Fix TD RippedApartDeath
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@@ -438,7 +438,7 @@
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DetectCloaked:
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DetectCloaked:
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Range: 2c0
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Range: 2c0
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DeathSounds@NORMAL:
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DeathSounds@NORMAL:
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath
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DeathTypes: DefaultDeath, BulletDeath, SmallExplosionDeath, ExplosionDeath, RippedApartDeath
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DeathSounds@BURNED:
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DeathSounds@BURNED:
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Voice: Burned
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Voice: Burned
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DeathTypes: FireDeath
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DeathTypes: FireDeath
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@@ -26,7 +26,7 @@ Sniper:
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Wood: 50
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Wood: 50
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Light: 70
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Light: 70
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Heavy: 30
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Heavy: 30
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: piffs
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Explosions: piffs
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ImpactActors: false
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ImpactActors: false
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@@ -70,7 +70,7 @@ HeliAGGun:
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Wood: 50
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Wood: 50
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Light: 75
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Light: 75
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Heavy: 25
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Heavy: 25
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DamageTypes: Prone80Percent, TriggerProne, BulletDeath
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DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
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HeliAAGun:
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HeliAAGun:
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Inherits: HeliAGGun
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Inherits: HeliAGGun
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@@ -106,6 +106,7 @@ Pistol:
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Wood: 30
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Wood: 30
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Light: 40
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Light: 40
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Heavy: 10
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Heavy: 10
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: piff
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Explosions: piff
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