Abstract docking logic from Harvester and Refinery
This commit is contained in:
committed by
Matthias Mailänder
parent
da16e4ed99
commit
d0974cfdd2
@@ -14,18 +14,15 @@ using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Linq;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class HarvesterInfo : ConditionalTraitInfo, Requires<MobileInfo>
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public class HarvesterInfo : DockClientBaseInfo, Requires<MobileInfo>
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{
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public readonly HashSet<string> DeliveryBuildings = new();
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[Desc("How long (in ticks) to wait until (re-)checking for a nearby available DeliveryBuilding if not yet linked to one.")]
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public readonly int SearchForDeliveryBuildingDelay = 125;
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[Desc("Docking type")]
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public readonly BitSet<DockType> Type = new("Unload");
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[Desc("Cell to move to when automatically unblocking DeliveryBuilding.")]
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public readonly CVec UnblockCell = new(0, 4);
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@@ -61,12 +58,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Interval to wait between searches when there are no resources nearby.")]
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public readonly int WaitDuration = 25;
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[Desc("Find a new refinery to unload at if more than this many harvesters are already waiting.")]
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public readonly int MaxUnloadQueue = 3;
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[Desc("The pathfinding cost penalty applied for each harvester waiting to unload at a refinery.")]
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public readonly int UnloadQueueCostModifier = 12;
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[Desc("The pathfinding cost penalty applied for cells directly away from the refinery.")]
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public readonly int ResourceRefineryDirectionPenalty = 200;
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@@ -80,23 +71,9 @@ namespace OpenRA.Mods.Common.Traits
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[VoiceReference]
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public readonly string HarvestVoice = "Action";
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[VoiceReference]
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public readonly string DeliverVoice = "Action";
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[Desc("Color to use for the target line of harvest orders.")]
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public readonly Color HarvestLineColor = Color.Crimson;
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[Desc("Color to use for the target line of harvest orders.")]
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public readonly Color DeliverLineColor = Color.Green;
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[CursorReference]
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[Desc("Cursor to display when able to unload at target actor.")]
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public readonly string EnterCursor = "enter";
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[CursorReference]
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[Desc("Cursor to display when unable to unload at target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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[CursorReference]
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[Desc("Cursor to display when ordering to harvest resources.")]
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public readonly string HarvestCursor = "harvest";
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@@ -104,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new Harvester(init.Self, this); }
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}
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public class Harvester : ConditionalTrait<HarvesterInfo>, IIssueOrder, IResolveOrder, IOrderVoice,
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public class Harvester : DockClientBase<HarvesterInfo>, IIssueOrder, IResolveOrder, IOrderVoice,
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ISpeedModifier, ISync, INotifyCreated
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{
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public readonly IReadOnlyDictionary<string, int> Contents;
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@@ -115,11 +92,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly Dictionary<string, int> contents = new();
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int conditionToken = Actor.InvalidConditionToken;
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[Sync]
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public Actor LastLinkedProc = null;
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[Sync]
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public Actor LinkedProc = null;
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public override BitSet<DockType> GetDockType => Info.Type;
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[Sync]
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int currentUnloadTicks;
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@@ -137,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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public Harvester(Actor self, HarvesterInfo info)
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: base(info)
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: base(self, info)
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{
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Contents = new ReadOnlyDictionary<string, int>(contents);
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mobile = self.Trait<Mobile>();
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@@ -156,70 +129,15 @@ namespace OpenRA.Mods.Common.Traits
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base.Created(self);
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}
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public void LinkProc(Actor proc)
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{
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LinkedProc = proc;
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}
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public void UnlinkProc(Actor self, Actor proc)
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{
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if (LinkedProc == proc)
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ChooseNewProc(self, proc);
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}
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public void ChooseNewProc(Actor self, Actor ignore)
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{
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LastLinkedProc = null;
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LinkProc(ClosestProc(self, ignore));
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}
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bool IsAcceptableProcType(Actor proc)
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{
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return Info.DeliveryBuildings.Count == 0 ||
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Info.DeliveryBuildings.Contains(proc.Info.Name);
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}
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public Actor ClosestProc(Actor self, Actor ignore)
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{
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// Find all refineries and their occupancy count:
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// Exclude refineries with too many harvesters clogging the delivery location.
