split rotor offsets from turret offsets
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@@ -43,6 +43,8 @@ namespace OpenRa.Game.GameRules
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public readonly string[] BuiltAt = { };
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public readonly int[] PrimaryOffset = { 0, 0 };
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public readonly int[] SecondaryOffset = null;
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public readonly int[] RotorOffset = { 0, 0 };
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public readonly int[] RotorOffset2 = null;
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public readonly int Recoil = 0;
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public readonly bool MuzzleFlash = false;
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public readonly int SelectionPriority = 10;
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