Add Plug and Pluggable for building actor-specific upgrades.
This commit is contained in:
@@ -619,6 +619,8 @@
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<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
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<Compile Include="UtilityCommands\CheckSequenceSprites.cs" />
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<Compile Include="UtilityCommands\FixClassicTilesets.cs" />
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<Compile Include="UtilityCommands\FixClassicTilesets.cs" />
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<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
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<Compile Include="Graphics\TilesetSpecificSpriteSequence.cs" />
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<Compile Include="Traits\Pluggable.cs" />
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<Compile Include="Traits\Plug.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@@ -24,6 +24,7 @@ namespace OpenRA.Mods.Common.Orders
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readonly string building;
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readonly string building;
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readonly BuildingInfo buildingInfo;
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readonly BuildingInfo buildingInfo;
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readonly PlaceBuildingInfo placeBuildingInfo;
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readonly PlaceBuildingInfo placeBuildingInfo;
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readonly BuildingInfluence buildingInfluence;
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readonly string race;
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readonly string race;
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readonly Sprite buildOk;
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readonly Sprite buildOk;
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readonly Sprite buildBlocked;
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readonly Sprite buildBlocked;
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@@ -52,6 +53,8 @@ namespace OpenRA.Mods.Common.Orders
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buildOk = map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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buildOk = map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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buildBlocked = map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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buildBlocked = map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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buildingInfluence = producer.World.WorldActor.Trait<BuildingInfluence>();
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}
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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@@ -73,16 +76,33 @@ namespace OpenRA.Mods.Common.Orders
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if (mi.Button == MouseButton.Left)
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if (mi.Button == MouseButton.Left)
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{
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{
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var orderType = "PlaceBuilding";
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var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo);
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var topLeft = xy - FootprintUtils.AdjustForBuildingSize(buildingInfo);
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if (!world.CanPlaceBuilding(building, buildingInfo, topLeft, null)
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|| !buildingInfo.IsCloseEnoughToBase(world, producer.Owner, building, topLeft))
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var plugInfo = world.Map.Rules.Actors[building].Traits.GetOrDefault<PlugInfo>();
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if (plugInfo != null)
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{
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{
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Sound.PlayNotification(world.Map.Rules, producer.Owner, "Speech", "BuildingCannotPlaceAudio", producer.Owner.Country.Race);
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orderType = "PlacePlug";
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yield break;
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if (!AcceptsPlug(topLeft, plugInfo))
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{
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Sound.PlayNotification(world.Map.Rules, producer.Owner, "Speech", "BuildingCannotPlaceAudio", producer.Owner.Country.Race);
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yield break;
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}
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}
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else
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{
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if (!world.CanPlaceBuilding(building, buildingInfo, topLeft, null)
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|| !buildingInfo.IsCloseEnoughToBase(world, producer.Owner, building, topLeft))
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{
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Sound.PlayNotification(world.Map.Rules, producer.Owner, "Speech", "BuildingCannotPlaceAudio", producer.Owner.Country.Race);
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yield break;
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}
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if (world.Map.Rules.Actors[building].Traits.Contains<LineBuildInfo>())
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orderType = "LineBuild";
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}
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}
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var isLineBuild = world.Map.Rules.Actors[building].Traits.Contains<LineBuildInfo>();
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yield return new Order(orderType, producer.Owner.PlayerActor, false)
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yield return new Order(isLineBuild ? "LineBuild" : "PlaceBuilding", producer.Owner.PlayerActor, false)
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{
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{
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TargetLocation = topLeft,
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TargetLocation = topLeft,
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TargetActor = producer,
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TargetActor = producer,
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@@ -101,6 +121,16 @@ namespace OpenRA.Mods.Common.Orders
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p.Tick();
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p.Tick();
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}
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}
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bool AcceptsPlug(CPos cell, PlugInfo plug)
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{
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var host = buildingInfluence.GetBuildingAt(cell);
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if (host == null)
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return false;
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var location = host.Location;
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return host.TraitsImplementing<Pluggable>().Any(p => location + p.Info.Offset == cell && p.AcceptsPlug(host, plug.Type));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
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{
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{
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@@ -116,10 +146,17 @@ namespace OpenRA.Mods.Common.Orders
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var cells = new Dictionary<CPos, bool>();
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var cells = new Dictionary<CPos, bool>();
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// Linebuild for walls.
