Disallow same/similar colors (fixes #2820)
This commit is contained in:
@@ -144,7 +144,7 @@ namespace OpenRA
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public readonly Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
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public readonly string[] EditorTemplateOrder;
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readonly TerrainTypeInfo[] terrainInfo;
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public readonly TerrainTypeInfo[] TerrainInfo;
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readonly Dictionary<string, int> terrainIndexByType = new Dictionary<string, int>();
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readonly int defaultWalkableTerrainIndex;
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@@ -158,13 +158,13 @@ namespace OpenRA
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FieldLoader.Load(this, yaml["General"]);
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// TerrainTypes
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terrainInfo = yaml["Terrain"].ToDictionary().Values
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TerrainInfo = yaml["Terrain"].ToDictionary().Values
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.Select(y => new TerrainTypeInfo(y))
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.OrderBy(tt => tt.Type)
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.ToArray();
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for (var i = 0; i < terrainInfo.Length; i++)
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for (var i = 0; i < TerrainInfo.Length; i++)
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{
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var tt = terrainInfo[i].Type;
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var tt = TerrainInfo[i].Type;
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if (terrainIndexByType.ContainsKey(tt))
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throw new InvalidDataException("Duplicate terrain type '{0}' in '{1}'.".F(tt, filepath));
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@@ -185,7 +185,7 @@ namespace OpenRA
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this.Id = id;
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this.Palette = palette;
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this.Extensions = extensions;
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this.terrainInfo = terrainInfo;
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this.TerrainInfo = terrainInfo;
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for (var i = 0; i < terrainInfo.Length; i++)
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{
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@@ -201,12 +201,12 @@ namespace OpenRA
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public TerrainTypeInfo this[int index]
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{
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get { return terrainInfo[index]; }
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get { return TerrainInfo[index]; }
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}
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public int TerrainsCount
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{
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get { return terrainInfo.Length; }
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get { return TerrainInfo.Length; }
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}
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public bool TryGetTerrainIndex(string type, out int index)
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@@ -254,7 +254,7 @@ namespace OpenRA
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root.Add(new MiniYamlNode("General", null, gen));
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root.Add(new MiniYamlNode("Terrain", null,
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terrainInfo.Select(t => new MiniYamlNode("TerrainType@{0}".F(t.Type), t.Save())).ToList()));
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TerrainInfo.Select(t => new MiniYamlNode("TerrainType@{0}".F(t.Type), t.Save())).ToList()));
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root.Add(new MiniYamlNode("Templates", null,
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Templates.Select(t => new MiniYamlNode("Template@{0}".F(t.Value.Id), t.Value.Save(this))).ToList()));
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@@ -263,7 +263,7 @@ namespace OpenRA
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public TerrainTypeInfo GetTerrainInfo(TerrainTile r)
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{
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return terrainInfo[GetTerrainIndex(r)];
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return TerrainInfo[GetTerrainIndex(r)];
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}
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}
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}
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@@ -73,6 +73,30 @@ namespace OpenRA.Server
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c.Team = pr.Team;
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}
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static void SendData(Socket s, byte[] data)
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{
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var start = 0;
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var length = data.Length;
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SocketError error;
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// Non-blocking sends are free to send only part of the data
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while (start < length)
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{
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var sent = s.Send(data, start, length - start, SocketFlags.None, out error);
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if (error == SocketError.WouldBlock)
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{
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Log.Write("server", "Non-blocking send of {0} bytes failed. Falling back to blocking send.", length - start);
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s.Blocking = true;
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sent = s.Send(data, start, length - start, SocketFlags.None);
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s.Blocking = false;
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}
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else if (error != SocketError.Success)
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throw new SocketException((int)error);
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start += sent;
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}
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}
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protected volatile ServerState internalState = new ServerState();
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public ServerState State
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{
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@@ -683,29 +707,5 @@ namespace OpenRA.Server
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gameTimeout.Enabled = true;
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}
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}
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static void SendData(Socket s, byte[] data)
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{
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var start = 0;
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var length = data.Length;
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SocketError error;
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// Non-blocking sends are free to send only part of the data
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while (start < length)
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{
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var sent = s.Send(data, start, length - start, SocketFlags.None, out error);
