added repair activity; not wired up for FIX yet
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43
OpenRa.Game/Traits/Activities/Repair.cs
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43
OpenRa.Game/Traits/Activities/Repair.cs
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@@ -0,0 +1,43 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits.Activities
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{
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class Repair : IActivity
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{
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public IActivity NextActivity { get; set; }
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bool isCanceled;
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int remainingTicks = ticksPerPoint;
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const int ticksPerPoint = 15;
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const int hpPerPoint = 8;
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public IActivity Tick(Actor self)
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{
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if (isCanceled) return NextActivity;
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if (--remainingTicks == 0)
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{
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self.Health += hpPerPoint;
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if (self.Health >= self.Info.Strength)
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{
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self.Health = self.Info.Strength;
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return NextActivity;
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}
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var hostBuilding = Game.FindUnits(self.CenterLocation, self.CenterLocation)
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.FirstOrDefault(a => a.traits.Contains<RenderBuilding>());
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if (hostBuilding != null)
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hostBuilding.traits.Get<RenderBuilding>().PlayCustomAnim(hostBuilding, "active" );
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remainingTicks = ticksPerPoint;
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}
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return this;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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}
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}
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