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var plugInfo = rules.Actors[building].Traits.GetOrDefault<PlugInfo>();
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// Requires a 1x1 footprint
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if (plugInfo != null)
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if (rules.Actors[building].Traits.Contains<LineBuildInfo>())
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{
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{
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if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
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throw new InvalidOperationException("Plug requires a 1x1 sized Building");
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cells.Add(topLeft, AcceptsPlug(topLeft, plugInfo));
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}
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else if (rules.Actors[building].Traits.Contains<LineBuildInfo>())
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{
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// Linebuild for walls.
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if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
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if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)
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throw new InvalidOperationException("LineBuild requires a 1x1 sized Building");
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throw new InvalidOperationException("LineBuild requires a 1x1 sized Building");
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "PlaceBuilding" || order.OrderString == "LineBuild")
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if (order.OrderString == "PlaceBuilding" || order.OrderString == "LineBuild" || order.OrderString == "PlacePlug")
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{
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{
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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{
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{
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@@ -69,6 +69,27 @@ namespace OpenRA.Mods.Common.Traits
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playSounds = false;
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playSounds = false;
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}
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}
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}
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}
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else if (order.OrderString == "PlacePlug")
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{
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var host = self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(order.TargetLocation);
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if (host == null)
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return;
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var plugInfo = unit.Traits.GetOrDefault<PlugInfo>();
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if (plugInfo == null)
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return;
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var location = host.Location;
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var pluggable = host.TraitsImplementing<Pluggable>()
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.FirstOrDefault(p => location + p.Info.Offset == order.TargetLocation && p.AcceptsPlug(host, plugInfo.Type));
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if (pluggable == null)
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return;
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pluggable.EnablePlug(host, plugInfo.Type);
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foreach (var s in buildingInfo.BuildSounds)
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Sound.PlayToPlayer(order.Player, s, host.CenterPosition);
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}
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else
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else
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{
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{
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if (!self.World.CanPlaceBuilding(order.TargetString, buildingInfo, order.TargetLocation, null)
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if (!self.World.CanPlaceBuilding(order.TargetString, buildingInfo, order.TargetLocation, null)
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24
OpenRA.Mods.Common/Traits/Plug.cs
Normal file
24
OpenRA.Mods.Common/Traits/Plug.cs
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@@ -0,0 +1,24 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class PlugInfo : TraitInfo<Plug>
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{
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[Desc("Plug type (matched against Upgrades in Pluggable)")]
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public readonly string Type = null;
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}
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public class Plug { }
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}
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79
OpenRA.Mods.Common/Traits/Pluggable.cs
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79
OpenRA.Mods.Common/Traits/Pluggable.cs
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@@ -0,0 +1,79 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class PluggableInfo : ITraitInfo, Requires<UpgradeManagerInfo>
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{
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[Desc("Footprint cell offset where a plug can be placed.")]
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public readonly CVec Offset = CVec.Zero;
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[FieldLoader.LoadUsing("LoadUpgrades")]
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[Desc("Upgrades to grant for each accepted plug type.")]
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public readonly Dictionary<string, string[]> Upgrades = null;
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static object LoadUpgrades(MiniYaml y)
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{
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MiniYaml upgrades;
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if (!y.ToDictionary().TryGetValue("Upgrades", out upgrades))
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return new Dictionary<string, string[]>();
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return upgrades.Nodes.ToDictionary(
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kv => kv.Key,
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kv => FieldLoader.GetValue<string[]>("(value)", kv.Value.Value));
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}
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public object Create(ActorInitializer init) { return new Pluggable(init.Self, this); }
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}
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public class Pluggable
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{
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public readonly PluggableInfo Info;
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readonly UpgradeManager upgradeManager;
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string active;
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public Pluggable(Actor self, PluggableInfo info)
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{
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Info = info;
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upgradeManager = self.Trait<UpgradeManager>();
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}
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public bool AcceptsPlug(Actor self, string type)
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{
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return active == null && Info.Upgrades.ContainsKey(type);
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}
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public void EnablePlug(Actor self, string type)
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{
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string[] upgrades;
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if (!Info.Upgrades.TryGetValue(type, out upgrades))
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return;
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foreach (var u in upgrades)
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upgradeManager.GrantUpgrade(self, u, this);
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active = type;
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}
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public void DisablePlug(Actor self, string type)
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{
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if (type != active)
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return;
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foreach (var u in Info.Upgrades[type])
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upgradeManager.RevokeUpgrade(self, u, this);
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}
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}
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}
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