Move APTusk up in RA missiles.yaml
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@@ -324,6 +324,43 @@ StingerAA:
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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APTusk:
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ReloadDelay: 60
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Range: 6c0
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Report: missile6.aud
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ValidTargets: Ground, Water
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Projectile: Missile
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Speed: 298
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Arm: 2
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Blockable: false
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TrailImage: smokey
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 10
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RangeLimit: 7c204
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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ValidTargets: Ground, Water
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Versus:
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None: 25
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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TorpTube:
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ReloadDelay: 100
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Range: 9c0
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@@ -446,40 +483,3 @@ SCUD:
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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APTusk:
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ReloadDelay: 60
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Range: 6c0
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Report: missile6.aud
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ValidTargets: Ground, Water
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Projectile: Missile
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Speed: 298
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Arm: 2
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Blockable: false
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TrailImage: smokey
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ContrailLength: 10
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 10
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RangeLimit: 7c204
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 30
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ValidTargets: Ground, Water
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Versus:
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None: 25
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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