Abstract docking logic from Harvester and Refinery
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committed by
Matthias Mailänder
parent
da16e4ed99
commit
d0974cfdd2
334
OpenRA.Mods.Common/Traits/DockClientManager.cs
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334
OpenRA.Mods.Common/Traits/DockClientManager.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Manages DockClients on the actor.")]
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public class DockClientManagerInfo : ConditionalTraitInfo
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{
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[Desc("How long (in ticks) to wait until (re-)checking for a nearby available DockHost.")]
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public readonly int SearchForDockDelay = 125;
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[Desc("The pathfinding cost penalty applied for each dock client waiting to unload at a DockHost.")]
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public readonly int OccupancyCostModifier = 12;
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[CursorReference]
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[Desc("Cursor to display when able to dock at target actor.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to dock at target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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[VoiceReference]
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[Desc("Voice to be played when ordered to dock.")]
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public readonly string Voice = "Action";
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[Desc("Color to use for the target line of docking orders.")]
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public readonly Color DockLineColor = Color.Green;
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public override object Create(ActorInitializer init) { return new DockClientManager(init.Self, this); }
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}
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public class DockClientManager : ConditionalTrait<DockClientManagerInfo>, IResolveOrder, IOrderVoice, IIssueOrder, INotifyKilled, INotifyActorDisposing
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{
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readonly Actor self;
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protected IDockClient[] dockClients;
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public Color DockLineColor => Info.DockLineColor;
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public int OccupancyCostModifier => Info.OccupancyCostModifier;
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public DockClientManager(Actor self, DockClientManagerInfo info)
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: base(info)
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{
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this.self = self;
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}
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protected override void Created(Actor self)
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{
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base.Created(self);
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dockClients = self.TraitsImplementing<IDockClient>().ToArray();
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}
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public Actor ReservedHostActor { get; protected set; }
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public IDockHost ReservedHost { get; protected set; }
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IDockHost lastReservedDockHost = null;
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public IDockHost LastReservedHost
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{
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get
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{
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if (lastReservedDockHost != null)
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{
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if (!lastReservedDockHost.IsEnabledAndInWorld)
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lastReservedDockHost = null;
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else
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return lastReservedDockHost;
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}
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return ReservedHost;
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}
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}
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public void UnreserveHost()
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{
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if (ReservedHost != null)
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{
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lastReservedDockHost = ReservedHost;
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ReservedHost = null;
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ReservedHostActor = null;
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lastReservedDockHost.Unreserve(this);
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}
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}
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/// <summary>In addition returns true if reservation was succesful or we have already been reserved at <paramref name="host"/>.</summary>
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public bool ReserveHost(Actor hostActor, IDockHost host)
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{
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if (host == null)
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return false;
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if (ReservedHost == host)
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return true;
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UnreserveHost();
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if (host.Reserve(hostActor, this))
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{
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ReservedHost = host;
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ReservedHostActor = hostActor;
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// After we have reserved a new Host we want to forget our old host.
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lastReservedDockHost = null;
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return true;
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}
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return false;
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}
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public void OnDockStarted(Actor self, Actor hostActor, IDockHost host)
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{
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foreach (var client in dockClients)
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client.OnDockStarted(self, hostActor, host);
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}
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public bool OnDockTick(Actor self, Actor hostActor, IDockHost host)
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{
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if (IsTraitDisabled)
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return true;
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var cancel = true;
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foreach (var client in dockClients)
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if (!client.OnDockTick(self, hostActor, host))
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cancel = false;
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return cancel;
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}
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public void OnDockCompleted(Actor self, Actor hostActor, IDockHost host)
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{
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foreach (var client in dockClients)
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client.OnDockCompleted(self, hostActor, host);
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UnreserveHost();
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}
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IEnumerable<IOrderTargeter> IIssueOrder.Orders
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{
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get
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{
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yield return new EnterAlliedActorTargeter<IDockHostInfo>(
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"ForceDock",
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6,
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Info.EnterCursor,
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Info.EnterBlockedCursor,
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DockingPossible,
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target => CanDockAt(target, true, true));
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yield return new EnterAlliedActorTargeter<IDockHostInfo>(
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"Dock",
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5,
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Info.EnterCursor,
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Info.EnterBlockedCursor,
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(actor, modifiers) => DockingPossible(actor),
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target => CanDockAt(target, false, true));
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}
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Dock")
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{
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var target = order.Target;
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// Deliver orders are only valid for own/allied actors,
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// which are guaranteed to never be frozen.
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// TODO: support frozen actors
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if (target.Type != TargetType.Actor)
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return;
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if (IsTraitDisabled)
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return;
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var dock = AvailableDockHosts(target.Actor, false, true).ClosestDock(self, this);
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if (!dock.HasValue)
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return;
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self.QueueActivity(order.Queued, new MoveToDock(self, dock.Value.Actor, dock.Value.Trait));
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self.ShowTargetLines();
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}
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else if (order.OrderString == "ForceDock")
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{
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var target = order.Target;
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// Deliver orders are only valid for own/allied actors,
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// which are guaranteed to never be frozen.
