Disallow same/similar colors (fixes #2820)

This commit is contained in:
Tiago Sousa
2014-08-05 01:32:31 +01:00
parent 921d77f825
commit ce68d67f0b
10 changed files with 336 additions and 74 deletions

View File

@@ -144,7 +144,7 @@ namespace OpenRA
public readonly Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
public readonly string[] EditorTemplateOrder;
readonly TerrainTypeInfo[] terrainInfo;
public readonly TerrainTypeInfo[] TerrainInfo;
readonly Dictionary<string, int> terrainIndexByType = new Dictionary<string, int>();
readonly int defaultWalkableTerrainIndex;
@@ -158,13 +158,13 @@ namespace OpenRA
FieldLoader.Load(this, yaml["General"]);
// TerrainTypes
terrainInfo = yaml["Terrain"].ToDictionary().Values
TerrainInfo = yaml["Terrain"].ToDictionary().Values
.Select(y => new TerrainTypeInfo(y))
.OrderBy(tt => tt.Type)
.ToArray();
for (var i = 0; i < terrainInfo.Length; i++)
for (var i = 0; i < TerrainInfo.Length; i++)
{
var tt = terrainInfo[i].Type;
var tt = TerrainInfo[i].Type;
if (terrainIndexByType.ContainsKey(tt))
throw new InvalidDataException("Duplicate terrain type '{0}' in '{1}'.".F(tt, filepath));
@@ -185,7 +185,7 @@ namespace OpenRA
this.Id = id;
this.Palette = palette;
this.Extensions = extensions;
this.terrainInfo = terrainInfo;
this.TerrainInfo = terrainInfo;
for (var i = 0; i < terrainInfo.Length; i++)
{
@@ -201,12 +201,12 @@ namespace OpenRA
public TerrainTypeInfo this[int index]
{
get { return terrainInfo[index]; }
get { return TerrainInfo[index]; }
}
public int TerrainsCount
{
get { return terrainInfo.Length; }
get { return TerrainInfo.Length; }
}
public bool TryGetTerrainIndex(string type, out int index)
@@ -254,7 +254,7 @@ namespace OpenRA
root.Add(new MiniYamlNode("General", null, gen));
root.Add(new MiniYamlNode("Terrain", null,
terrainInfo.Select(t => new MiniYamlNode("TerrainType@{0}".F(t.Type), t.Save())).ToList()));
TerrainInfo.Select(t => new MiniYamlNode("TerrainType@{0}".F(t.Type), t.Save())).ToList()));
root.Add(new MiniYamlNode("Templates", null,
Templates.Select(t => new MiniYamlNode("Template@{0}".F(t.Value.Id), t.Value.Save(this))).ToList()));
@@ -263,7 +263,7 @@ namespace OpenRA
public TerrainTypeInfo GetTerrainInfo(TerrainTile r)
{
return terrainInfo[GetTerrainIndex(r)];
return TerrainInfo[GetTerrainIndex(r)];
}
}
}

View File

@@ -73,6 +73,30 @@ namespace OpenRA.Server
c.Team = pr.Team;
}
static void SendData(Socket s, byte[] data)
{
var start = 0;
var length = data.Length;
SocketError error;
// Non-blocking sends are free to send only part of the data
while (start < length)
{
var sent = s.Send(data, start, length - start, SocketFlags.None, out error);
if (error == SocketError.WouldBlock)
{
Log.Write("server", "Non-blocking send of {0} bytes failed. Falling back to blocking send.", length - start);
s.Blocking = true;
sent = s.Send(data, start, length - start, SocketFlags.None);
s.Blocking = false;
}
else if (error != SocketError.Success)
throw new SocketException((int)error);
start += sent;
}
}
protected volatile ServerState internalState = new ServerState();
public ServerState State
{
@@ -683,29 +707,5 @@ namespace OpenRA.Server
gameTimeout.Enabled = true;
}
}
static void SendData(Socket s, byte[] data)
{
var start = 0;
var length = data.Length;
SocketError error;
// Non-blocking sends are free to send only part of the data
while (start < length)
{
var sent = s.Send(data, start, length - start, SocketFlags.None, out error);
if (error == SocketError.WouldBlock)
{
Log.Write("server", "Non-blocking send of {0} bytes failed. Falling back to blocking send.", length - start);
s.Blocking = true;
sent = s.Send(data, start, length - start, SocketFlags.None);
s.Blocking = false;
}
else if (error != SocketError.Success)
throw new SocketException((int)error);
start += sent;
}
}
}
}

View File

@@ -27,13 +27,13 @@ namespace OpenRA.Server
int TickTimeout { get; }
}
public abstract class ServerTrait {}
public abstract class ServerTrait { }
public class DebugServerTrait : ServerTrait, IInterpretCommand, IStartGame, INotifySyncLobbyInfo, INotifyServerStart, INotifyServerShutdown, IEndGame
{
public bool InterpretCommand(Server server, Connection conn, Session.Client client, string cmd)
{
Console.WriteLine("Server received command from player {1}: {0}",cmd, conn.PlayerIndex);
Console.WriteLine("Server received command from player {1}: {0}", cmd, conn.PlayerIndex);
return false;
}