|
||||
Location: 61,48
|
||||
Owner: Neutral
|
||||
Actor153: tc03
|
||||
Location: 83,48
|
||||
Owner: Neutral
|
||||
Actor154: tc01
|
||||
Location: 98,40
|
||||
Owner: Neutral
|
||||
Actor155: t17
|
||||
Location: 90,39
|
||||
Owner: Neutral
|
||||
Actor156: tc02
|
||||
Location: 69,35
|
||||
Owner: Neutral
|
||||
Actor157: tc03
|
||||
Location: 70,37
|
||||
Owner: Neutral
|
||||
Actor158: t15
|
||||
Location: 68,36
|
||||
Owner: Neutral
|
||||
Actor159: t15
|
||||
Location: 85,44
|
||||
Owner: Neutral
|
||||
Actor160: apwr
|
||||
Location: 37,51
|
||||
Owner: USSR
|
||||
Actor161: apwr
|
||||
Location: 37,43
|
||||
Owner: USSR
|
||||
Actor162: apwr
|
||||
Location: 37,47
|
||||
Owner: USSR
|
||||
Actor163: fix
|
||||
Location: 47,47
|
||||
Owner: USSR
|
||||
Tent2: tent
|
||||
Location: 46,58
|
||||
Owner: USSR
|
||||
Actor165: proc
|
||||
Location: 37,57
|
||||
Owner: USSR
|
||||
Actor166: proc
|
||||
Location: 53,50
|
||||
Owner: USSR
|
||||
Actor167: dome
|
||||
Location: 38,54
|
||||
Owner: USSR
|
||||
Chronosphere: pdox
|
||||
Location: 47,53
|
||||
Owner: USSR
|
||||
Health: 50
|
||||
WarFactory: weap
|
||||
Location: 49,43
|
||||
Owner: USSR
|
||||
USSRHouse: v03
|
||||
Location: 67,76
|
||||
Owner: Neutral
|
||||
AlliesHouse: v02
|
||||
Location: 76,77
|
||||
Owner: Neutral
|
||||
Actor172: v01
|
||||
Location: 75,79
|
||||
Owner: Neutral
|
||||
Actor173: v05
|
||||
Location: 73,76
|
||||
Owner: Neutral
|
||||
Actor174: v06
|
||||
Location: 71,80
|
||||
Owner: Neutral
|
||||
Actor175: v07
|
||||
Location: 68,79
|
||||
Owner: Neutral
|
||||
Actor176: tsla
|
||||
Location: 54,88
|
||||
Owner: USSR
|
||||
Health: 56
|
||||
Tesla2: tsla
|
||||
Location: 86,64
|
||||
Owner: USSR
|
||||
Health: 51
|
||||
Actor178: tsla
|
||||
Location: 86,42
|
||||
Owner: USSR
|
||||
Health: 51
|
||||
Barracks: barr
|
||||
Location: 51,58
|
||||
Owner: USSR
|
||||
Actor180: kenn
|
||||
Location: 49,58
|
||||
Owner: USSR
|
||||
Actor181: apwr
|
||||
Location: 41,47
|
||||
Owner: USSR
|
||||
Actor182: apwr
|
||||
Location: 41,43
|
||||
Owner: USSR
|
||||
Actor183: apwr
|
||||
Location: 41,51
|
||||
Owner: USSR
|
||||
Actor184: apwr
|
||||
Location: 54,62
|
||||
Owner: USSR
|
||||
Actor185: brl3
|
||||
Location: 85,63
|
||||
Owner: USSR
|
||||
Actor186: barl
|
||||
Location: 87,63
|
||||
Owner: USSR
|
||||
Actor187: brl3
|
||||
Location: 87,64
|
||||
Owner: USSR
|
||||
Actor188: barl
|
||||
Location: 87,62
|
||||
Owner: USSR
|
||||
Actor189: barl
|
||||
Location: 88,63
|
||||
Owner: USSR
|
||||
Actor190: brl3
|
||||
Location: 86,63
|
||||
Owner: USSR
|
||||
Tent1: tent
|
||||
Location: 97,33
|
||||
Owner: USSR
|
||||
Health: 56
|
||||
Actor192: v03
|
||||
Location: 45,82
|
||||
Owner: Neutral
|
||||
Actor193: v02
|
||||
Location: 41,82
|
||||
Owner: Neutral
|
||||
Actor194: v01
|
||||
Location: 40,86
|
||||
Owner: Neutral
