remove dead crap from ShroudRenderer

This commit is contained in:
Chris Forbes
2010-03-30 18:57:56 +13:00
parent e0ff264a7e
commit d211056082
3 changed files with 0 additions and 12 deletions

View File

@@ -117,11 +117,6 @@ namespace OpenRA
world = new World();
Game.world.ActorAdded += a =>
{
if (a.Owner != null && a.Info.Traits.Contains<OwnedActorInfo>())
a.Owner.Shroud.Explore(a);
};
Timer.Time( "world: {0}" );
SequenceProvider.Initialize(manifest.Sequences);