DefaultSpriteSequence: Avoid an extra allocation and LINQ when adding shadow frames
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@@ -318,7 +318,12 @@ namespace OpenRA.Mods.Common.Graphics
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}
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if (shadowStart >= 0)
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usedFrames.AddRange(usedFrames.ToList().Select(i => i + shadowStart - start));
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{
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var shadowOffset = shadowStart - start;
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var frameCount = usedFrames.Count;
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for (var i = 0; i < frameCount; i++)
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usedFrames.Add(usedFrames[i] + shadowOffset);
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}
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return usedFrames;
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}
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