a quick hack to set the 32bit flag in corheader
This commit is contained in:
6
Makefile
6
Makefile
@@ -155,9 +155,12 @@ OpenRA.TilesetBuilder.Form1.resources:
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tools: editor ralint seqed filex tsbuild
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all: game tools
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fixheader: packaging/fixheader.cs
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@$(CSC) packaging/fixheader.cs $(CSFLAGS) -out:fixheader.exe -t:exe $(COMMON_LIBS:%=-r:%)
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define BUILD_ASSEMBLY
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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$$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS) fixheader
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@echo CSC $$(@)
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@$(CSC) $$($(1)_LIBS:%=-r:%) \
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-out:$$(@) $(CSFLAGS) $$($(1)_FLAGS) \
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@@ -165,6 +168,7 @@ $$($(1)_TARGET): $$($(1)_SRCS) Makefile $$($(1)_DEPS)
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-t:"$$($(1)_KIND)" \
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$$($(1)_EXTRA) \
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$$($(1)_SRCS)
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@mono fixheader.exe $$(@)
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endef
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$(foreach prog,$(PROGRAMS),$(eval $(call BUILD_ASSEMBLY,$(prog))))
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42
packaging/fixheader.cs
Normal file
42
packaging/fixheader.cs
Normal file
@@ -0,0 +1,42 @@
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using System;
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using System.IO;
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namespace fixheader
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{
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class fixheader
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{
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static byte[] data;
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static int peOffset;
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static void Main(string[] args)
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{
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data = File.ReadAllBytes(args[0]);
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peOffset = BitConverter.ToInt32(data, 0x3c);
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var corHeaderRva = BitConverter.ToInt32(data, peOffset + 20 + 100 + 14 * 8);
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var corHeaderOffset = RvaToOffset(corHeaderRva);
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data[corHeaderOffset + 16] |= 2;
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File.WriteAllBytes(args[0], data);
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}
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static int RvaToOffset(int va)
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{
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var numSections = BitConverter.ToInt16(data, peOffset + 6);
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var numDataDirectories = BitConverter.ToInt32(data, peOffset + 24 + 92);
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var sectionTableStart = peOffset + 24 + 96 + 8 * numDataDirectories;
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for (var i = 0; i < numSections; i++)
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{
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var virtualSize = BitConverter.ToInt32(data, sectionTableStart + 40 * i + 8);
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var virtualAddr = BitConverter.ToInt32(data, sectionTableStart + 40 * i + 12);
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var fileOffset = BitConverter.ToInt32(data, sectionTableStart + 40 * i + 20);
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if (va >= virtualAddr && va < virtualAddr + virtualSize)
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return va - virtualAddr + fileOffset;
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}
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return 0;
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}
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}
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}
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