split Sound.cs in smaller chunks
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50
OpenRA.Game/Sound/NullSound.cs
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50
OpenRA.Game/Sound/NullSound.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA
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{
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class NullSoundEngine : ISoundEngine
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{
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public NullSoundEngine()
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{
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Console.WriteLine("Using Null sound engine which disables SFX completely");
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}
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public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
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{
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return new NullSoundSource();
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}
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public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
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{
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return new NullSound();
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}
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public void PauseSound(ISound sound, bool paused) { }
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public void StopSound(ISound sound) { }
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public void SetAllSoundsPaused(bool paused) { }
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public void StopAllSounds() { }
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public void SetListenerPosition(WPos position) { }
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public void SetSoundVolume(float volume, ISound music, ISound video) { }
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public float Volume { get; set; }
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}
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class NullSoundSource : ISoundSource { }
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class NullSound : ISound
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{
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public float Volume { get; set; }
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public float SeekPosition { get { return 0; } }
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public bool Playing { get { return false; } }
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}
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}
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