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if (error == SocketError.WouldBlock)
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{
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Log.Write("server", "Non-blocking send of {0} bytes failed. Falling back to blocking send.", length - start);
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s.Blocking = true;
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sent = s.Send(data, start, length - start, SocketFlags.None);
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s.Blocking = false;
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}
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else if (error != SocketError.Success)
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throw new SocketException((int)error);
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start += sent;
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}
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}
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}
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}
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@@ -27,13 +27,13 @@ namespace OpenRA.Server
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int TickTimeout { get; }
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}
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public abstract class ServerTrait {}
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public abstract class ServerTrait { }
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public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown, IEndGame
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{
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public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
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{
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Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
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Console.WriteLine("Server received command from player {1}: {0}", cmd, conn.PlayerIndex);
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return false;
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}
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@@ -292,6 +292,7 @@
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<Compile Include="Scripting\Properties\GuardProperties.cs" />
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<Compile Include="Scripting\Properties\PlayerProperties.cs" />
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<Compile Include="Power\ScalePowerWithHealth.cs" />
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<Compile Include="ServerTraits\ColorValidator.cs" />
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<Compile Include="Warheads\DestroyResourceWarhead.cs" />
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<Compile Include="Warheads\CreateEffectWarhead.cs" />
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<Compile Include="Warheads\CreateResourceWarhead.cs" />
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208
OpenRA.Mods.RA/ServerTraits/ColorValidator.cs
Normal file
208
OpenRA.Mods.RA/ServerTraits/ColorValidator.cs
Normal file
@@ -0,0 +1,208 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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namespace OpenRA.Mods.RA.Server
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{
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public class ColorValidator : ServerTrait, IClientJoined
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{
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// The bigger the color threshold, the less permitive is the algorithm
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const int ColorThreshold = 0x40;
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const byte ColorLowerBound = 0x33;
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const byte ColorHigherBound = 0xFF;
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public static bool ValidateColorAgainstOtherPlayers(Color askedColor, int playerIndex, IEnumerable<Session.Client> lobbyClients, out Color forbiddenColor)
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{
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// Get lobby players colors, except from the actual target player
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var playerColors = lobbyClients
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.Where(lobbyClient => lobbyClient.Index != playerIndex)
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.Select(lobbyClient => lobbyClient.Color.RGB);
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// Calculate the difference between each player's color and target color and get the closest forbidden color (if invalid)
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return ValidateColorAgainstForbidden(askedColor, playerColors, out forbiddenColor);
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}
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public static bool ValidateColorAgainstTileset(Color askedColor, TileSet tileSet, out Color forbiddenColor)
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{
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// Get colors from the current map terrain info
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var forbiddenColors = tileSet.TerrainInfo.Select(terrainInfo => terrainInfo.Color);
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// Calculate the difference between each forbidden color and target color and get the closest forbidden color (if invalid)
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return ValidateColorAgainstForbidden(askedColor, forbiddenColors, out forbiddenColor);
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}
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private static bool ValidateColorAgainstForbidden(Color askedColor, IEnumerable<Color> forbiddenColors, out Color forbiddenColor)
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{
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var blockingColors =
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forbiddenColors
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.Where(playerColor => GetColorDelta(askedColor, playerColor) < ColorThreshold)
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.Select(playerColor => new { Delta = GetColorDelta(askedColor, playerColor), Color = playerColor });
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// Return the player that holds with the lowest difference
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if (blockingColors.Any())
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{
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forbiddenColor = blockingColors.MinBy(aa => aa.Delta).Color;
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return false;
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}
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forbiddenColor = default(Color);
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return true;
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}
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public static Color? GetColorAlternative(Color askedColor, Color forbiddenColor)
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{
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Color? color = null;
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// Vector between the 2 colors
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var vector = new double[]
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{
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askedColor.R - forbiddenColor.R,
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askedColor.G - forbiddenColor.G,
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askedColor.B - forbiddenColor.B
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};
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// Reduce vector by it's biggest value (more calculations, but more accuracy too)
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var vectorMax = vector.Max(vv => Math.Abs(vv));
