add missing weapon reference

This commit is contained in:
Matthias Mailänder
2015-08-15 09:57:27 +02:00
parent 299e5881b3
commit d0634d9bb7

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Cnc.Traits
public readonly string Effect = "ionsfx";
public readonly string EffectPalette = "effect";
[Desc("Which weapon to fire")]
[Desc("Which weapon to fire"), WeaponReference]
public readonly string Weapon = "IonCannon";
[Desc("Apply the weapon impact this many ticks into the effect")]