proper dirty handling in new Shroud trait

This commit is contained in:
Chris Forbes
2010-03-30 18:56:45 +13:00
parent c159300ecf
commit e0ff264a7e
4 changed files with 25 additions and 4 deletions

View File

@@ -46,6 +46,8 @@ namespace OpenRA
sprites = new Sprite[map.MapSize, map.MapSize];
fogSprites = new Sprite[map.MapSize, map.MapSize];
shroud.Dirty += () => dirty = true;
}
public bool HasGPS

View File

@@ -23,6 +23,7 @@ using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using System.Drawing;
using System;
namespace OpenRA.Traits
{
@@ -38,6 +39,7 @@ namespace OpenRA.Traits
public int[,] visibleCells;
public bool[,] exploredCells;
public Rectangle? exploredBounds;
public event Action Dirty = () => { };
public Shroud(Actor self, ShroudInfo info)
{
@@ -78,6 +80,8 @@ namespace OpenRA.Traits
}
vis[a] = v;
Dirty();
}
static IEnumerable<int2> GetVisOrigins(Actor a)
@@ -107,6 +111,8 @@ namespace OpenRA.Traits
--visibleCells[q.X, q.Y];
vis.Remove(a);
Dirty();
}
public void UpdateActor(Actor a)
@@ -123,6 +129,8 @@ namespace OpenRA.Traits
var box = new Rectangle(center.X - range, center.Y - range, 2 * range + 1, 2 * range + 1);
exploredBounds = exploredBounds.HasValue ?
Rectangle.Union(exploredBounds.Value, box) : box;
Dirty();
}
public void ResetExploration() // for `hide map` crate
@@ -130,6 +138,8 @@ namespace OpenRA.Traits
for (var j = 0; j <= exploredCells.GetUpperBound(1); j++)
for (var i = 0; i <= exploredCells.GetUpperBound(0); i++)
exploredCells[i, j] = visibleCells[i, j] > 0;
Dirty();
}
}
}

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
{
class SpyPlanePowerInfo : SupportPowerInfo
{
public readonly int Range = 10;
public readonly float RevealTime = .1f; // minutes
public override object Create(Actor self) { return new SpyPlanePower(self,this); }
}
@@ -58,9 +58,13 @@ namespace OpenRA.Mods.RA
plane.CancelActivity();
plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
plane.QueueActivity(new CallFunc(
() => Owner.Shroud.Explore(Owner.World, order.TargetLocation,
(Info as SpyPlanePowerInfo).Range)));
plane.QueueActivity(new CallFunc(() => plane.World.AddFrameEndTask( w =>
{
var camera = w.CreateActor("camera", order.TargetLocation, Owner);
camera.QueueActivity(new Wait((int)(25 * 60 * (Info as SpyPlanePowerInfo).RevealTime)));
camera.QueueActivity(new RemoveSelf());
})));
plane.QueueActivity(new FlyOffMap { Interruptible = false });
plane.QueueActivity(new RemoveSelf());
}

View File

@@ -2651,3 +2651,8 @@ WOOD:
Building:
HP: 100
Armor: none
CAMERA:
Unit:
HP:1000
Sight: 10