Add more info to Reservable dispose exception.
This commit is contained in:
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Air
|
||||
|
||||
var res = dest.TraitOrDefault<Reservable>();
|
||||
if (res != null)
|
||||
self.Trait<Helicopter>().reservation = res.Reserve(self);
|
||||
self.Trait<Helicopter>().reservation = res.Reserve(dest, self);
|
||||
|
||||
var exit = dest.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
|
||||
var offset = exit != null ? exit.SpawnOffset : int2.Zero;
|
||||
|
||||
@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA.Air
|
||||
if (Reservable.IsReserved(order.TargetActor)) return;
|
||||
var res = order.TargetActor.TraitOrDefault<Reservable>();
|
||||
if (res != null)
|
||||
reservation = res.Reserve(self);
|
||||
reservation = res.Reserve(order.TargetActor, self);
|
||||
|
||||
var exit = order.TargetActor.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
|
||||
var offset = exit != null ? exit.SpawnOffset : int2.Zero;
|
||||
|
||||
@@ -41,11 +41,12 @@ namespace OpenRA.Mods.RA.Air
|
||||
if (self.Trait<IMove>().Altitude == 0)
|
||||
{
|
||||
/* not spawning in the air, so try to assoc. with our afld. this is a hack. */
|
||||
var res = self.World.FindUnits(self.CenterLocation, self.CenterLocation)
|
||||
.Select( a => a.TraitOrDefault<Reservable>() ).FirstOrDefault( a => a != null );
|
||||
var afld = self.World.FindUnits(self.CenterLocation, self.CenterLocation)
|
||||
.FirstOrDefault( a => a.HasTrait<Reservable>() );
|
||||
var res = afld.Trait<Reservable>();
|
||||
|
||||
if (res != null)
|
||||
reservation = res.Reserve(self);
|
||||
reservation = res.Reserve(afld, self);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Air
|
||||
if (res != null)
|
||||
{
|
||||
plane.UnReserve();
|
||||
plane.reservation = res.Reserve(self);
|
||||
plane.reservation = res.Reserve(dest, self);
|
||||
}
|
||||
|
||||
var landPos = dest.CenterLocation;
|
||||
|
||||
@@ -28,13 +28,14 @@ namespace OpenRA.Mods.RA
|
||||
reservedFor = null; /* not likely to arrive now. */
|
||||
}
|
||||
|
||||
public IDisposable Reserve(Actor forActor)
|
||||
public IDisposable Reserve(Actor self, Actor forActor)
|
||||
{
|
||||
reservedFor = forActor;
|
||||
|
||||
return new DisposableAction(() => { reservedFor = null; },
|
||||
return new DisposableAction(() => reservedFor = null,
|
||||
() => Game.RunAfterTick(() =>
|
||||
{throw new InvalidOperationException("Attempted to finalize an undisposed DisposableAction");})
|
||||
{throw new InvalidOperationException("Attempted to finalize an undisposed DisposableAction. {0} ({1}) reserved {2} ({3})"
|
||||
.F(forActor.Info.Name, forActor.ActorID, self.Info.Name, self.ActorID));})
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user