DefaultSpriteSequence: Avoid an extra allocation and LINQ when adding shadow frames

This commit is contained in:
abcdefg30
2023-05-16 19:37:01 +02:00
committed by Gustas
parent 05f21fcbe2
commit ce7f9e71c1

View File

@@ -318,7 +318,12 @@ namespace OpenRA.Mods.Common.Graphics
}
if (shadowStart >= 0)
usedFrames.AddRange(usedFrames.ToList().Select(i => i + shadowStart - start));
{
var shadowOffset = shadowStart - start;
var frameCount = usedFrames.Count;
for (var i = 0; i < frameCount; i++)
usedFrames.Add(usedFrames[i] + shadowOffset);
}
return usedFrames;
}