|
||||
Actor195: v04
|
||||
Location: 45,84
|
||||
Owner: Neutral
|
||||
Actor196: v05
|
||||
Location: 42,90
|
||||
Owner: Neutral
|
||||
ForwardCommand: fcom
|
||||
Location: 48,62
|
||||
Owner: USSR
|
||||
Actor198: powr
|
||||
Location: 51,62
|
||||
Owner: USSR
|
||||
Actor199: apwr
|
||||
Location: 45,43
|
||||
Owner: USSR
|
||||
Actor200: brl3
|
||||
Location: 85,42
|
||||
Owner: USSR
|
||||
Actor201: brl3
|
||||
Location: 86,43
|
||||
Owner: USSR
|
||||
Actor202: barl
|
||||
Location: 85,43
|
||||
Owner: USSR
|
||||
Actor203: barl
|
||||
Location: 86,44
|
||||
Owner: USSR
|
||||
Actor204: barl
|
||||
Location: 85,44
|
||||
Owner: USSR
|
||||
Actor205: barl
|
||||
Location: 84,43
|
||||
Owner: USSR
|
||||
Actor206: v09
|
||||
Location: 62,64
|
||||
Owner: Neutral
|
||||
Actor207: v10
|
||||
Location: 64,61
|
||||
Owner: Neutral
|
||||
Actor208: v03
|
||||
Location: 66,63
|
||||
Owner: Neutral
|
||||
Actor209: v02
|
||||
Location: 67,59
|
||||
Owner: Neutral
|
||||
Actor210: minv
|
||||
Location: 88,38
|
||||
Owner: USSR
|
||||
Actor211: minv
|
||||
Location: 87,37
|
||||
Owner: USSR
|
||||
Actor212: minv
|
||||
Location: 88,36
|
||||
Owner: USSR
|
||||
Actor213: minv
|
||||
Location: 87,35
|
||||
Owner: USSR
|
||||
Actor214: minv
|
||||
Location: 88,34
|
||||
Owner: USSR
|
||||
Actor217: powr
|
||||
Location: 95,33
|
||||
Owner: USSR
|
||||
Health: 56
|
||||
Actor218: minv
|
||||
Location: 87,39
|
||||
Owner: USSR
|
||||
Actor219: pbox
|
||||
Location: 72,47
|
||||
Owner: USSR
|
||||
Actor220: pbox
|
||||
Location: 72,51
|
||||
Owner: USSR
|
||||
Actor221: 2tnk
|
||||
Location: 82,86
|
||||
Owner: USSR
|
||||
Health: 50
|
||||
Facing: 764
|
||||
Actor222: 2tnk
|
||||
Location: 82,90
|
||||
Owner: USSR
|
||||
Health: 50
|
||||
Facing: 764
|
||||
Actor223: v2rl
|
||||
Location: 72,87
|
||||
Owner: USSR
|
||||
Facing: 764
|
||||
Mammoth2: 4tnk
|
||||
Location: 61,72
|
||||
Owner: USSR
|
||||
Health: 62
|
||||
Facing: 380
|
||||
Mammoth3: 4tnk
|
||||
Location: 64,72
|
||||
Owner: USSR
|
||||
Health: 62
|
||||
Facing: 380
|
||||
Medium4: 2tnk
|
||||
Location: 88,69
|
||||
Owner: USSR
|
||||
Health: 50
|
||||
Facing: 252
|
||||
Medium3: 2tnk
|
||||
Location: 88,67
|
||||
Owner: USSR
|
||||
Health: 50
|
||||
Facing: 252
|
||||
LightTank1: 1tnk
|
||||
Location: 96,50
|
||||
Owner: USSR
|
||||
Facing: 508
|
||||
LightTank2: 1tnk
|
||||
Location: 98,50
|
||||
Owner: USSR
|
||||
Facing: 508
|
||||
Medium1: 2tnk
|
||||
Location: 77,61
|
||||
Owner: USSR
|
||||
Health: 50
|
||||
Facing: 508
|
||||
Medium2: 2tnk
|
||||
Location: 79,61
|
||||
Owner: USSR
|
||||
Health: 50
|
||||
Facing: 508
|
||||
Actor234: 3tnk
|
||||
Location: 91,40
|
||||
Owner: USSR
|
||||
Health: 47
|
||||
Facing: 636
|
||||
Actor235: 3tnk
|
||||
Location: 97,41
|
||||
Owner: USSR
|
||||
Health: 50
|
||||
Facing: 380
|
||||
Mammoth1: 4tnk
