Move *ResourceWarheads to Common, move warheads to Common.Warheads namespace

This commit is contained in:
reaperrr
2014-12-26 02:41:02 +01:00
parent 9dfd369446
commit d074fb4471
8 changed files with 8 additions and 10 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
public class DestroyResourceWarhead : Warhead
{
[Desc("Size of the area. The resources are seeded within this area.", "Provide 2 values for a ring effect (outer/inner).")]
public readonly int[] Size = { 0, 0 };
// TODO: Allow maximum resource removal to be defined. (Per tile, and in total).
public override void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers)
{
var world = firedBy.World;
var targetTile = world.Map.CellContaining(target.CenterPosition);
var resLayer = world.WorldActor.Trait<ResourceLayer>();
var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
// Destroy all resources in the selected tiles
foreach (var cell in allCells)
resLayer.Destroy(cell);
}
}
}