remove dead crap from ShroudRenderer
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@@ -117,11 +117,6 @@ namespace OpenRA
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world = new World();
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Game.world.ActorAdded += a =>
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{
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if (a.Owner != null && a.Info.Traits.Contains<OwnedActorInfo>())
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a.Owner.Shroud.Explore(a);
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};
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Timer.Time( "world: {0}" );
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SequenceProvider.Initialize(manifest.Sequences);
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