|
||||
Location: 43,86
|
||||
Owner: USSR
|
||||
Health: 64
|
||||
Facing: 636
|
||||
Actor237: 3tnk
|
||||
Location: 79,88
|
||||
Owner: USSR
|
||||
Health: 50
|
||||
Facing: 764
|
||||
Actor238: dog
|
||||
Location: 79,42
|
||||
Owner: USSR
|
||||
Facing: 124
|
||||
SubCell: 1
|
||||
Actor239: dog
|
||||
Location: 73,35
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
SubCell: 4
|
||||
Actor240: dog
|
||||
Location: 47,51
|
||||
Owner: USSR
|
||||
Facing: 892
|
||||
SubCell: 4
|
||||
Actor241: ss
|
||||
Location: 30,33
|
||||
Owner: USSR
|
||||
Facing: 636
|
||||
Actor242: ss
|
||||
Location: 34,63
|
||||
Owner: USSR
|
||||
Facing: 124
|
||||
Actor243: ss
|
||||
Location: 34,93
|
||||
Owner: USSR
|
||||
Facing: 764
|
||||
Actor244: ss
|
||||
Location: 36,97
|
||||
Owner: USSR
|
||||
Facing: 764
|
||||
Actor304: afld
|
||||
Owner: USSR
|
||||
Location: 79,49
|
||||
Actor305: afld
|
||||
Owner: USSR
|
||||
Location: 79,47
|
||||
Yak2: yak
|
||||
Owner: USSR
|
||||
Location: 77,44
|
||||
Facing: 384
|
||||
Yak1: yak
|
||||
Owner: USSR
|
||||
Location: 77,45
|
||||
Facing: 384
|
||||
DefaultCameraPosition: waypoint
|
||||
Location: 95,96
|
||||
Owner: Neutral
|
||||
AlliesEntry: waypoint
|
||||
Location: 95,98
|
||||
Owner: Neutral
|
||||
AlliesRally: waypoint
|
||||
Location: 95,93
|
||||
Owner: Neutral
|
||||
ParaLZ1: waypoint
|
||||
Location: 69,86
|
||||
Owner: Neutral
|
||||
ParaLZ2: waypoint
|
||||
Location: 87,86
|
||||
Owner: Neutral
|
||||
ParaLZ3: waypoint
|
||||
Location: 84,57
|
||||
Owner: Neutral
|
||||
InfantrySquadEntry: waypoint
|
||||
Location: 99,75
|
||||
Owner: Neutral
|
||||
InfantrySquadStop: waypoint
|
||||
Location: 94,80
|
||||
Owner: Neutral
|
||||
SouthWaterEntry: waypoint
|
||||
Location: 29,84
|
||||
Owner: Neutral
|
||||
SouthWaterLanding1: waypoint
|
||||
Location: 43,97
|
||||
Owner: Neutral
|
||||
SouthWaterLanding2: waypoint
|
||||
Location: 44,93
|
||||
Owner: Neutral
|
||||
ChinookEntry1: waypoint
|
||||
Location: 99,58
|
||||
Owner: Neutral
|
||||
ChinookLZ1: waypoint
|
||||
Location: 47,90
|
||||
Owner: Neutral
|
||||
ChronoBeam1: waypoint
|
||||
Location: 65,69
|
||||
Owner: Neutral
|
||||
TruckStop1: waypoint
|
||||
Location: 95,38
|
||||
Owner: Neutral
|
||||
VillageSpawnUSSR: waypoint
|
||||
Location: 67,77
|
||||
Owner: Neutral
|
||||
VillageSpawnAllies: waypoint
|
||||
Location: 76,78
|
||||
Owner: Neutral
|
||||
VillageRally: waypoint
|
||||
Location: 66,78
|
||||
Owner: Neutral
|
||||
ChronoBeam2: waypoint
|
||||
Location: 96,56
|
||||
Owner: Neutral
|
||||
ChinookEntry2: waypoint
|
||||
Location: 64,98
|
||||
Owner: Neutral
|
||||
ChinookLZ2: waypoint
|
||||
Location: 82,45
|
||||
Owner: Neutral
|
||||
ScientistEscape: waypoint
|
||||
Location: 48,62
|
||||
Owner: Neutral
|
||||
ScientistRally: waypoint
|
||||
Location: 49,60
|
||||
Owner: Neutral
|
||||
