Add Plug and Pluggable for building actor-specific upgrades.
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79
OpenRA.Mods.Common/Traits/Pluggable.cs
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79
OpenRA.Mods.Common/Traits/Pluggable.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class PluggableInfo : ITraitInfo, Requires<UpgradeManagerInfo>
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{
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[Desc("Footprint cell offset where a plug can be placed.")]
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public readonly CVec Offset = CVec.Zero;
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[FieldLoader.LoadUsing("LoadUpgrades")]
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[Desc("Upgrades to grant for each accepted plug type.")]
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public readonly Dictionary<string, string[]> Upgrades = null;
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static object LoadUpgrades(MiniYaml y)
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{
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MiniYaml upgrades;
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if (!y.ToDictionary().TryGetValue("Upgrades", out upgrades))
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return new Dictionary<string, string[]>();
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return upgrades.Nodes.ToDictionary(
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kv => kv.Key,
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kv => FieldLoader.GetValue<string[]>("(value)", kv.Value.Value));
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}
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public object Create(ActorInitializer init) { return new Pluggable(init.Self, this); }
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}
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public class Pluggable
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{
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public readonly PluggableInfo Info;
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readonly UpgradeManager upgradeManager;
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string active;
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public Pluggable(Actor self, PluggableInfo info)
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{
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Info = info;
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upgradeManager = self.Trait<UpgradeManager>();
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}
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public bool AcceptsPlug(Actor self, string type)
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{
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return active == null && Info.Upgrades.ContainsKey(type);
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}
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public void EnablePlug(Actor self, string type)
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{
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string[] upgrades;
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if (!Info.Upgrades.TryGetValue(type, out upgrades))
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return;
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foreach (var u in upgrades)
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upgradeManager.GrantUpgrade(self, u, this);
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active = type;
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}
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public void DisablePlug(Actor self, string type)
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{
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if (type != active)
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return;
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foreach (var u in Info.Upgrades[type])
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upgradeManager.RevokeUpgrade(self, u, this);
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}
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}
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}
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