Changed things to do with Shroud to WRange. Updated Utility.
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@@ -333,8 +333,8 @@ namespace OpenRA.Mods.RA.Missions
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sam2 = actors["Sam2"];
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var shroud = allies.PlayerActor.Trait<Shroud>();
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shroud.Explore(w, sam1.Location, 4);
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shroud.Explore(w, sam2.Location, 4);
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shroud.Explore(w, sam1.Location, WRange.FromCells(4));
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shroud.Explore(w, sam2.Location, WRange.FromCells(4));
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wr.Viewport.Center(alliesbase.CenterPosition);
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StartCountDownTimer();
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