Refactor TakeOff
- Make it self-contained by moving actual take-off from 'Fly' to this - Make 'moveToRallyPoint' a simple boolean - Make AttackMove to rally point a child activity - Make TakeOff uninterruptible
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@@ -26,7 +26,6 @@ namespace OpenRA.Mods.Common.Activities
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Target target;
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Target lastVisibleTarget;
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bool useLastVisibleTarget;
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bool soundPlayed;
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public Fly(Actor self, Target t, WPos? initialTargetPosition = null, Color? targetLineColor = null)
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{
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@@ -103,6 +102,13 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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if (ChildActivity != null)
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{
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ChildActivity = ActivityUtils.RunActivity(self, ChildActivity);
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if (ChildActivity != null)
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return this;
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}
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// Refuse to take off if it would land immediately again.
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if (aircraft.ForceLanding)
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Cancel(self);
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@@ -110,6 +116,13 @@ namespace OpenRA.Mods.Common.Activities
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if (IsCanceling)
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return NextActivity;
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var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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if (dat <= aircraft.LandAltitude)
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{
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QueueChild(self, new TakeOff(self, target), true);
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return this;
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}
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bool targetIsHiddenActor;
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target = target.Recalculate(self.Owner, out targetIsHiddenActor);
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if (!targetIsHiddenActor && target.Type == TargetType.Actor)
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@@ -126,25 +139,6 @@ namespace OpenRA.Mods.Common.Activities
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if (useLastVisibleTarget && !lastVisibleTarget.IsValidFor(self))
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return NextActivity;
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var dat = self.World.Map.DistanceAboveTerrain(aircraft.CenterPosition);
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// We are taking off, so remove influence in ground cells.
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if (dat <= aircraft.LandAltitude)
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{
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if (!soundPlayed && aircraft.Info.TakeoffSounds.Length > 0)
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{
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Game.Sound.Play(SoundType.World, aircraft.Info.TakeoffSounds, self.World, aircraft.CenterPosition);
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soundPlayed = true;
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}
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aircraft.RemoveInfluence();
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}
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// If we're a VTOL, rise before flying forward
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if (aircraft.Info.VTOL)
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if (VerticalTakeOffOrLandTick(self, aircraft, aircraft.Facing, aircraft.Info.CruiseAltitude))
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return this;
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var checkTarget = useLastVisibleTarget ? lastVisibleTarget : target;
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var delta = checkTarget.CenterPosition - self.CenterPosition;
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var desiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : aircraft.Facing;
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@@ -188,10 +182,7 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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}
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// Don't turn until we've reached the cruise altitude
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if (dat < aircraft.Info.CruiseAltitude)
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desiredFacing = aircraft.Facing;
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else if (!aircraft.Info.CanHover)
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if (!aircraft.Info.CanHover)
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{
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// Using the turn rate, compute a hypothetical circle traced by a continuous turn.
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// If it contains the destination point, it's unreachable without more complex manuvering.
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