Enable player experience tracking in mod rules
This commit is contained in:
@@ -3,6 +3,7 @@
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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CombatDebugOverlay:
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GivesExperience:
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GivesExperience:
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PlayerExperienceModifier: 1
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ScriptTriggers:
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ScriptTriggers:
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UpgradeManager:
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UpgradeManager:
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Huntable:
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Huntable:
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@@ -515,6 +516,7 @@
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RepairableBuilding:
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RepairableBuilding:
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RepairPercent: 40
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RepairPercent: 40
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RepairStep: 14
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RepairStep: 14
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PlayerExperience: 15
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WithDeathAnimation:
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WithDeathAnimation:
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DeathSequence: dead
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DeathSequence: dead
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UseDeathTypeSuffix: false
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UseDeathTypeSuffix: false
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@@ -560,6 +562,7 @@
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RepairableBuilding:
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RepairableBuilding:
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RepairPercent: 40
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RepairPercent: 40
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RepairStep: 14
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RepairStep: 14
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PlayerExperience: 15
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EngineerRepairable:
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EngineerRepairable:
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RevealsShroud:
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RevealsShroud:
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Range: 3c0
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Range: 3c0
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@@ -146,6 +146,7 @@ E6:
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RepairsBridges:
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RepairsBridges:
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Captures:
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Captures:
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CaptureTypes: building, husk
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CaptureTypes: building, husk
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PlayerExperience: 50
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-AutoTarget:
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-AutoTarget:
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-GainsExperience:
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-GainsExperience:
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@@ -34,3 +34,4 @@ Player:
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Id: unrestricted
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Id: unrestricted
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GlobalUpgradeManager:
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GlobalUpgradeManager:
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ResourceStorageWarning:
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ResourceStorageWarning:
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PlayerExperience:
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@@ -425,6 +425,7 @@ HPAD:
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Produces: Aircraft.GDI, Aircraft.Nod
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Produces: Aircraft.GDI, Aircraft.Nod
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Reservable:
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Reservable:
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RepairsUnits:
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RepairsUnits:
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PlayerExperience: 25
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WithRepairAnimation:
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WithRepairAnimation:
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RallyPoint:
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RallyPoint:
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ProductionQueue@GDI:
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ProductionQueue@GDI:
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@@ -532,6 +533,7 @@ FIX:
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Reservable:
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Reservable:
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RepairsUnits:
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RepairsUnits:
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Interval: 15
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Interval: 15
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PlayerExperience: 25
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RallyPoint:
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RallyPoint:
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WithRepairAnimation:
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WithRepairAnimation:
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Power:
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Power:
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@@ -3,6 +3,7 @@
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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CombatDebugOverlay:
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GivesExperience:
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GivesExperience:
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PlayerExperienceModifier: 1
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ScriptTriggers:
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ScriptTriggers:
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UpgradeManager:
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UpgradeManager:
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Huntable:
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Huntable:
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@@ -262,6 +263,7 @@
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WithBuildingExplosion:
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WithBuildingExplosion:
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Sequences: building, self_destruct, large_explosion
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Sequences: building, self_destruct, large_explosion
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RepairableBuilding:
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RepairableBuilding:
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PlayerExperience: 25
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EmitInfantryOnSell:
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EmitInfantryOnSell:
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ActorTypes: light_inf
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ActorTypes: light_inf
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MustBeDestroyed:
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MustBeDestroyed:
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@@ -44,6 +44,7 @@ engineer:
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EngineerRepair:
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EngineerRepair:
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Captures:
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Captures:
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CaptureTypes: building, husk
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CaptureTypes: building, husk
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PlayerExperience: 50
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-AutoTarget:
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-AutoTarget:
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Voiced:
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Voiced:
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VoiceSet: EngineerVoice
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VoiceSet: EngineerVoice
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@@ -91,3 +91,4 @@ Player:
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GlobalUpgradeManager:
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GlobalUpgradeManager:
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ResourceStorageWarning:
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ResourceStorageWarning:
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AdviceInterval: 26
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AdviceInterval: 26
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PlayerExperience:
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@@ -769,6 +769,7 @@ repair_pad:
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Interval: 10
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Interval: 10
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HpPerStep: 80
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HpPerStep: 80
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FinishRepairingNotification: UnitRepaired
