Move APTusk up in RA missiles.yaml

This commit is contained in:
reaperrr
2016-12-29 00:59:12 +01:00
parent 319d53990a
commit ce41a037ee

View File

@@ -324,6 +324,43 @@ StingerAA:
ImpactSounds: splash9.aud
ValidImpactTypes: Water
APTusk:
ReloadDelay: 60
Range: 6c0
Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile
Speed: 298
Arm: 2
Blockable: false
TrailImage: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Ground, Water
Versus:
None: 25
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
TorpTube:
ReloadDelay: 100
Range: 9c0
@@ -446,40 +483,3 @@ SCUD:
Explosions: large_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water
APTusk:
ReloadDelay: 60
Range: 6c0
Report: missile6.aud
ValidTargets: Ground, Water
Projectile: Missile
Speed: 298
Arm: 2
Blockable: false
TrailImage: smokey
ContrailLength: 10
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
ValidTargets: Ground, Water
Versus:
None: 25
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: kaboom25.aud
InvalidImpactTypes: Water
Warhead@4EffWater: CreateEffect
Explosions: med_splash
ImpactSounds: splash9.aud
ValidImpactTypes: Water