Changed things to do with Shroud to WRange. Updated Utility.

This commit is contained in:
Chicken man
2014-02-20 17:37:18 -05:00
parent 9e1f15448d
commit cf3cc43a28
11 changed files with 44 additions and 37 deletions

View File

@@ -75,9 +75,9 @@ namespace OpenRA.Mods.RA
{
// Move within sight range of the frozen actor
var sight = self.TraitOrDefault<RevealsShroud>();
var range = sight != null ? sight.Range : 2;
var range = sight != null ? sight.Range : WRange.FromCells(2);
self.QueueActivity(move.MoveWithinRange(Target.FromPos(frozen.CenterPosition), WRange.FromCells(range)));
self.QueueActivity(move.MoveWithinRange(Target.FromPos(frozen.CenterPosition), range));
}
return Target.Invalid;