add missing weapon reference
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Cnc.Traits
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public readonly string Effect = "ionsfx";
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public readonly string Effect = "ionsfx";
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public readonly string EffectPalette = "effect";
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public readonly string EffectPalette = "effect";
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[Desc("Which weapon to fire")]
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[Desc("Which weapon to fire"), WeaponReference]
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public readonly string Weapon = "IonCannon";
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public readonly string Weapon = "IonCannon";
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[Desc("Apply the weapon impact this many ticks into the effect")]
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[Desc("Apply the weapon impact this many ticks into the effect")]
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