Changed things to do with Shroud to WRange. Updated Utility.
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@@ -75,9 +75,9 @@ namespace OpenRA.Mods.RA
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{
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// Move within sight range of the frozen actor
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var sight = self.TraitOrDefault<RevealsShroud>();
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var range = sight != null ? sight.Range : 2;
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var range = sight != null ? sight.Range : WRange.FromCells(2);
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self.QueueActivity(move.MoveWithinRange(Target.FromPos(frozen.CenterPosition), WRange.FromCells(range)));
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self.QueueActivity(move.MoveWithinRange(Target.FromPos(frozen.CenterPosition), range));
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}
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return Target.Invalid;
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