remove dead crap from ShroudRenderer

This commit is contained in:
Chris Forbes
2010-03-30 18:57:56 +13:00
parent e0ff264a7e
commit d211056082
3 changed files with 0 additions and 12 deletions

View File

@@ -61,9 +61,6 @@ namespace OpenRA
public bool DisplayOnRadar(int x, int y) { return IsExplored(x, y); }
public void Explore(World w, int2 center, int range) { dirty = true; }
public void Explore(Actor a) { if (a.Owner == a.World.LocalPlayer) dirty = true; }
static readonly byte[][] SpecialShroudTiles =
{
new byte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },