split rotor offsets from turret offsets
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@@ -16,16 +16,16 @@ namespace OpenRa.Game.Traits
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rotorAnim.PlayRepeating("rotor");
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anims.Add( "rotor_1", new AnimationWithOffset(
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rotorAnim,
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() => Util.GetTurretPosition( self, unit, self.Info.PrimaryOffset, 0 ),
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() => Util.GetTurretPosition( self, unit, self.Info.RotorOffset, 0 ),
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null ) );
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if( self.Info.SecondaryOffset == null ) return;
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if (self.Info.RotorOffset2 == null) return;
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secondRotorAnim = new Animation( self.Info.Name );
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secondRotorAnim.PlayRepeating( "rotor2" );
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anims.Add( "rotor_2", new AnimationWithOffset(
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secondRotorAnim,
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() => Util.GetTurretPosition( self, unit, self.Info.SecondaryOffset, 0 ),
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() => Util.GetTurretPosition(self, unit, self.Info.RotorOffset2, 0),
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null ) );
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}
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