Merge pull request #7734 from RoosterDragon/frozen-lazy-render
Lazily generate frozen actor renderables.
This commit is contained in:
@@ -29,7 +29,6 @@ namespace OpenRA.Traits
|
|||||||
public readonly Rectangle Bounds;
|
public readonly Rectangle Bounds;
|
||||||
readonly Actor actor;
|
readonly Actor actor;
|
||||||
|
|
||||||
public IRenderable[] Renderables { private get; set; }
|
|
||||||
public Player Owner;
|
public Player Owner;
|
||||||
|
|
||||||
public ITooltipInfo TooltipInfo;
|
public ITooltipInfo TooltipInfo;
|
||||||
@@ -40,6 +39,8 @@ namespace OpenRA.Traits
|
|||||||
|
|
||||||
public bool Visible;
|
public bool Visible;
|
||||||
|
|
||||||
|
public bool IsRendering { get; private set; }
|
||||||
|
|
||||||
public FrozenActor(Actor self, MPos[] footprint, CellRegion footprintRegion, Shroud shroud)
|
public FrozenActor(Actor self, MPos[] footprint, CellRegion footprintRegion, Shroud shroud)
|
||||||
{
|
{
|
||||||
actor = self;
|
actor = self;
|
||||||
@@ -53,11 +54,16 @@ namespace OpenRA.Traits
|
|||||||
}
|
}
|
||||||
|
|
||||||
public uint ID { get { return actor.ActorID; } }
|
public uint ID { get { return actor.ActorID; } }
|
||||||
public bool IsValid { get { return Owner != null && HasRenderables; } }
|
public bool IsValid { get { return Owner != null; } }
|
||||||
public ActorInfo Info { get { return actor.Info; } }
|
public ActorInfo Info { get { return actor.Info; } }
|
||||||
public Actor Actor { get { return !actor.IsDead ? actor : null; } }
|
public Actor Actor { get { return !actor.IsDead ? actor : null; } }
|
||||||
|
|
||||||
|
static readonly IRenderable[] NoRenderables = new IRenderable[0];
|
||||||
|
|
||||||
int flashTicks;
|
int flashTicks;
|
||||||
|
IRenderable[] renderables = NoRenderables;
|
||||||
|
bool needRenderables;
|
||||||
|
|
||||||
public void Tick(Shroud shroud)
|
public void Tick(Shroud shroud)
|
||||||
{
|
{
|
||||||
UpdateVisibility(shroud);
|
UpdateVisibility(shroud);
|
||||||
@@ -68,6 +74,8 @@ namespace OpenRA.Traits
|
|||||||
|
|
||||||
void UpdateVisibility(Shroud shroud)
|
void UpdateVisibility(Shroud shroud)
|
||||||
{
|
{
|
||||||
|
var wasVisible = Visible;
|
||||||
|
|
||||||
// We are doing the following LINQ manually to avoid allocating an extra delegate since this is a hot path.
|
// We are doing the following LINQ manually to avoid allocating an extra delegate since this is a hot path.
|
||||||
// Visible = !Footprint.Any(shroud.IsVisibleTest(FootprintRegion));
|
// Visible = !Footprint.Any(shroud.IsVisibleTest(FootprintRegion));
|
||||||
var isVisibleTest = shroud.IsVisibleTest(FootprintRegion);
|
var isVisibleTest = shroud.IsVisibleTest(FootprintRegion);
|
||||||
@@ -78,6 +86,9 @@ namespace OpenRA.Traits
|
|||||||
Visible = false;
|
Visible = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Visible && !wasVisible)
|
||||||
|
needRenderables = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Flash()
|
public void Flash()
|
||||||
@@ -87,20 +98,28 @@ namespace OpenRA.Traits
|
|||||||
|
|
||||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||||
{
|
{
|
||||||
if (Renderables == null)
|
if (needRenderables)
|
||||||
return SpriteRenderable.None;
|
{
|
||||||
|
needRenderables = false;
|
||||||
|
if (!actor.Destroyed)
|
||||||
|
{
|
||||||
|
IsRendering = true;
|
||||||
|
renderables = actor.Render(wr).ToArray();
|
||||||
|
IsRendering = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (flashTicks > 0 && flashTicks % 2 == 0)
|
if (flashTicks > 0 && flashTicks % 2 == 0)
|
||||||
{
|
{
|
||||||
var highlight = wr.Palette("highlight");
|
var highlight = wr.Palette("highlight");
|
||||||
return Renderables.Concat(Renderables.Where(r => !r.IsDecoration)
|
return renderables.Concat(renderables.Where(r => !r.IsDecoration)
|
||||||
.Select(r => r.WithPalette(highlight)));
|
.Select(r => r.WithPalette(highlight)));
|
||||||
}
|
}
|
||||||
|
|
||||||
return Renderables;
|
return renderables;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool HasRenderables { get { return Renderables != null && Renderables.Any(); } }
|
public bool HasRenderables { get { return renderables.Any(); } }
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
public object Create(ActorInitializer init) { return new FrozenUnderFog(init, this); }
|
public object Create(ActorInitializer init) { return new FrozenUnderFog(init, this); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class FrozenUnderFog : IRenderModifier, IVisibilityModifier, ITick, ITickRender, ISync
|
public class FrozenUnderFog : IRenderModifier, IVisibilityModifier, ITick, ISync
|
||||||
{
|
{
|
||||||
[Sync] public int VisibilityHash;
|
[Sync] public int VisibilityHash;
|
||||||
|
|
||||||
@@ -104,20 +104,9 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
initialized = true;
|
initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TickRender(WorldRenderer wr, Actor self)
|
|
||||||
{
|
|
||||||
if (self.Destroyed || !initialized || !visible.Values.Any(v => v))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var renderables = self.Render(wr).ToArray();
|
|
||||||
foreach (var player in self.World.Players)
|
|
||||||
if (visible[player])
|
|
||||||
frozen[player].Renderables = renderables;
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||||
{
|
{
|
||||||
return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None;
|
return IsVisible(self, self.World.RenderPlayer) || (initialized && frozen[self.World.RenderPlayer].IsRendering) ? r : SpriteRenderable.None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Reference in New Issue
Block a user