Fixes several vehicle LocalOffsets and turret offsets, enables MuzzleFlash.

Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
This commit is contained in:
reaperrr
2013-08-19 14:34:42 +02:00
parent f840d6b66c
commit d0188e5728
3 changed files with 15 additions and 12 deletions

View File

@@ -127,9 +127,9 @@ COMBATA:
ROT: 6
Armament:
Weapon: 90mma
Recoil: 171
RecoilRecovery: 34
LocalOffset: 85,0,128
Recoil: 128
RecoilRecovery: 32
LocalOffset: 256,0,0
AttackTurreted:
RenderUnit:
Image: COMBATA

View File

@@ -178,8 +178,9 @@ DEVAST:
RenderUnit:
Armament:
Weapon: DevBullet
LocalOffset: 683,213,85, 683,-171,85
LocalOffset: 256,0,32
AttackFrontal:
WithMuzzleFlash:
AutoTarget:
Explodes:
Weapon: UnitExplodeScale

View File

@@ -131,7 +131,7 @@ TRIKE:
WithMuzzleFlash:
Armament:
Weapon: HMG
LocalOffset: 256,0,128
LocalOffset: -416,0,0
AttackFrontal:
AutoTarget:
Explodes:
@@ -177,7 +177,7 @@ QUAD:
Range: 8
Armament:
Weapon: QuadRockets
LocalOffset: 128,0,85#-4
LocalOffset: 128,64,64, 128,-64,64
AttackFrontal:
AutoTarget:
Explodes:
@@ -222,10 +222,11 @@ QUAD.starport:
AlignWhenIdle: true
Armament:
Weapon: 90mm
Recoil: 171
RecoilRecovery: 34
LocalOffset: 85,0,128
Recoil: 128
RecoilRecovery: 32
LocalOffset: 256,0,0
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
@@ -267,13 +268,14 @@ SIEGETANK:
Range: 8
Turreted:
ROT: 3
Offset: -220,0,-40
Offset: 0,0,-32
Armament:
Weapon: 155mm
Recoil: 150
RecoilRecovery: 19
LocalOffset: 171,0,299
AttackTurreted:
LocalOffset: 512,0,320
AttackFrontal:
WithMuzzleFlash:
RenderUnit:
Image: SIEGETANK
WithTurret: