Implement TS cluster missile warhead
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@@ -358,12 +358,13 @@ NAMISL:
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Icon: clustermissile
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ChargeInterval: 13500
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Description: Cluster Missile
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LongDesc: Launches a conventional warhead\nat a target location.
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LongDesc: Launches an explosive cluster warhead\nat a target location.
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EndChargeSpeechNotification: ClusterMissileReady
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SelectTargetSpeechNotification: SelectTarget
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IncomingSpeechNotification: MissileLaunchDetected
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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DetonationAltitude: 5c0
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SpawnOffset: 0,427,0
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DisplayTimerStances: None
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DisplayBeacon: False
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@@ -1,44 +1,58 @@
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MultiCluster:
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ReloadDelay: 80
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Range: 6c0
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Report: misl1.aud
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ValidTargets: Ground
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Inherits: ^DefaultMissile
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ValidTargets: Ground, Water, Air
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Projectile: Missile
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MaximumLaunchSpeed: 170
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Arm: 2
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Blockable: false
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Shadow: true
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Inaccuracy: 128
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Image: DRAGON
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HorizontalRateOfTurn: 8
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RangeLimit: 7c204
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Palette: ra
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MinimumLaunchSpeed: 75
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Speed: 384
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TerrainHeightAware: true
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MaximumLaunchSpeed: 120
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Inaccuracy: 1c0
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Speed: 370
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Acceleration: 10
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MinimumLaunchAngle: -255
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MaximumLaunchAngle: 255
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RangeLimit: 10c0
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AllowSnapping: false
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VerticalRateOfTurn: 16
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 6500
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ValidTargets: Ground
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Spread: 216
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Damage: 13000
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ValidTargets: Ground, Water, Air
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Versus:
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None: 25
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Wood: 65
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Light: 75
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Heavy: 100
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Concrete: 60
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None: 100
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Wood: 85
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Light: 70
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Heavy: 35
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Concrete: 28
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactActors: false
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Explosions: large_twlt
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ImpactSounds: expnew09.aud
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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Warhead@ResourceDestruction: DestroyResource
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ClusterMissile:
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ValidTargets: Ground, Water, Air
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Warhead@1Dam: SpreadDamage
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Spread: 512
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Falloff: 100, 100, 0
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Damage: 26000
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ValidTargets: Ground, Water, Air
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Versus:
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None: 100
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Wood: 85
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Light: 70
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Heavy: 35
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Concrete: 28
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@SoundEffect: CreateEffect
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Explosions: large_twlt
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew19.aud
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ImpactActors: false
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ValidTargets: Ground Water, Air
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Warhead@Cluster: FireCluster
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Weapon: MultiCluster
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RandomClusterCount: 10
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Dimensions: 7,7
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Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__
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SuicideBomb:
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Range: 0c512
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@@ -115,93 +129,3 @@ EMPulseCannon:
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Range: 4c0
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Duration: 250
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Condition: empdisable
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ClusterMissile:
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ValidTargets: Ground, Water, Air
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Warhead@ImpactDamage0: SpreadDamage
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Spread: 1c0
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Damage: 15000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@SoundEffect0: CreateEffect
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Explosions: large_explosion
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ExplosionPalette: effect-ignore-lighting-alpha75
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ImpactSounds: expnew19.aud
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ImpactActors: false
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Warhead@ResourceDestruction0: DestroyResource
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Size: 1
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Warhead@ClusterSmudges0: LeaveSmudge
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SmudgeType: LargeCrater
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InvalidTargets: Vehicle, Building, Wall
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Size: 1
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Warhead@ClusterDamage1: SpreadDamage
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Spread: 2c0
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@ResourceDestruction1: DestroyResource
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Size: 2
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Delay: 5
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Warhead@ClusterSmudges1: LeaveSmudge
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SmudgeType: LargeScorch
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InvalidTargets: Vehicle, Building, Wall
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Size: 2
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Delay: 5
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Warhead@ClusterDamage2: SpreadDamage
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Spread: 3c0
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@ResourceDestruction2: DestroyResource
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Size: 3
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Delay: 10
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Warhead@ClusterSmudges2: LeaveSmudge
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SmudgeType: LargeScorch
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InvalidTargets: Vehicle, Building, Wall
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Size: 3
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Delay: 10
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Warhead@ClusterDamage3: SpreadDamage
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Spread: 4c0
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 15
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@ResourceDestruction3: DestroyResource
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Size: 4
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Delay: 15
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Warhead@ClusterSmudges3: LeaveSmudge
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SmudgeType: MediumScorch
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InvalidTargets: Vehicle, Building, Wall
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Size: 4
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Delay: 15
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Warhead@ClusterDamage4: SpreadDamage
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Spread: 5c0
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 20
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@ResourceDestruction4: DestroyResource
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Size: 5
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Delay: 20
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Warhead@ClusterSmudges4: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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Size: 5
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Delay: 20
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