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// TODO: support frozen actors
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if (target.Type != TargetType.Actor)
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return;
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if (IsTraitDisabled)
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return;
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var dock = AvailableDockHosts(target.Actor, true, true).ClosestDock(self, this);
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if (!dock.HasValue)
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return;
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self.QueueActivity(order.Queued, new MoveToDock(self, dock.Value.Actor, dock.Value.Trait));
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self.ShowTargetLines();
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}
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}
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string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.Target.Type != TargetType.Actor || IsTraitDisabled)
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return null;
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if (order.OrderString == "Dock" && CanDockAt(order.Target.Actor, false, true))
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return Info.Voice;
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else if (order.OrderString == "ForceDock" && CanDockAt(order.Target.Actor, true, true))
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return Info.Voice;
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return null;
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}
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID == "Dock" || order.OrderID == "ForceDock")
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return new Order(order.OrderID, self, target, queued);
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return null;
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}
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/// <summary>Do we have an enabled client with matching <paramref name="type"/>.</summary>
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public bool DockingPossible(BitSet<DockType> type, bool forceEnter = false)
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{
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return !IsTraitDisabled && dockClients.Any(client => client.IsDockingPossible(type, forceEnter));
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}
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/// <summary>Does this <paramref name="target"/> contain at least one enabled <see cref="IDockHost"/> with maching <see cref="DockType"/>.</summary>
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public bool DockingPossible(Actor target)
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{
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return !IsTraitDisabled && target.TraitsImplementing<IDockHost>().Any(host => dockClients.Any(client => client.IsDockingPossible(host.GetDockType)));
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}
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/// <summary>Does this <paramref name="target"/> contain at least one enabled <see cref="IDockHost"/> with maching <see cref="DockType"/>.</summary>
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public bool DockingPossible(Actor target, TargetModifiers modifiers)
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{
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var forceEnter = modifiers.HasModifier(TargetModifiers.ForceMove);
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return !IsTraitDisabled && target.TraitsImplementing<IDockHost>().Any(host => dockClients.Any(client => client.IsDockingPossible(host.GetDockType, forceEnter)));
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}
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/// <summary>Can we dock to this <paramref name="host"/>.</summary>
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public bool CanDockAt(Actor hostActor, IDockHost host, bool forceEnter = false, bool ignoreOccupancy = false)
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{
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return !IsTraitDisabled && dockClients.Any(client => client.CanDockAt(hostActor, host, forceEnter, ignoreOccupancy));
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}
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/// <summary>Can we dock to this <paramref name="target"/>.</summary>
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public bool CanDockAt(Actor target, bool forceEnter = false, bool ignoreOccupancy = false)
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{
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return !IsTraitDisabled && target.TraitsImplementing<IDockHost>().Any(host => dockClients.Any(client => client.CanDockAt(target, host, forceEnter, ignoreOccupancy)));
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}
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/// <summary>Find the closest viable <see cref="IDockHost"/>.</summary>
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/// <remarks>If <paramref name="type"/> is not set, scans all clients. Does not check if <see cref="DockClientManager"/> is enabled.</remarks>
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public TraitPair<IDockHost>? ClosestDock(IDockHost ignore, BitSet<DockType> type = default, bool forceEnter = false, bool ignoreOccupancy = false)
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{
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var clients = type.IsEmpty ? dockClients : AvailableDockClients(type);
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return self.World.ActorsWithTrait<IDockHost>()
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.Where(host => host.Trait != ignore && clients.Any(client => client.CanDockAt(host.Actor, host.Trait, forceEnter, ignoreOccupancy)))
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.ClosestDock(self, this);
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}
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/// <summary>Get viable <see cref="IDockHost"/>'s on the <paramref name="target"/>.</summary>
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/// <remarks>Does not check if <see cref="DockClientManager"/> is enabled.</remarks>
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public IEnumerable<TraitPair<IDockHost>> AvailableDockHosts(Actor target, bool forceEnter = false, bool ignoreOccupancy = false)
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{
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return target.TraitsImplementing<IDockHost>()
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.Where(host => dockClients.Any(client => client.CanDockAt(target, host, forceEnter, ignoreOccupancy)))
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.Select(host => new TraitPair<IDockHost>(target, host));
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}
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/// <summary>Get clients of matching <paramref name="type"/>.</summary>
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/// <remarks>Does not check if <see cref="DockClientManager"/> is enabled.</remarks>
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public IEnumerable<IDockClient> AvailableDockClients(BitSet<DockType> type)
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{
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return dockClients.Where(client => client.IsDockingPossible(type));
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}
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void INotifyKilled.Killed(Actor self, AttackInfo e) { UnreserveHost(); }
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void INotifyActorDisposing.Disposing(Actor self) { UnreserveHost(); }
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}
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public static class DockExts
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{
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public static TraitPair<IDockHost>? ClosestDock(this IEnumerable<TraitPair<IDockHost>> docks, Actor clientActor, DockClientManager client)
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{
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var mobile = clientActor.TraitOrDefault<Mobile>();
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if (mobile != null)
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{
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// Overlapping docks can become hidden.
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var lookup = docks.ToDictionary(dock => clientActor.World.Map.CellContaining(dock.Trait.DockPosition));
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// Start a search from each docks position:
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var path = mobile.PathFinder.FindPathToTargetCell(
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clientActor, lookup.Keys, clientActor.Location, BlockedByActor.None,
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location =>
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{
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if (!lookup.ContainsKey(location))
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return 0;
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var dock = lookup[location];
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// Prefer docks with less occupancy (multiplier is to offset distance cost):
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// TODO: add custom wieghts. E.g. owner vs allied.
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return dock.Trait.ReservationCount * client.OccupancyCostModifier;
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});
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if (path.Count > 0)
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return lookup[path.Last()];
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}
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else
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{
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return docks
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.OrderBy(dock => (clientActor.Location - clientActor.World.Map.CellContaining(dock.Trait.DockPosition)).LengthSquared + dock.Trait.ReservationCount * client.OccupancyCostModifier)
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.FirstOrDefault();
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}
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return null;
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}
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}
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}
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