Add Plug and Pluggable for building actor-specific upgrades.
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@@ -24,6 +24,7 @@ namespace OpenRA.Mods.Common.Orders
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readonly string building;
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readonly BuildingInfo buildingInfo;
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readonly PlaceBuildingInfo placeBuildingInfo;
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readonly BuildingInfluence buildingInfluence;
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readonly string race;
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readonly Sprite buildOk;
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readonly Sprite buildBlocked;
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@@ -52,6 +53,8 @@ namespace OpenRA.Mods.Common.Orders
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buildOk = map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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buildBlocked = map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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buildingInfluence = producer.World.WorldActor.Trait<BuildingInfluence>();
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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@@ -73,16 +76,33 @@ namespace OpenRA.Mods.Common.Orders
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if (mi.Button == MouseButton.Left)
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{
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var orderType = "PlaceBuilding";
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var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo);
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if (!world.CanPlaceBuilding(building, buildingInfo, topLeft, null)
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|| !buildingInfo.IsCloseEnoughToBase(world, producer.Owner, building, topLeft))
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var plugInfo = world.Map.Rules.Actors[building].Traits.GetOrDefault<PlugInfo>();
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if (plugInfo != null)
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{
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Sound.PlayNotification(world.Map.Rules, producer.Owner, "Speech", "BuildingCannotPlaceAudio", producer.Owner.Country.Race);
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yield break;
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orderType = "PlacePlug";
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if (!AcceptsPlug(topLeft, plugInfo))
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{
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Sound.PlayNotification(world.Map.Rules, producer.Owner, "Speech", "BuildingCannotPlaceAudio", producer.Owner.Country.Race);
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yield break;
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}
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}
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else
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{
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if (!world.CanPlaceBuilding(building, buildingInfo, topLeft, null)
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|| !buildingInfo.IsCloseEnoughToBase(world, producer.Owner, building, topLeft))
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{
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Sound.PlayNotification(world.Map.Rules, producer.Owner, "Speech", "BuildingCannotPlaceAudio", producer.Owner.Country.Race);
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yield break;
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}
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if (world.Map.Rules.Actors[building].Traits.Contains<LineBuildInfo>())
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orderType = "LineBuild";
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}
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var isLineBuild = world.Map.Rules.Actors[building].Traits.Contains<LineBuildInfo>();
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yield return new Order(isLineBuild ? "LineBuild" : "PlaceBuilding", producer.Owner.PlayerActor, false)
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yield return new Order(orderType, producer.Owner.PlayerActor, false)
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{
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TargetLocation = topLeft,
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TargetActor = producer,
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@@ -101,6 +121,16 @@ namespace OpenRA.Mods.Common.Orders
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p.Tick();
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}
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bool AcceptsPlug(CPos cell, PlugInfo plug)
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{
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var host = buildingInfluence.GetBuildingAt(cell);
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if (host == null)
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return false;
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var location = host.Location;
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return host.TraitsImplementing<Pluggable>().Any(p => location + p.Info.Offset == cell && p.AcceptsPlug(host, plug.Type));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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{
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@@ -116,10 +146,17 @@ namespace OpenRA.Mods.Common.Orders
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var cells = new Dictionary<CPos, bool>();
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// Linebuild for walls.
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// Requires a 1x1 footprint
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if (rules.Actors[building].Traits.Contains<LineBuildInfo>())
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var plugInfo = rules.Actors[building].Traits.GetOrDefault<PlugInfo>();
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if (plugInfo != null)
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{
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if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
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throw new InvalidOperationException("Plug requires a 1x1 sized Building");
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cells.Add(topLeft, AcceptsPlug(topLeft, plugInfo));
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}
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else if (rules.Actors[building].Traits.Contains<LineBuildInfo>())
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{
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// Linebuild for walls.
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if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
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throw new InvalidOperationException("LineBuild requires a 1x1 sized Building");
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