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if (vectorMax == 0)
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vectorMax = 1; // Avoid divison by 0
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vector[0] /= vectorMax;
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vector[1] /= vectorMax;
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vector[2] /= vectorMax;
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// Color weights
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var rmean = (double)(askedColor.R + forbiddenColor.R) / 2;
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var weightVector = new[]
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{
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2.0 + rmean / 256,
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4.0,
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2.0 + (255 - rmean) / 256,
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};
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var ii = 1;
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var alternativeColor = new int[3];
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do
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{
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// If we reached the limit (The ii >= 255 prevents too much calculations)
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if ((alternativeColor[0] == ColorLowerBound && alternativeColor[1] == ColorLowerBound && alternativeColor[2] == ColorLowerBound)
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|| (alternativeColor[0] == ColorHigherBound && alternativeColor[1] == ColorHigherBound && alternativeColor[2] == ColorHigherBound)
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|| ii >= 255)
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{
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color = null;
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break;
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}
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// Apply vector to forbidden color
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alternativeColor[0] = forbiddenColor.R + (int)(vector[0] * weightVector[0] * ii);
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alternativeColor[1] = forbiddenColor.G + (int)(vector[1] * weightVector[1] * ii);
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alternativeColor[2] = forbiddenColor.B + (int)(vector[2] * weightVector[2] * ii);
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// Be sure it doesnt go out of bounds (0x33 is the lower limit for HSL picker)
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alternativeColor[0] = alternativeColor[0].Clamp(ColorLowerBound, ColorHigherBound);
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alternativeColor[1] = alternativeColor[1].Clamp(ColorLowerBound, ColorHigherBound);
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alternativeColor[2] = alternativeColor[2].Clamp(ColorLowerBound, ColorHigherBound);
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// Get the alternative color attempt
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color = Color.FromArgb(alternativeColor[0], alternativeColor[1], alternativeColor[2]);
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++ii;
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} while (GetColorDelta(color.Value, forbiddenColor) < ColorThreshold);
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return color;
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}
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public static double GetColorDelta(Color colorA, Color colorB)
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{
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var rmean = (colorA.R + colorB.R) / 2.0;
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var r = colorA.R - colorB.R;
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var g = colorA.G - colorB.G;
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var b = colorA.B - colorB.B;
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var weightR = 2.0 + rmean / 256;
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var weightG = 4.0;
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var weightB = 2.0 + (255 - rmean) / 256;
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return Math.Sqrt(weightR * r * r + weightG * g * g + weightB * b * b);
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}
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public static HSLColor ValidatePlayerColorAndGetAlternative(S server, HSLColor askedColor, int playerIndex, Connection connectionToEcho = null)
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{
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var askColor = askedColor;
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Color invalidColor;
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if (!ValidatePlayerNewColor(server, askColor.RGB, playerIndex, out invalidColor, connectionToEcho))
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{
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var altColor = GetColorAlternative(askColor.RGB, invalidColor);
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if (altColor == null || !ValidatePlayerNewColor(server, altColor.Value, playerIndex))
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{
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// Pick a random color
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do
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{
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var hue = (byte)server.Random.Next(255);
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var sat = (byte)server.Random.Next(255);
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var lum = (byte)server.Random.Next(51, 255);
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askColor = new HSLColor(hue, sat, lum);
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} while (!ValidatePlayerNewColor(server, askColor.RGB, playerIndex));
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}
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else
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askColor = HSLColor.FromRGB(altColor.Value.R, altColor.Value.G, altColor.Value.B);
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}
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return askColor;
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}
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public static bool ValidatePlayerNewColor(S server, Color askedColor, int playerIndex, out Color forbiddenColor, Connection connectionToEcho = null)
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{
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// Validate color against the current map tileset
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if (!ValidateColorAgainstTileset(askedColor, Game.modData.DefaultRules.TileSets[server.Map.Tileset], out forbiddenColor))
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{
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if (connectionToEcho != null)
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server.SendOrderTo(connectionToEcho, "Message", "Requested color was too similar to the map terrain, and has been adjusted.");
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return false;
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}
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// Validate color against the other players colors
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if (!ValidateColorAgainstOtherPlayers(askedColor, playerIndex, server.LobbyInfo.Clients, out forbiddenColor))
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{
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if (connectionToEcho != null)
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server.SendOrderTo(connectionToEcho, "Message", "Requested color was too similar to another player, and has been adjusted.");
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return false;
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}
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// Else is valid!
