Merge pull request #12432 from pchote/fix-classic-aircraft-reveal
Make RA and TD aircraft reveal shroud from the point on the ground below them.
This commit is contained in:
@@ -22,13 +22,13 @@ namespace OpenRA.Mods.Common.Lint
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{
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foreach (var actorInfo in rules.Actors)
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{
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if (actorInfo.Key.StartsWith("^"))
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if (actorInfo.Key.StartsWith("^", StringComparison.Ordinal))
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continue;
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var ios = actorInfo.Value.TraitInfoOrDefault<IOccupySpaceInfo>();
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foreach (var rsi in actorInfo.Value.TraitInfos<RevealsShroudInfo>())
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{
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if (rsi.Type == VisibilityType.CenterPosition)
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if (rsi.Type != VisibilityType.Footprint)
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continue;
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if (ios == null)
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@@ -53,7 +53,11 @@ namespace OpenRA.Mods.Common.Traits
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.SelectMany(kv => Shroud.ProjectedCellsInRange(map, kv.First, range, Info.MaxHeightDelta))
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.Distinct().ToArray();
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return Shroud.ProjectedCellsInRange(map, self.CenterPosition, range, Info.MaxHeightDelta)
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var pos = self.CenterPosition;
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if (Info.Type == VisibilityType.GroundPosition)
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pos -= new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos));
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return Shroud.ProjectedCellsInRange(map, pos, range, Info.MaxHeightDelta)
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.ToArray();
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}
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@@ -15,7 +15,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public enum VisibilityType { Footprint, CenterPosition }
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public enum VisibilityType { Footprint, CenterPosition, GroundPosition }
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[Desc("The actor stays invisible under the shroud.")]
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public class HiddenUnderShroudInfo : ITraitInfo, IDefaultVisibilityInfo
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@@ -22,7 +22,7 @@ TRAN:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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WithIdleOverlay@ROTOR1AIR:
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Offset: 597,0,85
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Sequence: rotor
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@@ -77,7 +77,7 @@ HELI:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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Armament@PRIMARY:
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Weapon: HeliAGGun
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LocalOffset: 128,-213,-85, 128,213,-85
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@@ -137,7 +137,7 @@ ORCA:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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Armament@PRIMARY:
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Weapon: OrcaAGMissiles
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LocalOffset: 427,-171,-213, 427,171,-213
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@@ -248,7 +248,7 @@ TRAN.Husk:
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Speed: 140
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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WithIdleOverlay@ROTOR1:
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Offset: 597,0,85
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Sequence: rotor
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@@ -267,7 +267,7 @@ HELI.Husk:
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Speed: 186
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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WithIdleOverlay:
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Offset: 0,0,85
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Sequence: rotor
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@@ -283,6 +283,6 @@ ORCA.Husk:
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Speed: 186
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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RenderSprites:
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Image: orca
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@@ -99,7 +99,7 @@ MIG:
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Type: Light
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RevealsShroud:
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Range: 12c0
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Type: CenterPosition
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Type: GroundPosition
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Armament:
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Weapon: Maverick
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LocalOffset: 0,-640,0, 0,640,0
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@@ -154,7 +154,7 @@ YAK:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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Armament@PRIMARY:
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Weapon: ChainGun.Yak
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LocalOffset: 256,-213,0
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@@ -213,7 +213,7 @@ TRAN:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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Aircraft:
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InitialFacing: 224
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TurnSpeed: 5
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@@ -267,7 +267,7 @@ HELI:
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Type: Light
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RevealsShroud:
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Range: 12c0
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Type: CenterPosition
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Type: GroundPosition
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Armament@PRIMARY:
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Weapon: HellfireAA
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LocalOffset: 0,-213,-85
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@@ -323,7 +323,7 @@ HIND:
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Type: Light
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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Armament@PRIMARY:
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Weapon: ChainGun
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LocalOffset: 85,-213,-85
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@@ -96,7 +96,7 @@ TRAN.Husk:
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Sequence: rotor2
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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RenderSprites:
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Image: tran
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@@ -149,7 +149,7 @@ MIG.Husk:
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MinDamage: Undamaged
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RevealsShroud:
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Range: 12c0
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Type: CenterPosition
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Type: GroundPosition
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RenderSprites:
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Image: mig
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@@ -168,7 +168,7 @@ YAK.Husk:
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MinDamage: Undamaged
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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RenderSprites:
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Image: yak
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@@ -187,7 +187,7 @@ HELI.Husk:
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MinDamage: Undamaged
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RevealsShroud:
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Range: 12c0
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Type: CenterPosition
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Type: GroundPosition
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RenderSprites:
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Image: heli
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@@ -205,7 +205,7 @@ HIND.Husk:
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MinDamage: Undamaged
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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Type: GroundPosition
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RenderSprites:
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Image: hind
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