Merge pull request #7734 from RoosterDragon/frozen-lazy-render

Lazily generate frozen actor renderables.
This commit is contained in:
Pavel Penev
2015-04-03 04:16:19 -07:00
2 changed files with 28 additions and 20 deletions

View File

@@ -29,7 +29,6 @@ namespace OpenRA.Traits
public readonly Rectangle Bounds;
readonly Actor actor;
public IRenderable[] Renderables { private get; set; }
public Player Owner;
public ITooltipInfo TooltipInfo;
@@ -40,6 +39,8 @@ namespace OpenRA.Traits
public bool Visible;
public bool IsRendering { get; private set; }
public FrozenActor(Actor self, MPos[] footprint, CellRegion footprintRegion, Shroud shroud)
{
actor = self;
@@ -53,11 +54,16 @@ namespace OpenRA.Traits
}
public uint ID { get { return actor.ActorID; } }
public bool IsValid { get { return Owner != null && HasRenderables; } }
public bool IsValid { get { return Owner != null; } }
public ActorInfo Info { get { return actor.Info; } }
public Actor Actor { get { return !actor.IsDead ? actor : null; } }
static readonly IRenderable[] NoRenderables = new IRenderable[0];
int flashTicks;
IRenderable[] renderables = NoRenderables;
bool needRenderables;
public void Tick(Shroud shroud)
{
UpdateVisibility(shroud);
@@ -68,6 +74,8 @@ namespace OpenRA.Traits
void UpdateVisibility(Shroud shroud)
{
var wasVisible = Visible;
// We are doing the following LINQ manually to avoid allocating an extra delegate since this is a hot path.
// Visible = !Footprint.Any(shroud.IsVisibleTest(FootprintRegion));
var isVisibleTest = shroud.IsVisibleTest(FootprintRegion);
@@ -78,6 +86,9 @@ namespace OpenRA.Traits
Visible = false;
break;
}
if (Visible && !wasVisible)
needRenderables = true;
}
public void Flash()
@@ -87,20 +98,28 @@ namespace OpenRA.Traits
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (Renderables == null)
return SpriteRenderable.None;
if (needRenderables)
{
needRenderables = false;
if (!actor.Destroyed)
{
IsRendering = true;
renderables = actor.Render(wr).ToArray();
IsRendering = false;
}
}
if (flashTicks > 0 && flashTicks % 2 == 0)
{
var highlight = wr.Palette("highlight");
return Renderables.Concat(Renderables.Where(r => !r.IsDecoration)
return renderables.Concat(renderables.Where(r => !r.IsDecoration)
.Select(r => r.WithPalette(highlight)));
}
return Renderables;
return renderables;
}
public bool HasRenderables { get { return Renderables != null && Renderables.Any(); } }
public bool HasRenderables { get { return renderables.Any(); } }
public override string ToString()
{