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forbiddenColor = default(Color);
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return true;
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}
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public static bool ValidatePlayerNewColor(S server, Color askedColor, int playerIndex, Connection connectionToEcho = null)
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{
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Color forbiddenColor;
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return ValidatePlayerNewColor(server, askedColor, playerIndex, out forbiddenColor, connectionToEcho);
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}
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#region IClientJoined
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public void ClientJoined(S server, Connection conn)
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{
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var client = server.GetClient(conn);
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// Validate if color is allowed and get an alternative if it isn't
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client.Color = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index);
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}
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#endregion
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}
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}
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@@ -10,6 +10,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Network;
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@@ -95,7 +96,8 @@ namespace OpenRA.Mods.RA.Server
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CheckAutoStart(server);
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return true;
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}},
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}
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},
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{ "startgame",
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s =>
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{
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@@ -111,17 +113,20 @@ namespace OpenRA.Mods.RA.Server
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server.SendOrderTo(conn, "Message", "Unable to start the game until required slots are full.");
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return true;
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}
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server.StartGame();
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return true;
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}},
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}
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},
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{ "slot",
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s =>
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{
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if (!server.LobbyInfo.Slots.ContainsKey(s))
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{
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Log.Write("server", "Invalid slot: {0}", s );
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Log.Write("server", "Invalid slot: {0}", s);
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return false;
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}
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var slot = server.LobbyInfo.Slots[s];
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if (slot.Closed || server.LobbyInfo.ClientInSlot(s) != null)
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@@ -133,7 +138,8 @@ namespace OpenRA.Mods.RA.Server
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CheckAutoStart(server);
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return true;
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}},
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}
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},
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{ "allow_spectators",
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s =>
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{
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@@ -147,7 +153,8 @@ namespace OpenRA.Mods.RA.Server
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server.SendOrderTo(conn, "Message", "Malformed allow_spectate command");
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return true;
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}
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}},
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}
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},
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{ "spectate",
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s =>
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{
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@@ -161,7 +168,8 @@ namespace OpenRA.Mods.RA.Server
|
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}
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else
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return false;
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}},
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}
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},
