Refactor TakeOff
- Make it self-contained by moving actual take-off from 'Fly' to this - Make 'moveToRallyPoint' a simple boolean - Make AttackMove to rally point a child activity - Make TakeOff uninterruptible
This commit is contained in:
@@ -26,7 +26,6 @@ namespace OpenRA.Mods.Common.Activities
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Target target;
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Target lastVisibleTarget;
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bool useLastVisibleTarget;
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bool soundPlayed;
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public Fly(Actor self, Target t, WPos? initialTargetPosition = null, Color? targetLineColor = null)
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{
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@@ -103,6 +102,13 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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if (ChildActivity != null)
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return this;
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}
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// Refuse to take off if it would land immediately again.
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if (aircraft.ForceLanding)
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Cancel(self);
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@@ -110,6 +116,13 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceling)
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return NextActivity;
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var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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if (dat <= aircraft.LandAltitude)
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{
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QueueChild(self, new TakeOff(self, target), true);
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return this;
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}
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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@@ -126,25 +139,6 @@ namespace OpenRA.Mods.Common.Activities
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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return NextActivity;
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var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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// We are taking off, so remove influence in ground cells.
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if (dat <= aircraft.LandAltitude)
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{
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if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0)
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
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soundPlayed = true;
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}
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aircraft.RemoveInfluence();
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}
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// If we're a VTOL, rise before flying forward
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if (aircraft.Info.VTOL)
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if (VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude))
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return this;
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var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
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var delta = checkTarget.CenterPosition - self.CenterPosition;
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var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : aircraft.Facing;
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@@ -188,10 +182,7 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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}
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// Don't turn until we've reached the cruise altitude
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if (dat < aircraft.Info.CruiseAltitude)
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desiredFacing = aircraft.Facing;
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else if (!aircraft.Info.CanHover)
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if (!aircraft.Info.CanHover)
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{
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// Using the turn rate, compute a hypothetical circle traced by a continuous turn.
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// If it contains the destination point, it's unreachable without more complex manuvering.
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@@ -12,6 +12,7 @@
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using System;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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@@ -19,23 +20,51 @@ namespace OpenRA.Mods.Common.Activities
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{
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readonly Aircraft aircraft;
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readonly IMove move;
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Func<Actor, Activity, CPos, bool> moveToRallyPoint;
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readonly Target target;
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bool moveToRallyPoint;
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public TakeOff(Actor self)
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public TakeOff(Actor self, Target target)
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{
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aircraft = self.Trait<Aircraft>();
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move = self.Trait<IMove>();
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moveToRallyPoint = (actor, activity, pos) => NextActivity == null;
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this.target = target;
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}
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public TakeOff(Actor self, Func<Actor, Activity, CPos, bool> moveToRallyPoint)
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: this(self)
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public TakeOff(Actor self)
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: this(self, Target.FromCell(self.World, self.Location))
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{
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this.moveToRallyPoint = moveToRallyPoint;
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var host = aircraft.GetActorBelow();
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var rp = host != null ? host.TraitOrDefault<RallyPoint>() : null;
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var rallyPointDestination = rp != null ? rp.Location :
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(host != null ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
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this.target = Target.FromCell(self.World, rallyPointDestination);
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moveToRallyPoint = NextActivity == null && rallyPointDestination != self.Location;
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}
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protected override void OnFirstRun(Actor self)
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{
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if (aircraft.ForceLanding)
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return;
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// We are taking off, so remove reservation and influence in ground cells.
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aircraft.UnReserve();
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aircraft.RemoveInfluence();
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if (aircraft.Info.TakeoffSounds.Length > 0)
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
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}
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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if (ChildActivity != null)
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return this;
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}
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// Refuse to take off if it would land immediately again.
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if (aircraft.ForceLanding)
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{
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@@ -43,17 +72,29 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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}
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aircraft.UnReserve();
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var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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if (dat < aircraft.Info.CruiseAltitude)
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{
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// If we're a VTOL, rise before flying forward
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if (aircraft.Info.VTOL)
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{
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Fly.VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
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return this;
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}
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else
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{
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Fly.FlyTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude);
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return this;
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}
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}
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var host = aircraft.GetActorBelow();
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var hasHost = host != null;
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var rp = hasHost ? host.TraitOrDefault<RallyPoint>() : null;
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var destination = rp != null ? rp.Location :
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(hasHost ? self.World.Map.CellContaining(host.CenterPosition) : self.Location);
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if (moveToRallyPoint(self, this, destination))
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return new AttackMoveActivity(self, () => move.MoveTo(destination, 1));
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// Checking for NextActivity == null again in case another activity was queued while taking off
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if (moveToRallyPoint && NextActivity == null)
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{
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QueueChild(self, new AttackMoveActivity(self, () => move.MoveToTarget(self, target)), true);
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moveToRallyPoint = false;
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return this;
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}
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return NextActivity;
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}
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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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aircraft.AllowYieldingReservation();
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if (aircraft.Info.TakeOffOnResupply)
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Queue(self, new TakeOff(self, (a, b, c) => NextActivity == null && b.NextActivity == null));
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Queue(self, new TakeOff(self));
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}
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return NextActivity;
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@@ -795,13 +795,7 @@ namespace OpenRA.Mods.Common.Traits
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public Activity MoveToTarget(Actor self, Target target,
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WPos? initialTargetPosition = null, Color? targetLineColor = null)
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{
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if (!Info.CanHover)
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return new Fly(self, target, WDist.FromCells(3), WDist.FromCells(5),
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initialTargetPosition, targetLineColor);
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return ActivityUtils.SequenceActivities(self,
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new Fly(self, target, initialTargetPosition, targetLineColor),
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new Turn(self, Info.InitialFacing));
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return new Fly(self, target, initialTargetPosition, targetLineColor);
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}
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public Activity MoveIntoTarget(Actor self, Target target)
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