Fixed some explosions, added comments

tidied up some stuff.
re-arranged order as well
This commit is contained in:
psydev
2013-04-06 04:24:38 -07:00
parent 263c5486c2
commit cf4ed16cf6

View File

@@ -1,16 +1,3 @@
UnitExplodeSmall:
Warhead:
# Damage: 40
# Spread: 10
# Versus:
# None: 90%
# Wood: 75%
# Light: 60%
# Heavy: 25%
Explosion: 4
InfDeath: 4
ImpactSound: xplobig4
UnitExplode: UnitExplode:
Warhead: Warhead:
Damage: 500 Damage: 500
@@ -24,21 +11,43 @@ UnitExplode:
InfDeath: 4 InfDeath: 4
ImpactSound: xplobig6 ImpactSound: xplobig6
NapalmExplode: MammothExplode: #UnitExplode (artillery's explosion), without as much damage
Warhead: Warhead:
Spread: 8 Damage: 50
Spread: 18
Versus: Versus:
None: 90% None: 90%
Wood: 100% Wood: 75%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
Concrete: 50% Explosion: 8
InfDeath: 5 InfDeath: 4
Explosion: 3
# Explosion: big_napalm
ImpactSound: xplobig6 ImpactSound: xplobig6
SmudgeType: Scorch
Damage: 50 McvExplode: #For MCV, Harvester
Warhead:
Explosion: building
InfDeath: 4
ImpactSound: xplobig6
UnitExplodeSmall:
Warhead:
# Damage: 40
# Spread: 10
# Versus:
# None: 90%
# Wood: 75%
# Light: 60%
# Heavy: 25%
Explosion: 4
InfDeath: 4
ImpactSound: xplobig4
HeliExplode:
Warhead:
Explosion: small_building
InfDeath: 4
ImpactSound: xplos
BigNapalmExplode: # For Flame tank, etc. BigNapalmExplode: # For Flame tank, etc.
Warhead: Warhead:
@@ -55,6 +64,21 @@ BigNapalmExplode: # For Flame tank, etc.
ImpactSound: xplobig6 ImpactSound: xplobig6
SmudgeType: Scorch SmudgeType: Scorch
NapalmExplode: #For crate, etc.
Warhead:
Spread: 8
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
Explosion: med_napalm
ImpactSound: xplobig6
SmudgeType: Scorch
Damage: 50
GrenadierExplode: GrenadierExplode:
Warhead: Warhead:
Damage: 25 Damage: 25
@@ -67,28 +91,3 @@ GrenadierExplode:
Explosion: 5 Explosion: 5
InfDeath: 3 InfDeath: 3
ImpactSound: xplosml2 ImpactSound: xplosml2
MammothExplode: #Big artillery explosion, without as much damage
Warhead:
Damage: 50
Spread: 18
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
InfDeath: 4
ImpactSound: xplobig6
McvExplode:
Warhead:
Explosion: building
InfDeath: 4
ImpactSound: xplobig6
HeliExplode:
Warhead:
Explosion: small_building
InfDeath: 4
ImpactSound: xplos