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{ "slot_close",
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s =>
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{
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@@ -194,11 +202,12 @@ namespace OpenRA.Mods.RA.Server
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server.LobbyInfo.Slots[s].Closed = true;
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server.SyncLobbySlots();
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return true;
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}},
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}
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},
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{ "slot_open",
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s =>
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{
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if (!ValidateSlotCommand( server, conn, client, s, true ))
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if (!ValidateSlotCommand(server, conn, client, s, true))
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return false;
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var slot = server.LobbyInfo.Slots[s];
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@@ -213,10 +222,11 @@ namespace OpenRA.Mods.RA.Server
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var ping = server.LobbyInfo.PingFromClient(occupant);
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server.LobbyInfo.ClientPings.Remove(ping);
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}
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server.SyncLobbyClients();
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|
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server.SyncLobbyClients();
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return true;
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}},
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}
|
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},
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{ "slot_bot",
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s =>
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{
|
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@@ -239,6 +249,7 @@ namespace OpenRA.Mods.RA.Server
|
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Log.Write("server", "Invalid bot controller client index: {0}", parts[1]);
|
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return false;
|
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}
|
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|
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var botType = parts.Skip(2).JoinWith(" ");
|
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|
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// Invalid slot
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@@ -265,11 +276,17 @@ namespace OpenRA.Mods.RA.Server
|
||||
BotControllerClientIndex = controllerClientIndex
|
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};
|
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|
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// pick a random color for the bot
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var hue = (byte)server.Random.Next(255);
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var sat = (byte)server.Random.Next(255);
|
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var lum = (byte)server.Random.Next(51,255);
|
||||
bot.Color = bot.PreferredColor = new HSLColor(hue, sat, lum);
|
||||
// Pick a random color for the bot
|
||||
HSLColor botColor;
|
||||
do
|
||||
{
|
||||
var hue = (byte)server.Random.Next(255);
|
||||
var sat = (byte)server.Random.Next(255);
|
||||
var lum = (byte)server.Random.Next(51, 255);
|
||||
botColor = new HSLColor(hue, sat, lum);
|
||||
} while (!ColorValidator.ValidatePlayerNewColor(server, botColor.RGB, bot.Index));
|
||||
|
||||
bot.Color = bot.PreferredColor = botColor;
|
||||
|
||||
server.LobbyInfo.Clients.Add(bot);
|
||||
}
|
||||
@@ -284,7 +301,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
server.SyncLobbyClients();
|
||||
server.SyncLobbySlots();
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "map",
|
||||
s =>
|
||||
{
|
||||
@@ -335,12 +353,19 @@ namespace OpenRA.Mods.RA.Server
|
||||
server.LobbyInfo.Clients.Remove(c);
|
||||
}
|
||||
|
||||
foreach (var c in server.LobbyInfo.Clients)
|
||||
{
|
||||
// Validate if color is allowed and get an alternative it it isn't
|
||||
c.Color = c.PreferredColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, c.Color, c.Index, conn);
|
||||
}
|
||||
|
||||
server.SyncLobbyInfo();
|
||||
|
||||
server.SendMessage("{0} changed the map to {1}.".F(client.Name, server.Map.Title));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "fragilealliance",
|
||||
s =>
|
||||
{
|
||||
@@ -362,7 +387,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
.F(client.Name, server.LobbyInfo.GlobalSettings.FragileAlliances ? "enabled" : "disabled"));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "allowcheats",
|
||||
s =>
|
||||
{
|
||||
@@ -384,7 +410,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
.F(client.Name, server.LobbyInfo.GlobalSettings.AllowCheats ? "allowed" : "disallowed"));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "shroud",
|
||||
s =>
|
||||
{
|
||||
@@ -406,7 +433,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
.F(client.Name, server.LobbyInfo.GlobalSettings.Shroud ? "enabled" : "disabled"));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "fog",
