remove dead crap from ShroudRenderer

This commit is contained in:
Chris Forbes
2010-03-30 18:57:56 +13:00
parent e0ff264a7e
commit d211056082
3 changed files with 0 additions and 12 deletions

View File

@@ -52,11 +52,7 @@ namespace OpenRA.Traits
{
self.World.WorldActor.traits.Get<UnitInfluence>().Remove(self, this);
self.Location = value;
self.World.WorldActor.traits.Get<Shroud>().UpdateActor(self);
// todo: dies
self.Owner.Shroud.Explore(self);
}
self.World.WorldActor.traits.Get<UnitInfluence>().Add(self, this);
}