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var refineries = self.World.ActorsWithTrait<IAcceptResources>()
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.Where(r => r.Actor != ignore && r.Actor.Owner == self.Owner && IsAcceptableProcType(r.Actor))
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.Select(r => new
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{
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Location = r.Actor.World.Map.CellContaining(r.Trait.DeliveryPosition),
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Actor = r.Actor,
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Occupancy = self.World.ActorsHavingTrait<Harvester>(h => h.LinkedProc == r.Actor).Count()
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})
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.Where(r => r.Occupancy < Info.MaxUnloadQueue)
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.ToDictionary(r => r.Location);
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if (refineries.Count == 0)
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return null;
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// Start a search from each refinery's delivery location:
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var path = mobile.PathFinder.FindPathToTargetCells(
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self, self.Location, refineries.Select(r => r.Key), BlockedByActor.None,
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location =>
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{
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if (!refineries.ContainsKey(location))
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return 0;
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// Prefer refineries with less occupancy (multiplier is to offset distance cost):
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var occupancy = refineries[location].Occupancy;
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return occupancy * Info.UnloadQueueCostModifier;
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});
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if (path.Count > 0)
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return refineries[path[0]].Actor;
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return null;
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}
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public bool IsFull => contents.Values.Sum() == Info.Capacity;
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public bool IsEmpty => contents.Values.Sum() == 0;
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public int Fullness => contents.Values.Sum() * 100 / Info.Capacity;
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protected override bool CanDock()
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{
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return !IsEmpty;
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}
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void UpdateCondition(Actor self)
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{
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if (string.IsNullOrEmpty(Info.EmptyCondition))
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@@ -243,21 +161,29 @@ namespace OpenRA.Mods.Common.Traits
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UpdateCondition(self);
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}
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// Returns true when unloading is complete
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public virtual bool TickUnload(Actor self, Actor proc)
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IAcceptResources acceptResources;
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public override void OnDockStarted(Actor self, Actor hostActor, IDockHost host)
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{
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if (IsDockingPossible(host.GetDockType))
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acceptResources = hostActor.TraitOrDefault<IAcceptResources>();
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}
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public override bool OnDockTick(Actor self, Actor hostActor, IDockHost host)
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{
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if (acceptResources == null || IsTraitDisabled)
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return true;
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// Wait until the next bale is ready
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if (--currentUnloadTicks > 0)
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return false;
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if (contents.Keys.Count > 0)
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{
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var acceptResources = proc.Trait<IAcceptResources>();
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foreach (var c in contents)
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{
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var resourceType = c.Key;
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var count = Math.Min(c.Value, Info.BaleUnloadAmount);
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var accepted = acceptResources.AcceptResources(resourceType, count);
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var accepted = acceptResources.AcceptResources(hostActor, resourceType, count);
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if (accepted == 0)
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continue;
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@@ -274,6 +200,19 @@ namespace OpenRA.Mods.Common.Traits
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return contents.Count == 0;
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}
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public override void OnDockCompleted(Actor self, Actor hostActor, IDockHost dock)
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{
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acceptResources = null;
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// After having docked at a refinery make sure we are running FindAndDeliverResources activity.
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if (GetDockType.Overlaps(dock.GetDockType))
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{
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var currentActivity = self.CurrentActivity;
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if (currentActivity == null || (currentActivity is not FindAndDeliverResources && currentActivity.NextActivity == null))
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self.QueueActivity(true, new FindAndDeliverResources(self));
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}
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}
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public bool CanHarvestCell(CPos cell)
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{
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// Resources only exist in the ground layer
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@@ -295,20 +234,13 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled)
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yield break;
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yield return new EnterAlliedActorTargeter<IAcceptResourcesInfo>(
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"Deliver",
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5,
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Info.EnterCursor,
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Info.EnterBlockedCursor,
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(proc, _) => IsAcceptableProcType(proc),
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proc => proc.Trait<IAcceptResources>().AllowDocking);
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yield return new HarvestOrderTargeter();
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}
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}
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID == "Deliver" || order.OrderID == "Harvest")
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if (order.OrderID == "Harvest")
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return new Order(order.OrderID, self, target, queued);
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return null;
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@@ -319,9 +251,6 @@ namespace OpenRA.Mods.Common.Traits
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if (order.OrderString == "Harvest")
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return Info.HarvestVoice;
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if (order.OrderString == "Deliver" && !IsEmpty)
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return Info.DeliverVoice;
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return null;
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}
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@@ -329,9 +258,6 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (order.OrderString == "Harvest")
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{
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// NOTE: An explicit harvest order allows the harvester to decide which refinery to deliver to.
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LinkProc(null);
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CPos loc;
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if (order.Target.Type != TargetType.Invalid)
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{
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@@ -349,21 +275,6 @@ namespace OpenRA.Mods.Common.Traits
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self.QueueActivity(order.Queued, new FindAndDeliverResources(self, loc));
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self.ShowTargetLines();
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}
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else if (order.OrderString == "Deliver")
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{
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// Deliver orders are only valid for own/allied actors,
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// which are guaranteed to never be frozen.
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if (order.Target.Type != TargetType.Actor)
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return;
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var targetActor = order.Target.Actor;
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var iao = targetActor.TraitOrDefault<IAcceptResources>();
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if (iao == null || !iao.AllowDocking || !IsAcceptableProcType(targetActor))
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return;
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self.QueueActivity(order.Queued, new FindAndDeliverResources(self, targetActor));
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self.ShowTargetLines();
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}
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}
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int ISpeedModifier.GetSpeedModifier()
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@@ -373,8 +284,7 @@ namespace OpenRA.Mods.Common.Traits
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protected override void TraitDisabled(Actor self)
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{
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LastLinkedProc = null;
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LinkedProc = null;
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base.TraitDisabled(self);
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contents.Clear();
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if (conditionToken != Actor.InvalidConditionToken)
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