split rotor offsets from turret offsets
This commit is contained in:
@@ -43,6 +43,8 @@ namespace OpenRa.Game.GameRules
|
||||
public readonly string[] BuiltAt = { };
|
||||
public readonly int[] PrimaryOffset = { 0, 0 };
|
||||
public readonly int[] SecondaryOffset = null;
|
||||
public readonly int[] RotorOffset = { 0, 0 };
|
||||
public readonly int[] RotorOffset2 = null;
|
||||
public readonly int Recoil = 0;
|
||||
public readonly bool MuzzleFlash = false;
|
||||
public readonly int SelectionPriority = 10;
|
||||
|
||||
@@ -16,16 +16,16 @@ namespace OpenRa.Game.Traits
|
||||
rotorAnim.PlayRepeating("rotor");
|
||||
anims.Add( "rotor_1", new AnimationWithOffset(
|
||||
rotorAnim,
|
||||
() => Util.GetTurretPosition( self, unit, self.Info.PrimaryOffset, 0 ),
|
||||
() => Util.GetTurretPosition( self, unit, self.Info.RotorOffset, 0 ),
|
||||
null ) );
|
||||
|
||||
if( self.Info.SecondaryOffset == null ) return;
|
||||
if (self.Info.RotorOffset2 == null) return;
|
||||
|
||||
secondRotorAnim = new Animation( self.Info.Name );
|
||||
secondRotorAnim.PlayRepeating( "rotor2" );
|
||||
anims.Add( "rotor_2", new AnimationWithOffset(
|
||||
secondRotorAnim,
|
||||
() => Util.GetTurretPosition( self, unit, self.Info.SecondaryOffset, 0 ),
|
||||
() => Util.GetTurretPosition(self, unit, self.Info.RotorOffset2, 0),
|
||||
null ) );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user