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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RallyPoint:
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RallyPoint:
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Offset: 1,3
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Offset: 1,3
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RenderSprites:
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RenderSprites:
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@@ -33,6 +33,8 @@ BADR:
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Interval: 2
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Interval: 2
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-EjectOnDeath:
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-EjectOnDeath:
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RejectsOrders:
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RejectsOrders:
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GivesExperience:
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Experience: 1000
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BADR.Bomber:
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BADR.Bomber:
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Inherits: ^Plane
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Inherits: ^Plane
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@@ -72,6 +74,8 @@ BADR.Bomber:
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RejectsOrders:
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RejectsOrders:
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RenderSprites:
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RenderSprites:
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Image: badr
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Image: badr
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GivesExperience:
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Experience: 1000
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MIG:
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MIG:
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Inherits: ^Plane
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Inherits: ^Plane
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@@ -2,6 +2,7 @@
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AppearsOnRadar:
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AppearsOnRadar:
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CombatDebugOverlay:
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CombatDebugOverlay:
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GivesExperience:
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GivesExperience:
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PlayerExperienceModifier: 1
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ScriptTriggers:
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ScriptTriggers:
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UpgradeManager:
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UpgradeManager:
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Huntable:
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Huntable:
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@@ -449,6 +450,7 @@
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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GivesBuildableArea:
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GivesBuildableArea:
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RepairableBuilding:
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RepairableBuilding:
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PlayerExperience: 25
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EngineerRepairable:
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EngineerRepairable:
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AcceptsSupplies:
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AcceptsSupplies:
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WithMakeAnimation:
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WithMakeAnimation:
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@@ -179,6 +179,7 @@ E6:
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RepairsBridges:
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RepairsBridges:
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ExternalCaptures:
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ExternalCaptures:
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Type: building
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Type: building
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PlayerExperience: 25
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-AutoTarget:
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-AutoTarget:
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Voiced:
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Voiced:
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VoiceSet: EngineerVoice
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VoiceSet: EngineerVoice
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@@ -209,6 +210,7 @@ SPY:
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Voice: Move
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Voice: Move
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Infiltrates:
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Infiltrates:
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Types: SpyInfiltrate
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Types: SpyInfiltrate
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PlayerExperience: 50
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-AutoTarget:
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-AutoTarget:
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-WithInfantryBody:
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-WithInfantryBody:
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WithDisguisingInfantryBody:
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WithDisguisingInfantryBody:
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@@ -240,6 +242,8 @@ SPY.England:
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Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
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Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
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Valued:
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Valued:
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Cost: 250
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Cost: 250
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GivesExperience:
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Experience: 500
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DisguiseToolTip:
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DisguiseToolTip:
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Name: British Spy
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Name: British Spy
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RenderSprites:
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RenderSprites:
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@@ -354,6 +358,7 @@ MECH:
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Voice: Move
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Voice: Move
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Captures:
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Captures:
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CaptureTypes: husk
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CaptureTypes: husk
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PlayerExperience: 25
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: repair
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AttackSequence: repair
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StandSequences: stand
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StandSequences: stand
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@@ -424,6 +429,7 @@ THF:
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PipType: Yellow
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PipType: Yellow
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Infiltrates:
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Infiltrates:
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InfiltrateTypes: Cash
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InfiltrateTypes: Cash
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PlayerExperience: 50
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-AutoTarget:
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-AutoTarget:
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Voiced:
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Voiced:
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VoiceSet: ThiefVoice
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VoiceSet: ThiefVoice
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@@ -451,6 +457,7 @@ HIJACKER:
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PipType: Yellow
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PipType: Yellow
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Captures:
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Captures:
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CaptureTypes: vehicle
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CaptureTypes: vehicle
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PlayerExperience: 50
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-AutoTarget:
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-AutoTarget:
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Voiced:
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Voiced:
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VoiceSet: ThiefVoice
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VoiceSet: ThiefVoice
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@@ -81,3 +81,4 @@ Player:
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Image: iconchevrons
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Image: iconchevrons
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Sequence: veteran