NorthWaterEntry: waypoint
|
||||
Location: 29,43
|
||||
Owner: Neutral
|
||||
NorthWaterLanding1: waypoint
|
||||
Location: 48,34
|
||||
Owner: Neutral
|
||||
NorthWaterLanding2: waypoint
|
||||
Location: 41,37
|
||||
Owner: Neutral
|
||||
NorthWaterLanding3: waypoint
|
||||
Location: 46,38
|
||||
Owner: Neutral
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
91
mods/ra/maps/in-the-nick-of-time/rules.yaml
Normal file
91
mods/ra/maps/in-the-nick-of-time/rules.yaml
Normal file
@@ -0,0 +1,91 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign-global.lua, in-the-nick-of-time.lua
|
||||
MissionData:
|
||||
WinVideo: cronfail.vqa
|
||||
LossVideo: sfrozen.vqa
|
||||
Briefing: The situation is critical! The Soviets have taken over a small research base in the north. During the conflict, a chronosphere was badly damaged. We fear it could explode.\n\nInside the base is a group of scientists that were captured during the takeover. They must be rescued before the chronosphere explodes. Fight your way back into the base and retrieve them.\n\nBe careful -- there is only one way in and out of the base, a lone bridge. It must be protected to ensure evacuation.
|
||||
|
||||
LST.Reinforcement:
|
||||
Inherits: LST
|
||||
RejectsOrders:
|
||||
-Buildable:
|
||||
-Selectable:
|
||||
RenderSprites:
|
||||
Image: lst
|
||||
Interactable:
|
||||
|
||||
TRAN.Reinforcement:
|
||||
Inherits: TRAN
|
||||
RevealsShroud:
|
||||
Range: 0c0
|
||||
-RevealsShroud@GAPGEN:
|
||||
RejectsOrders:
|
||||
-Selectable:
|
||||
RenderSprites:
|
||||
Image: tran
|
||||
Interactable:
|
||||
|
||||
PARADROP1:
|
||||
ParatroopersPower:
|
||||
DropItems: E2, E2, E2, E3, E3
|
||||
AlwaysVisible:
|
||||
|
||||
PARADROP2:
|
||||
ParatroopersPower:
|
||||
DropItems: E1, E1, SHOK, E4, E4
|
||||
AlwaysVisible:
|
||||
|
||||
PARADROP3:
|
||||
ParatroopersPower:
|
||||
DisplayBeacon: False
|
||||
DropItems: 1TNK, 2TNK
|
||||
AlwaysVisible:
|
||||
|
||||
V01:
|
||||
SpawnActorOnDeath:
|
||||
Actor: healcrate
|
||||
|
||||
1TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
2TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
4TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
TRUK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
QTNK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTRK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
APC:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
E7.noautotarget:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MIG:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
@@ -42,6 +42,7 @@ Counterstrike Soviet Missions:
|
||||
soviet-soldier-volkov-n-chitzkoi
|
||||
top-o-the-world
|
||||
Aftermath Allied Missions:
|
||||
in-the-nick-of-time
|
||||
production-disruption
|
||||
monster-tank-madness
|
||||
Aftermath Soviet Missions:
|
||||
|
||||
Reference in New Issue
Block a user