Changed things to do with Shroud to WRange. Updated Utility.
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@@ -462,10 +462,10 @@ namespace OpenRA.Mods.RA.Missions
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SetupAlliedBase();
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var shroud = allies1.Shroud;
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shroud.Explore(w, sam1.Location, 2);
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shroud.Explore(w, sam2.Location, 2);
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shroud.Explore(w, sam3.Location, 2);
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shroud.Explore(w, sam4.Location, 2);
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shroud.Explore(w, sam1.Location, WRange.FromCells(2));
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shroud.Explore(w, sam2.Location, WRange.FromCells(2));
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shroud.Explore(w, sam3.Location, WRange.FromCells(2));
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shroud.Explore(w, sam4.Location, WRange.FromCells(2));
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if (w.LocalPlayer == null || w.LocalPlayer == allies1)
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wr.Viewport.Center(chinookHusk.CenterPosition);
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