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Sequence: veteran
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ResourceStorageWarning:
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ResourceStorageWarning:
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PlayerExperience:
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@@ -136,6 +136,7 @@ SPEN:
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-EmitInfantryOnSell:
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-EmitInfantryOnSell:
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RepairsUnits:
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RepairsUnits:
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FinishRepairingNotification: UnitRepaired
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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RallyPoint:
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RallyPoint:
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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@@ -225,6 +226,7 @@ SYRD:
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-EmitInfantryOnSell:
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-EmitInfantryOnSell:
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RepairsUnits:
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RepairsUnits:
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FinishRepairingNotification: UnitRepaired
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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RallyPoint:
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RallyPoint:
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ProductionBar:
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ProductionBar:
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Power:
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Power:
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@@ -1569,6 +1571,7 @@ FIX:
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RepairsUnits:
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RepairsUnits:
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Interval: 10
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Interval: 10
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FinishRepairingNotification: UnitRepaired
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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WithRepairAnimation:
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WithRepairAnimation:
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Power:
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Power:
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Amount: -30
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Amount: -30
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@@ -488,6 +488,7 @@ TRUK:
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Range: 4c0
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Range: 4c0
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SupplyTruck:
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SupplyTruck:
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Payload: 500
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Payload: 500
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PlayerExperience: 50
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: moneycrate
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Actor: moneycrate
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@@ -3,6 +3,7 @@
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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CombatDebugOverlay:
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GivesExperience:
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GivesExperience:
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PlayerExperienceModifier: 1
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ScriptTriggers:
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ScriptTriggers:
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UpgradeManager:
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UpgradeManager:
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Huntable:
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Huntable:
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@@ -125,6 +126,7 @@
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Capturable:
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Capturable:
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RepairableBuilding:
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RepairableBuilding:
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IndicatorPalette: mouse
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IndicatorPalette: mouse
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PlayerExperience: 25
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WithDeathAnimation:
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WithDeathAnimation:
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DeathSequence: dead
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DeathSequence: dead
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UseDeathTypeSuffix: false
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UseDeathTypeSuffix: false
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@@ -210,6 +210,7 @@ GAHPAD:
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PrimaryBuilding:
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PrimaryBuilding:
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Reservable:
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Reservable:
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RepairsUnits:
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RepairsUnits:
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PlayerExperience: 15
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ProductionBar:
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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Sequence: idle-platform
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@@ -256,6 +257,7 @@ GADEPT:
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Range: 5c0
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Range: 5c0
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Reservable:
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Reservable:
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RepairsUnits:
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RepairsUnits:
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PlayerExperience: 15
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RallyPoint:
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RallyPoint:
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Palette: mouse
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Palette: mouse
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IsPlayerPalette: false
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IsPlayerPalette: false
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@@ -117,6 +117,7 @@ MHIJACK:
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-Crushable:
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-Crushable:
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Captures:
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Captures:
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CaptureTypes: Vehicle
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CaptureTypes: Vehicle
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PlayerExperience: 50
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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-AutoTarget:
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-AutoTarget:
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@@ -215,6 +215,7 @@ NAHPAD:
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PrimaryBuilding:
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PrimaryBuilding:
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Reservable:
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Reservable:
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RepairsUnits:
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RepairsUnits:
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PlayerExperience: 15
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ProductionBar:
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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Sequence: idle-platform
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@@ -52,3 +52,4 @@ Player:
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PlayerStatistics:
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PlayerStatistics:
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PlaceSimpleBeacon:
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PlaceSimpleBeacon:
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ResourceStorageWarning:
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ResourceStorageWarning:
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PlayerExperience:
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@@ -58,6 +58,7 @@ ENGINEER:
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RepairNotification: BridgeRepaired
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RepairNotification: BridgeRepaired
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Captures:
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Captures:
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CaptureTypes: building
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CaptureTypes: building
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PlayerExperience: 50
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-AutoTarget:
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-AutoTarget:
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-GainsExperience:
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-GainsExperience:
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RenderSprites:
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RenderSprites:
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Reference in New Issue
Block a user