Implement TS cluster missile warhead

This commit is contained in:
reaperrr
2019-03-29 17:06:24 +01:00
committed by Paul Chote
parent 9e91232ca7
commit cf091e0548
2 changed files with 50 additions and 125 deletions

View File

@@ -358,12 +358,13 @@ NAMISL:
Icon: clustermissile
ChargeInterval: 13500
Description: Cluster Missile
LongDesc: Launches a conventional warhead\nat a target location.
LongDesc: Launches an explosive cluster warhead\nat a target location.
EndChargeSpeechNotification: ClusterMissileReady
SelectTargetSpeechNotification: SelectTarget
IncomingSpeechNotification: MissileLaunchDetected
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile
DetonationAltitude: 5c0
SpawnOffset: 0,427,0
DisplayTimerStances: None
DisplayBeacon: False

View File

@@ -1,44 +1,58 @@
MultiCluster:
ReloadDelay: 80
Range: 6c0
Report: misl1.aud
ValidTargets: Ground
Inherits: ^DefaultMissile
ValidTargets: Ground, Water, Air
Projectile: Missile
MaximumLaunchSpeed: 170
Arm: 2
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
HorizontalRateOfTurn: 8
RangeLimit: 7c204
Palette: ra
MinimumLaunchSpeed: 75
Speed: 384
TerrainHeightAware: true
MaximumLaunchSpeed: 120
Inaccuracy: 1c0
Speed: 370
Acceleration: 10
MinimumLaunchAngle: -255
MaximumLaunchAngle: 255
RangeLimit: 10c0
AllowSnapping: false
VerticalRateOfTurn: 16
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 6500
ValidTargets: Ground
Spread: 216
Damage: 13000
ValidTargets: Ground, Water, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactActors: false
Explosions: large_twlt
ImpactSounds: expnew09.aud
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Warhead@ResourceDestruction: DestroyResource
ClusterMissile:
ValidTargets: Ground, Water, Air
Warhead@1Dam: SpreadDamage
Spread: 512
Falloff: 100, 100, 0
Damage: 26000
ValidTargets: Ground, Water, Air
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@SoundEffect: CreateEffect
Explosions: large_twlt
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew19.aud
ImpactActors: false
ValidTargets: Ground Water, Air
Warhead@Cluster: FireCluster
Weapon: MultiCluster
RandomClusterCount: 10
Dimensions: 7,7
Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__
SuicideBomb:
Range: 0c512
@@ -115,93 +129,3 @@ EMPulseCannon:
Range: 4c0
Duration: 250
Condition: empdisable
ClusterMissile:
ValidTargets: Ground, Water, Air
Warhead@ImpactDamage0: SpreadDamage
Spread: 1c0
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@SoundEffect0: CreateEffect
Explosions: large_explosion
ExplosionPalette: effect-ignore-lighting-alpha75
ImpactSounds: expnew19.aud
ImpactActors: false
Warhead@ResourceDestruction0: DestroyResource
Size: 1
Warhead@ClusterSmudges0: LeaveSmudge
SmudgeType: LargeCrater
InvalidTargets: Vehicle, Building, Wall
Size: 1
Warhead@ClusterDamage1: SpreadDamage
Spread: 2c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@ResourceDestruction1: DestroyResource
Size: 2
Delay: 5
Warhead@ClusterSmudges1: LeaveSmudge
SmudgeType: LargeScorch
InvalidTargets: Vehicle, Building, Wall
Size: 2
Delay: 5
Warhead@ClusterDamage2: SpreadDamage
Spread: 3c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@ResourceDestruction2: DestroyResource
Size: 3
Delay: 10
Warhead@ClusterSmudges2: LeaveSmudge
SmudgeType: LargeScorch
InvalidTargets: Vehicle, Building, Wall
Size: 3
Delay: 10
Warhead@ClusterDamage3: SpreadDamage
Spread: 4c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@ResourceDestruction3: DestroyResource
Size: 4
Delay: 15
Warhead@ClusterSmudges3: LeaveSmudge
SmudgeType: MediumScorch
InvalidTargets: Vehicle, Building, Wall
Size: 4
Delay: 15
Warhead@ClusterDamage4: SpreadDamage
Spread: 5c0
Damage: 6000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@ResourceDestruction4: DestroyResource
Size: 5
Delay: 20
Warhead@ClusterSmudges4: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Size: 5
Delay: 20