#151 fixed
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@@ -113,7 +113,7 @@ namespace OpenRA.Traits
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public int OrderPriority(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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// Force move takes precidence
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// Force move takes precedence
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return mi.Modifiers.HasModifier(Modifiers.Alt) ? int.MaxValue : 0;
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Traits
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public void Tick(Actor self)
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{
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if (!self.IsIdle && previousLocation != self.Location)
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if (previousLocation != self.Location)
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{
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previousLocation = self.Location;
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self.World.WorldActor.Trait<Shroud>().UpdateActor(self);
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