#151 fixed
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@@ -113,7 +113,7 @@ namespace OpenRA.Traits
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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// Force move takes precidence
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// Force move takes precedence
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return mi.Modifiers.HasModifier(Modifiers.Alt) ? int.MaxValue : 0;
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}
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