Move *ResourceWarheads to Common, move warheads to Common.Warheads namespace

This commit is contained in:
reaperrr
2014-12-26 02:41:02 +01:00
parent 9dfd369446
commit d074fb4471
8 changed files with 8 additions and 10 deletions

View File

@@ -233,6 +233,8 @@
<Compile Include="UtilityCommands\UpgradeModCommand.cs" /> <Compile Include="UtilityCommands\UpgradeModCommand.cs" />
<Compile Include="UtilityCommands\UpgradeRules.cs" /> <Compile Include="UtilityCommands\UpgradeRules.cs" />
<Compile Include="Warheads\CreateEffectWarhead.cs" /> <Compile Include="Warheads\CreateEffectWarhead.cs" />
<Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
<Compile Include="Warheads\HealthPercentageDamageWarhead.cs" /> <Compile Include="Warheads\HealthPercentageDamageWarhead.cs" />
<Compile Include="Warheads\LeaveSmudgeWarhead.cs" /> <Compile Include="Warheads\LeaveSmudgeWarhead.cs" />
<Compile Include="Warheads\SpreadDamageWarhead.cs" /> <Compile Include="Warheads\SpreadDamageWarhead.cs" />

View File

@@ -15,7 +15,7 @@ using OpenRA.GameRules;
using OpenRA.Mods.Common.Effects; using OpenRA.Mods.Common.Effects;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Warheads
{ {
public class CreateEffectWarhead : Warhead public class CreateEffectWarhead : Warhead
{ {

View File

@@ -13,10 +13,9 @@ using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Warheads
{ {
public class CreateResourceWarhead : Warhead public class CreateResourceWarhead : Warhead
{ {

View File

@@ -13,10 +13,9 @@ using System.Linq;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.Common.Warheads
{ {
public class DestroyResourceWarhead : Warhead public class DestroyResourceWarhead : Warhead
{ {

View File

@@ -15,7 +15,7 @@ using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Warheads
{ {
public class HealthPercentageDamageWarhead : DamageWarhead public class HealthPercentageDamageWarhead : DamageWarhead
{ {

View File

@@ -16,7 +16,7 @@ using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Warheads
{ {
public class LeaveSmudgeWarhead : Warhead public class LeaveSmudgeWarhead : Warhead
{ {

View File

@@ -15,7 +15,7 @@ using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common namespace OpenRA.Mods.Common.Warheads
{ {
public class SpreadDamageWarhead : DamageWarhead public class SpreadDamageWarhead : DamageWarhead
{ {

View File

@@ -381,8 +381,6 @@
<Compile Include="Widgets\Logic\DebugMenuLogic.cs" /> <Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
<Compile Include="ProductionQueueFromSelection.cs" /> <Compile Include="ProductionQueueFromSelection.cs" />
<Compile Include="GainsStatUpgrades.cs" /> <Compile Include="GainsStatUpgrades.cs" />
<Compile Include="Warheads\CreateResourceWarhead.cs" />
<Compile Include="Warheads\DestroyResourceWarhead.cs" />
<Compile Include="Warheads\PerCellDamageWarhead.cs" /> <Compile Include="Warheads\PerCellDamageWarhead.cs" />
<Compile Include="Scripting\Properties\HarvesterProperties.cs" /> <Compile Include="Scripting\Properties\HarvesterProperties.cs" />
<Compile Include="Scripting\Properties\HelicopterProperties.cs" /> <Compile Include="Scripting\Properties\HelicopterProperties.cs" />