|
||||
s =>
|
||||
{
|
||||
@@ -422,14 +450,14 @@ namespace OpenRA.Mods.RA.Server
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool.TryParse(s, out server.LobbyInfo.GlobalSettings.Fog);
|
||||
server.SyncLobbyGlobalSettings();
|
||||
server.SendMessage("{0} {1} Fog of War."
|
||||
.F(client.Name, server.LobbyInfo.GlobalSettings.Fog ? "enabled" : "disabled"));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "assignteams",
|
||||
s =>
|
||||
{
|
||||
@@ -463,14 +491,14 @@ namespace OpenRA.Mods.RA.Server
|
||||
// Humans vs Bots
|
||||
else if (teamCount == 1)
|
||||
player.Team = player.Bot == null ? 1 : 2;
|
||||
|
||||
else
|
||||
player.Team = assigned++ * teamCount / playerCount + 1;
|
||||
}
|
||||
|
||||
server.SyncLobbyClients();
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "crates",
|
||||
s =>
|
||||
{
|
||||
@@ -492,7 +520,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
.F(client.Name, server.LobbyInfo.GlobalSettings.Crates ? "enabled" : "disabled"));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "allybuildradius",
|
||||
s =>
|
||||
{
|
||||
@@ -514,7 +543,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
.F(client.Name, server.LobbyInfo.GlobalSettings.AllyBuildRadius ? "enabled" : "disabled"));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "difficulty",
|
||||
s =>
|
||||
{
|
||||
@@ -536,7 +566,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
server.SendMessage("{0} changed difficulty to {1}.".F(client.Name, s));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "startingunits",
|
||||
s =>
|
||||
{
|
||||
@@ -561,7 +592,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
server.SendMessage("{0} changed Starting Units to {1}.".F(client.Name, className));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "startingcash",
|
||||
s =>
|
||||
{
|
||||
@@ -582,7 +614,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
server.SendMessage("{0} changed Starting Cash to ${1}.".F(client.Name, s));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "techlevel",
|
||||
s =>
|
||||
{
|
||||
@@ -603,7 +636,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
server.SendMessage("{0} changed Tech Level to {1}.".F(client.Name, s));
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "kick",
|
||||
s =>
|
||||
{
|
||||
@@ -651,7 +685,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
server.SyncLobbySlots();
|
||||
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "name",
|
||||
s =>
|
||||
{
|
||||
@@ -659,7 +694,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
client.Name = s;
|
||||
server.SyncLobbyClients();
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "race",
|
||||
s =>
|
||||
{
|
||||
@@ -677,7 +713,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
targetClient.Country = parts[1];
|
||||
server.SyncLobbyClients();
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "team",
|
||||
s =>
|
||||
{
|
||||
@@ -695,14 +732,15 @@ namespace OpenRA.Mods.RA.Server
|
||||
int team;
|
||||
if (!Exts.TryParseIntegerInvariant(parts[1], out team))
|
||||
{
|
||||
Log.Write("server", "Invalid team: {0}", s );
|
||||
Log.Write("server", "Invalid team: {0}", s);
|
||||
return false;
|
||||
}
|
||||
|
||||
targetClient.Team = team;
|
||||
server.SyncLobbyClients();
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "spawn",
|
||||
s =>
|
||||
{
|
||||
@@ -738,7 +776,8 @@ namespace OpenRA.Mods.RA.Server
|
||||
targetClient.SpawnPoint = spawnPoint;
|
||||
server.SyncLobbyClients();
|
||||
return true;
|
||||
}},
|
||||
}
|
||||
},
|
||||
{ "color",
|
||||
s =>
|
||||
{
|
||||
@@ -753,11 +792,21 @@ namespace OpenRA.Mods.RA.Server
|
||||
if (targetClient.Slot == null || server.LobbyInfo.Slots[targetClient.Slot].LockColor)
|
||||
return true;
|
||||
|
||||
var ci = parts[1].Split(',').Select(cc => Exts.ParseIntegerInvariant(cc)).ToArray();
|
||||
targetClient.Color = targetClient.PreferredColor = new HSLColor((byte)ci[0], (byte)ci[1], (byte)ci[2]);
|
||||
var newHslColor = FieldLoader.GetValue<HSLColor>("(value)", parts[1]);
|
||||
|
||||
// Validate if color is allowed and get an alternative it it isn't
|
||||
var altHslColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, newHslColor, targetClient.Index, conn);
|
||||
|
||||
targetClient.Color = altHslColor;
|
||||
|
||||
// Only update player's preferred color if new color is valid
|
||||
if (newHslColor == altHslColor)
|
||||
targetClient.PreferredColor = altHslColor;
|
||||
|
||||
server.SyncLobbyClients();
|
||||
return true;
|
||||
}}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
var cmdName = cmd.Split(' ').First();
|
||||
|
||||
@@ -153,6 +153,7 @@ ServerTraits:
|
||||
PlayerPinger
|
||||
MasterServerPinger
|
||||
LobbySettingsNotification
|
||||
ColorValidator
|
||||
|
||||
LobbyDefaults:
|
||||
AllowCheats: false
|
||||
|
||||
@@ -135,6 +135,7 @@ ServerTraits:
|
||||
PlayerPinger
|
||||
MasterServerPinger
|
||||
LobbySettingsNotification
|
||||
ColorValidator
|
||||
|
||||
LobbyDefaults:
|
||||
AllowCheats: false
|
||||
|
||||
@@ -151,6 +151,7 @@ ServerTraits:
|
||||
PlayerPinger
|
||||
MasterServerPinger
|
||||
LobbySettingsNotification
|
||||
ColorValidator
|
||||
|
||||
LobbyDefaults:
|
||||
AllowCheats: false
|
||||
|
||||
@@ -180,6 +180,7 @@ ServerTraits:
|
||||
PlayerPinger
|
||||
MasterServerPinger
|
||||
LobbySettingsNotification
|
||||
ColorValidator
|
||||
|
||||
LobbyDefaults:
|
||||
AllowCheats: true
|
||||
|
||||
Reference in New Issue
Block a user