Add hit-shape defaults to TD
Plus some resulting cleanup of defaults.yaml.
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@@ -14,6 +14,34 @@
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AutoSelectionSize:
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RenderSprites:
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^1x1Shape:
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HitShape:
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UseOccupiedCellsOffsets: true
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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^2x1Shape:
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HitShape:
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UseOccupiedCellsOffsets: true
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Type: Rectangle
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TopLeft: -1024, -512
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BottomRight: 1024, 512
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^2x2Shape:
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HitShape:
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UseOccupiedCellsOffsets: true
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Type: Rectangle
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TopLeft: -1024, -1024
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BottomRight: 1024, 1024
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^3x2Shape:
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HitShape:
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UseOccupiedCellsOffsets: true
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Type: Rectangle
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TopLeft: -1536, -1024
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BottomRight: 1536, 1024
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^GainsExperience:
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GainsExperience:
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Conditions:
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@@ -576,6 +604,7 @@
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^Building:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@shape: ^1x1Shape
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Huntable:
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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@@ -583,10 +612,10 @@
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Priority: 3
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Targetable:
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TargetTypes: Ground, C4, Structure
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HitShape:
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UseOccupiedCellsOffsets: true
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Armor:
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Type: Wood
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Health:
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HP: 400
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Building:
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Dimensions: 1,1
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Footprint: x
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@@ -639,8 +668,6 @@
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^CivBuilding:
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Inherits: ^Building
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-ConditionManager:
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Health:
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HP: 400
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Tooltip:
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GenericName: Civilian Building
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GenericStancePrefix: false
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@@ -706,6 +733,7 @@
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^Wall:
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Inherits@1: ^SpriteActor
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Inherits@shape: ^1x1Shape
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CombatDebugOverlay:
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AppearsOnRadar:
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Building:
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@@ -735,10 +763,6 @@
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ScriptTriggers:
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Health:
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HP: 100
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HitShape:
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Type: Rectangle
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TopLeft: -512, -512
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BottomRight: 512, 512
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^Tree:
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Inherits@1: ^SpriteActor
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@@ -882,6 +906,7 @@
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UseClassicFacingFudge: True
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^Bridge:
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Inherits@shape: ^1x1Shape
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AlwaysVisible:
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Tooltip:
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Name: Bridge
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@@ -897,7 +922,6 @@
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ScriptTriggers:
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BodyOrientation:
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QuantizedFacings: 1
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HitShape:
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^Crate:
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Inherits@1: ^SpriteActor
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